First of all… if you enjoy the inherent gameplay loop… it’s fun.
If you don’t enjoy the inherent gameplay loop then it’s not.
Simple as that.
There’s people (like me) who enjoy the end-game mechanics the most, optimizing a character, making sure that character becomes the absolute most powerful it can be, reasonably or not. This is where I put the majority of the time in the game, not the leveling.
But well, then there’s also a large amount of people which enjoy to see the variety in builds, those which put the effort into leveling up 5… 10… 20 different builds in a single cycle, never optimizing the hell out of them but bringing them to a baseline. They wouldn’t play 400 hours then but… 50 if the change you want comes through.
That’s not good.
If you’re completely against the re-leveling and working fully to make a new build though… then the whole genre isn’t for you. It’s a fairly big aspect of it and while it provides some exceptions to the rule (Like D3… or Chronicon for example) those are baseline good games but failed because of the exact change you’re suggesting.
Player-retention is a massively important point.
You get what you invest.
Simple as that.
If devs make the game for casuals then you’ll only have casuals and that’s it.
If devs make the game for really hardcore playing people in terms of time investment you’ll only get those people and that’s it.
EHG chose to have a swifter progression then PoE but a slower one then D3.
Life with it or leave it. Those are your choices.
It’s like asking for an easy mode in Elden Ring… a game dev has no reason and should actually not even consider making their experience easier to give access to those who can’t or aren’t willing to invest the time needed to have the full experience.
Any hobby takes time, gaming as well, we don’t need to become the mobile world of experiences easy forgotten and without meaning for our hobby.
The abandonware is actually working now?
I thought the cutscenes are still broken and the campaign still unfinished, or have I missed something?
And has their weird non-functioning attribute system been remade?
If not then well… wouldn’t say it’s ‘good’. It at best does the combat itself half-way right, not the character building.
It makes the game vastly more casual.
You got a majority of games made to be very casual nowadays.
Leave us people who don’t want that experience some for us, would you?
Thanks.
Also it affects those people who enjoy it as is, so the argument for not destroying the love of making alts is a non-viable comment there since reducing the invested time not only reduces the personally perceived value for it but also causes the overall invested time before it becomes stale to be massively reduced on top of that.
Sorry ‘sir’ but endgame was build around 300 corruption.
Saying it’s 1k is nonsensical and factually wrong.
Then you played very casual games!
Take all the bigger story games. The Final Fantasy franchise, Yakuza franchise for example, all of them take commonly around 40-60 hours of story-time to get to the end, without focusing on side mechanics.
And for ARPGs… you seemingly have never ever played PoE? Maven is not reliably possible to be reached in 24 hours.
Nigh any MMO in existence and somewhat worth their money need vastly longer.
Dwarf Fortress doesn’t allow you to build a fortress in a single play-day which can be called that properly.
Heck… even modern ‘grand’ rogue-likes like Caves of Qud or CDDA (Cataclysm: Dark Days Ahead) don’t make you able to reach the perceived end-game in a day commonly, even if you know what you do.
So where have you lived if you’re such an expert on the modern gaming experience if you’ve never found a single game falling into that category by yourself?