Or they would rather not turn LE into an economy simulation with all the negative impact that people report in e.g. PoE’s trade system.
People will play the market, not the game.
I generally like that idea. Buy temporary buffs that last # echoes. Hire a mercenary minion. Buy the missing passives and idol slots after a campaign skip. Buy a campaign skip for a toon.
AFAIK RMT is not unheard of in PoE.
I agree that reputation farming this way isn’t great. Maybe some formula that factors in favor and gold cost to generate reputation could work. A 0 gold trade gives: 0 reputation, no matter how much favor was spent.
An actual price fixed limit would just raise the bar from 0g to 10.000g without fighting the real problem. People sell as cheap as possible.
I had the feeling that the favour cost in the stall depends solely on the item’s rarity, if it is a T6 or T7 exalted, if it has 1,2,3 LP etc. Because, you know, I pay 21k favour for some really cheap items.
I actually would rather have EHG try their vision for their item faction system, adjust and tweak here and there, but without removing their general approach.
Black Desert only has an auction house with anonymous buys, sales, and pre-orders. There is some kind of price fixing, so you can’t sell for any value you like. There is an upper and lower limit, which changes with market demand, so you can’t undercut as much as you like.
While I found this system working quite well for BDO, I can’t see something like this established for items with as much randomization as in an ARPG. Whatever minimal price for a unique, exalted, etc EHG would set, the problem would be the same: people sell as low as possible, so you would still compete in the bottom price segment.