Legendary Items: a slight "deterministic" tweak

Because there are people who think they “have a life” and deserve to have everything a game has to offer “because they paid for it”, even if they only have time to play a game for 30min a day. People who thinks the world revolve around them and their preferences.

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No, they cannot co-exist. Every game with trade has proven that.

Trade simply does not belong in ARPGs. Trade always comes with RMT, and RMT is poison (you get what you want if rich, not if poor). Trade is also literally, and mathematically, a crutch for poor drop rates. Fix the drop rates, and trade is irrelevant (as it should be).

I certainly lead to myself just liking to grind with good drop rates then trade.

But I dont think with the way they plan to put trade into this game RMT will ever be a problem.

Yes, I should mention I don’t consider the Bazaar “trade” in the traditional sense. Nor “inter-Party trade of items which drop while in party” (that’s more loot distribution than trade).

Real trade (i.e. open trade) guarantees RMT, and EHG seems definitely opposed to both. Which is good.

They also said that “the best items” (read: Legendaries) will not be tradable in the Bazaar.

So, that leaves just your own RNG on getting them. Thus, this thread.

Why though?

If you really like self-finding items, you probably don’t like an expansive trade system that will dominate the community and put your preferred playstyle in a corner. That’s going to be the case whether you’re the type of player who wants the item chase to last forever or last a week.

I agree with you with this! That’s why in this topic Crafting Impressions and Feedback I suggest to the original poster something to change the way we get LP for our Uniques, I think would be the best decision to get a non-equipment material that adds randomly LP to a Unique or just all Uniques should drop with LP 1 to 4 (but I personally like the first one). That way you don’t need endless grind to get the Unique you want AND with LP. So a bit less of RNG on this part.

But apart from this, I don’t like at all the idea of the higher affixes have more priority when transform to a Unique to a Legendary. I know sometimes the RNG system feels unfair, but If you can get your BiS items with relative easy… The game ends for the majority of people because lost the interest of keep hunting (and that is this, a loot aRPG) and only a minority will enjoy it. I think the idea behind this is always to target the majority of the public. I don’t know if I explain well what I’m saying. But the point is: Not too deterministic but not too much RNG, balance is the answer…

I see people say this a lot, and it just isn’t true. People lose interest in a game - period. It will always happen. 100%. No matter what. The key is, can the game hold them for a long period of time. Making loot rare does NOT in any way keep people playing a game. Interesting content, new builds, new items (not necessarily more powerful), new game modes - that is what keeps people interested in a game long term. RNG isn’t it.

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It’s true. But what I’m saying wasn’t specific a lie. That’s what happen to me with PoE. Each league when I manage to get so powerful and beat all content, I lost interest to try to perfect my items because I don’t need it (and it’s very very expensive).

That’s a simple but bigger true. Grim Dawn, for example, it’s another one that I enjoy his story and content… for about 100 hours and never touch it again. There is almost non-existent end game content besides an Arena. It’s a good game that I finish his story with DLC and all but it lost my interest because of lack of Endgame.

No, RNG isn’t fun, I know that because it happens to me too. But a balance RNG will make people to play more to get what they want instead of get all easy with low effort and get it fast. It’s just for delay the process of quit a game before. It sounds stupid, but that’s how works.

No one is saying you have to get what you want with low effort and get it fast.

It’s already an RNG grind to get the Unique with LP on it (especially 2 or 3).
It’s already an RNG grind to then get the right Exalted for it.
Its just way too RNG/grind to then make the Legendary also RNG for which affixes on top of all that.

My idea is either highest tier (RNG for ties), or at least a weighted preference for higher tier affixes.

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I understand you. You want a tweak for that part of the system as you say in your main post. I want too a change, just only my changes would be different (like the example of the material who add random LP to Uniques). In that case, I have nothing else to add except that I hope for a change on this system from the dev team with the hope that will suit well for all the players :slight_smile:

Edit: I keep shi****g up with my english lol.

That’s quite a reach you’ve got there…

Edit: Every single aRPG (& cRPGs) have RNG in them.

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I said RMT (Real Money Trade) not RNG :slight_smile:

True, though it is still a bit of a reach to go from trade to RMT.

Open trade = RMT. There is no way to stop RMT with open trade. Open, meaning, Player to Player, direct trade. 100% of online games with open trading have RMT, no matter the genre (arpg, mmorpg, crpg, action, shooter, etc.) and no matter the EULA. RMT companies are 100% proficient at conducting RMT regardless of technology used to try to stop them.

And you know that LE won’t have open trade, so why bring it up?

I didn’t, another poster did.

No, Jerle said:

You replied with:

So, as you can see, any conflation between trade (and I know you know what EHG are intending to do) and RMT exists within the bounds of your own skull.

Unless you’re being deliberately disingenuous or trolling.

I’m sure they are, so you can PM ('cause the devs would be sad if you just posted them openly on the forum) me some links to RMT sites for the current D3? Unless there aren’t any and you’re overstating things for some reason.

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As I said, open trade = RMT. You cannot have open trade without RMT. He suggested adding open trade (rather than the idea of reducing RNG on Legendaries). i.e. he suggested adding RMT (because RMT and open trade go hand-in-hand.) He is an open trade advocate - he wasn’t talking about adding the Bazaar or Party Trade (as outlined in the FAQ).

I suggest you re-read Jerle’s post because at no point did he say open trade. If you want to put words in his mouth, that’s entirely up to you, but that’s not what he said. If you want to misunderstand what he said (deliberately or otherwise), that’s also entirely up to you, but

Really wasn’t what he said… Here it is for you once more.

Maybe you misread RNG for RMT like misread RMT for RNG?

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He meant open trade. I already was clear on that, due to his position on this forum for open trade.