Sacrifice
Turns into Corpse Explosion. Only works on corpses on the ground but does X% more damage.
Bone Curse
Bone Prison now can be used to trigger Corpse Explosion. Corpse Explosion triggered this way does NOT get the X% more damage.
Summon Skeleton
You can summon 5x your usual amount and it works as an aura now, consistently refreshing your summons. They are however, considerably weaker.
Wandering Spirits
Enemies killed while Wandering Spirits is active turn into Wandering Spirits themselves.
Lich Form
Instead of keeping your bar of skills, much like Bear form, you get a wealth of new skills. This is of course a separate passive, so it needs to be taken to get this form. Much like Bear Form, other skills are linked to this form through skill passive trees and can trigger those skills or passives if you have also gotten those. The skills acquired being overly edgy hybrid melee and range stuff. Like a gigant scythe for AOE or something.
I have no idea how you’d balance this stuff. Honestly, I was just thinking of my favorite builds from other ARPG’s I’ve liked. As for Lich Form, I enjoyed Bear Form and would like something similar.
Oh also, Death Seal. I hate that skill. I hate how it’s almost always mandatory on Lich. So if they could be changed in some way, that’d be amazing. Or maybe I’m alone in this?