Let's talk about "Trade"

As others have said, MG was never meant to be “real” trade ala D2 or PoE.

It is another option to CoF. in CoF you grind favor to purchase prophecies which produce tons of items, these items are at the beck and call of rng. in MG you grind favor to purchase an item without rng.

Never once was it meant to be “SSF vs Trade” it is meant to be “how do you obtain your items, RNG or player market?”

Any “want” that is born out of a desire to play Trade: The Game instead of Last Epoch isn’t valid in a game that’s made to be about killing monsters.

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This simply isn’t true at all. Those same people wouldn’t be able to manipulate the market in the same fashion they do now because the low-ball price-fixing would completely disappear overnight.

as I have made topic in sugegstions to remove gold from trade, all we need is favor but we also need dump of where we use it not only trading with other players. as mc mentioned dungeons interaction or something or more intresting gamba :slight_smile:

How is it not? The players find the items, put them up for sale & decide on the price. There are taxes (the favour cost), but that doesn’t mean it’s not “player driven”.

It’s not. Rep only affects what items you can buy, not what price they get listed at.

They did, which you would have know if you were there.

This is likely true, but you’d have to grind currency to buy gear even if there were no favour cost.

Have you heard of resonances?

I thought the gameplay & itemisation made D2 D2? Not duping SoJ, buying stuff for IRL cash & stealing other people’s stuff they want to trade.

Because you can’t take advantage of people’s lack of knowledge of prices? Ok!

It’s not.

So CoF players aren’t going to spend their favour on prophecies? MG is a bit limited if there’s nothing you want to buy, but there’s always gearing up alts… That said, a dungeon that uses favour isn’t a bad idea.

Wouldn’t that push it towards a player-driven economy?

I would be surprised if there weren’t some tweaks, certainly.

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lets get one thing clear. Trade is good for two reasons:

  1. run thrue campain finish it you will have enought points to get gear to start monoliths
  2. it is very good to level alts and get legendaries and again start monoliths

that is all. anything post campain I rather use the other faction and get bis items, without cheesing 0gold price or gathering those 5 mil for some rare with good rolls :smiley: all I expirienced in trade was eather trolls with brain dead prices or 0 gold spammers that sell somewhat good stuff to get to end game.

Favour is simply a measure of the item rarity. The actual market value is dictated by the people buying and selling. And that is done with gold.

You can always also just buy stuff you don’t want and throw it out. I’ve done that a few times.

I’ll like the current trade system. With some tweaking and UI improvements it will be really nice.

The prices are odd. But it’s the first few days of a new game and a new system. Let’s give it a bit time.

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I agree with this. UI and search functionality is clearly lacking. And I think that’s also what’s causing the prices to be wonky. Many players have a hard time searching for similar items and determine the market value, so they make a guess.

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This is not really a trade, I will compare, but excuse me. The point of trade is to get good early stuff or get items that a normal peasant can’t easily get, like boss-focused items, build-enabling items, or super-strategy items. Here in the last epoch, it doesn’t matter. I have 2 characters, 100, can get any gear I want, or hell, could clear 100 monos with campain gear being level 75. Gear does not have an identity in this game. So the trade itself and for gold is stupid thats my opinion and its last post I make about it enjoy it as you want I go play other faction and get 10x better gear then you can buy 10x times :slight_smile:

Trade is mostly to get the stuff you need for your build. For example, wraiths build needs 2 idols that give a chance to summon a flame wraith. When I made the build, I had to wait a few days until I finally got both idols. With trade, I can simply buy those 2 idols and start playing with it right away.

CoF has tools to help with RNG but it’s still RNG. No matter what you do, you might still require multiple days to get that build enabling gear you need, or even not get it at all. That’s the nature of RNG.

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Or they would rather not turn LE into an economy simulation with all the negative impact that people report in e.g. PoE’s trade system.

People will play the market, not the game.

I generally like that idea. Buy temporary buffs that last # echoes. Hire a mercenary minion. Buy the missing passives and idol slots after a campaign skip. Buy a campaign skip for a toon.

AFAIK RMT is not unheard of in PoE.

I agree that reputation farming this way isn’t great. Maybe some formula that factors in favor and gold cost to generate reputation could work. A 0 gold trade gives: 0 reputation, no matter how much favor was spent.

An actual price fixed limit would just raise the bar from 0g to 10.000g without fighting the real problem. People sell as cheap as possible.

I had the feeling that the favour cost in the stall depends solely on the item’s rarity, if it is a T6 or T7 exalted, if it has 1,2,3 LP etc. Because, you know, I pay 21k favour for some really cheap items.


I actually would rather have EHG try their vision for their item faction system, adjust and tweak here and there, but without removing their general approach.

Black Desert only has an auction house with anonymous buys, sales, and pre-orders. There is some kind of price fixing, so you can’t sell for any value you like. There is an upper and lower limit, which changes with market demand, so you can’t undercut as much as you like.

While I found this system working quite well for BDO, I can’t see something like this established for items with as much randomization as in an ARPG. Whatever minimal price for a unique, exalted, etc EHG would set, the problem would be the same: people sell as low as possible, so you would still compete in the bottom price segment.

Nah this is wrong. Favor is absolutely necessary to lower the amount of items being listed and throttling the importance of listing items in the first place. Otherwise I’d just list everything I get and I’d have thousands of listings in hours.

I understand the system behind making stuff cost favor, I just feel like the faction needs supporting systems that allow you to farm gold in a much more fun way and a supporting system that even allows you to trade the gold for favor too…

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Are you sure about this?.. Seems to me like $OMEONE sure wanted those people. Which is probably why they threw together this pseudo-SSF system and marketed it as “trade”. It was misleading to say the least.

That said, I am very much enjoying the game (first as CoF and now as MG). I’m not trying to bash the devs or anything, but it really was a shady move and I hope they have plans to not just improve but really change the system before it’s too late. They can keep Favor in place to gate level 1 RMT’ers and flipbots, but… right now it’s gating us, the players, and not in a good way.

P.S. I like the discussion the thread has generated so far. Hopefully more people will chime in with ideas to help the team improve the current system.

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It was never misleading. They were always upfront about it. Before 1.0 released we all knew that you couldn’t resell. And many players applauded that, along with instant sales.
Personally, I don’t think it needs to change at its core. What needs to happen is an adjustment to the favor/reputation system. Maybe ways to gain favor that aren’t tied to the bazaar so players don’t feel compelled to buy and sell trash just to spend favor and gain reputation.

Other than that, I’d say the bazaar fulfills the purpose of letting us get the gear we want without having all the problems PoE or D2 has.

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Favor system for MG, as it stands, is the only reason why I opt’d for COF. Looking forward to adjustments they’ll make to it which I am hopeful the devs are reading and listening.

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I’m sure they are and they will make adjustments as soon as they have some time. These days since launch have been kinda busy for them.

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It’s funny how quick people are forgetting all the work the devs have been putting into stabilizing the game and the servers since the issues at launch.

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Yeah I think the factions as they stand are still both very good. I equate them like this…

Merchant’s Guild - D3 auction house without the pay 2 win.

Circle of Fortune - Diablo Immortal loot explosions without the pay 2 win.

So even though the favor system needs supporting systems for Merchants, I just can’t NOT use this faction :joy:

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Yes, I am not liking having to make offerings to the RNG gods with COF but gaining favor for MG feels clunky and feels bad , for me at least, since the most efficient way is to buy and sell junk for favor sake as DJSamhein pointed out.