Let's talk about "Trade"

PoE’s trade system is the worst shit has never hapen to an arpg. The fucking flippers and speculators ruin the game, it’s way more an speculation-economy simulator than an arpg.

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  • Buying and selling things consume favor.
  • Buying and selling things increase reputation.
  • When you play the game you are essentially farming for every build in the game.
  • You are target farming gear by farming gold.
  • You are bottlenecked in your buying and selling through the favor system which forces you to target farm EXP nodes.

A lot of people listing things for 0 gold are wasting their precious favor for nothing. You could use favor better by…

  • Buying yellow items that have rare affixes so you can shatter them.
  • Buying more things (seriously)…listing an item for 0 gold when you could have gained same reputation by simply purchasing an item for yourself is something players will eventually learn.
  • Selling crafted yellow items for low rank MG players.
  • Don’t gamble, that’s just as much of a favor waste as listing 0 gold items.

Remember, you will gain the same reputation whether you are buying or listing an item. Anytime you SPEND favor, you are gaining reputation.

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In legacy, this happens because many players already have buttloads of gold, so they just want the reputation for the good stuff faster. I do this myself when I’m selling a bunch of stuff I found because I don’t really care about the gold I could get from them. And maybe it will even help newer players get decent gear without having to farm gold.

Thanks for that write up! I did MG on legacy as opposed to cycle which I had a feeling that the market would be better in cycle. Might switch over when I get tired of trying to get my chase item.

This is only useful as a donation method. If you spend your favor on buying things or LISTING things, you will gain that reputation instantly.

I tend to list a lot of low value items in the 8000-20000 range which is equivalent to a wealth shrine activation.

If you already have 50 million gold, even 20k per item won’t make much difference. I’d rather just sell for 0 and let whoever wants the item grab it for free. Not only can newer players benefit from this by getting some decent gear for their build, it will also let them spend favor on useful items and increase their own reputation. Seems like a win/win.
I do think this only works in legacy, though. In cycles I agree that it would be a waste.

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It definitely mislead me, they said there’s trade, but trade items are flagged as tradeable and not able to trade to non trade players, I bought the game on the promise, and now that I’m 30 hrs in and reached endgame and realized it was all a lie I also can’t refund

I wonder, which ARPG ever lets you trade with non-trade players? Certainly not PoE, where you can’t trade, or even interact, with SSF players.
And if you want to give items to non-trade, non-SSF players, you still can. You can give stuff to other players through resonances.

And there is a trade system, just not an engame trade mechanic like in PoE. Which was something that was openly advertised on how it works before the release was available.

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I will stop you here because seen it too many times same shit you write. poe trade is not end game mechanic you can trade starting level one by posting item onlne and interacting with other player via pm stop blabing nonsense.

I’m happy that trade was added to the game, regardless of its state and how it works, because it also made EHG add the Circle of Fortune which I love very much. :slight_smile:

Ok, I know, this may sound a bit cynical, but, with the exception of Eve Online, I have never seen a really good, balanced and “academically sound” player driven economy in a game.

Please don’t take my ideas in an offensive way, but I see things very differently here - let me explain my own point of view as player.

I have played PoE as well, and the “friction based” trading system over there, which was intended to a) discourage botting and b) keep the item chase intact failed entirely.

Never really liked trading, but like back in old WoW I accepted it to progress, because I’m not a gigachad who can clear Uber bosses in SSF, etc…

What I actually wanted was more of a “single player experience with a chat”, which PoE doesn’t deliver - but LE does.

Problem with too good of a trading system would probably be that it becomes an “item flipping fest” and market domination by people hanging out in the city all day long.

How to solve it and bring everything together? I have no idea, no concept, yet. In Eve Online it is designed to be this way, you can succeed in Eve Online without ever leaving your station actually and be rich like daddy Elon. But in an ARPG, hm, hm.

I’m very curious, though, how this will turn out over the years.

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Same, I’m quite pleased with the game in general and, like you, am cautiously optimistic because the foundation is so good that the game could very well overtake PoE as the ARPG to emulate. I just think MG+Favor need a pretty big overhaul, so I’m hoping that 1) devs see this, and 2) the people participating in this thread pitch some potential solution(s).

I do feel Favor should remain in place; I’m not advocating for its removal. After all, it’s currently what’s keeping malicious non-players from ruining the environment. We have enough non-players on PoE and I have no interest in seeing that here too. I also don’t wanna feel like “echos are lava” and be forced to become a Bazaar camper in order to progress. There needs to be a balance, but it’s definitely not there right now.

One thing that feels bad about the current system is that I do not actually own the item. “Owning” would be “I get to do whatever I want with this item because I payed for it”. Current system is more akin to a rental where I never get my deposit back. Once I’m done using the item it’s just tough luck… throw it away or stash it. Can’t repost, can’t give to a friend (or stranger), etc.

One potential solution to that aspect of trading would be to allow us to trade it to friends and maybe cap the gold value at which the item can be reposted on The Bazaar, possibly at the same amount or even a slightly lower amount than the item was bought for. That way there is much less incentive to try and flip items. It wouldn’t be literally impossible to flip in such an environment, but it would be so inefficient to do so, that no one would really bother. Not even the RMT goldsellers.

Wish I could explain that point a bit further, but I obviously do not want to give these non-players (that may very well be reading this post) any ideas. I’m pretty confident it would work. The RMT’ers will be here whether we make MG a better, more player-friendly system or not, so might as well focus a bit more on making it for the players and not for “keeping the non-players away”. Feel the current iteration focuses more on the latter than providing a fulfilling trade experience for the rest of us. Hoping this changes by 1.1.

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To really see the potential of the current trading as it is, people have to fully understand the mechanics. It has some similarities to crafting where people complain about not being able to craft bis gear out of white bases.

What can we do with trade and what does not work? @Zinqf has made really good points above. People need to realise that they don’t have to spam the market with 0g items.

What are your experiences so far? What works? What doesn’t?

What worked for me so far:

  • selling exalteds with juicy t6/t7 stats (people probably use them for legendary crafting)
  • selling weavers will items
  • selling idols

What didn’t work so far:

  • selling common uniques (the marked is full of them with 0g prices)
  • selling uniques with legendary potential (I guess too few people have high enough level to buy these or people prefer to buy them as legendaries already)

What are your experiences?

Sure, you can post items in your stash and you can sell them for gold. But you can’t buy and resell items, so what’s the point you’re trying to make?
The way the system is now, you can’t take a level 1 and keep playing the market forever until the cycle ends. Eventually you need to play the game, for favor, for gold, for items to sell.

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I will give you the answer you are looking for. Just because you made 63 euros in digital purchase, it does not mean you are entilted to write shit you dont even know or understand. Stop replying to everyone saying their opinion about shitty mechanics and then making comparisons to other games. Just shut the fuck up, you enjoy it, go and play it. I can give 100%. You sit in the Circle of Fortune faction, but make posts about trade as if you got all knowing by spending some money on usless digital items. Because all you do all over the whole forum is look for beef and talk shit so stop it. Trade in this game is bad thats all there is to it.

without favor and if you could resell, everything would be bought by bots and scalpers

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I think you must be confusing me with someone else. I didn’t join CoF with any of my chars, all of them joined MG.

Keep in mind, I (OP) am not advocating for the complete removal of Favor. It definitely has its benefits and I’m sure a lot of us don’t mind having a different type of trade environment with LESS bots than other games. And yes, I said “less” because they will still be there one way or another, as evidenced by the frequent ads in the Help and Global channels.

Anyway… I just came to say I’m gonna step back from the thread, but I hope our feedback reaches the devs and that we can make MG a more tradey type of trade. :slight_smile:

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Trust me when I say I am on your side and I have been championing for a player driven economy in LE for SIX years. Without people like myself pushing for trade, we wont even have the bazaar we have now. Did you know at one point EHG intended to limit “trading” to just “gifting”?

There are many things you mentioned about trade which I agree with. Unfortunately, I think the devs starting position is far the other side from ours and change, if any, will come slowly and deliberately. I dont think you will see the kind of player driven economy you expect in MG any time soon. But these devs have proven they are open minded and creative enough to come up with more innovative solutions to deliver a more tailored experience for all kinds of ARPG players.

These conversations are good. Let’s keep at it and shape LE to be the best in class.

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The favor is not even the biggest problem of trade, Sure we could use faster ranking, so people could buy items. But the biggest problem right now is there is basically NO trade, or items to even buy. CoF is just handing out LP 3 items on golden plates and the trade is completely dead, and game has barely released, I cant even imagine what will it be 3 weeks in to season. I don’t understand the people wanting to play SSF and restricting people who want to just trade. By all means play how you like, but why limit other people? This is not what will keep game alive.
I play with my husband and friends, we like trade, if we cant trade, we will just move on. Meaning the game already lost couple of players, and I am pretty sure we are not the only one.

Please stop asking the devs to waste even more dev time on a useless feature <5% of people use. They already spent 6 months on this.
95-99% of people only trade to give their friends items, not to play an econ simulator.