This won’t be well received but it needs to be said. The thing that keeps me playing LE is the idea that I will be able to accumulate sweet items from different cycles and eventually enjoy them in legacy. I have seen how this has played out in other games and sometimes I wish I had played them from the beginning. But this idea is becoming a fantasy.
I should be looking forward to the future. But already with cycle 2, the economy is ruined forever. The currency is gold and gold is worthless.
I understand that cycles are seen as the main way to play the game. But there are lots of people who don’t like losing their characters and take some consolation that they will be able to play them in legacy. But legacy is now a pirate bay and EHG allowed that SO easily. Like “open battle.net”.
I give EHG a lot of credit regarding their design. They are geniuses and the vision for the game has been executed amazingly. Better than any competition. But they are not willing to make the tough decisions required to safeguard the integrity of the game in the long run.
Their defense of the cycle was good but they have completely sacrificed legacy forever. You can hate this post but this is the one thing that makes me want to put down the game and never play it again.
I’ve already said that in another topic, that the cycle 1.1 refresh come at the natural end of the season, or now as a early refresh, the final result don’t change, cycle will merge into the legacy, stop, nothing will change, that the nature of legacy, a big mess where everything comes in at the end of the season, you should accept the inherent good thing and bad thing of every modality
The world doesn’t have an obligation to read your other post. And your post here misses the mark. I am not complaining about the reset. As you say, either way we would get the same final result. I am complaining about the final result.
Because if they reset Legacy then the value collection of Legacy isn’t upheld anymore, which while many don’t use it is a fairly strong motivator for a good chunk of people, it’s not to be underestimated.
Also it would immediately piss off every single Legacy player and cause that to become a wasteland forever.
If there’s a suggestion on ‘how do I kill my game the quickest without turning off servers?’ then that’s the way to go
Noooo. Some of us have been playing EA well before the game launch, and at a point we were told our progress as permanent, doing this, even though I like the seasonal/cycle style of content delivery, I would be pretty put off if this happened.
Im watching this cycle like a hawk to see what MG players have to say about a cycle without a dupe.
if prices still balloon my theory is correct, and there is simply not enough gold sinks, and legacy was doomed from the get go regardless of the dupes.
if it does not explode, and becomes healthy, legacy is still in a pickle but maybe if they throw more gold sinks around, people will start to spend gold and delete it from the economy.
Thats really the way to save an economy. is to find a way to remove the gold that isnt just mass deleting it.
Your theory is correct and Legacy is doomed because of not enough gold sinks.
The question is solely if we’ll see that outcome in the timeframe of the cycle, but Legacy itself? That’s doomed
And removal of the gold is still… having a tax, rank not affecting access but instead how high the taxation is. That solves it.
Yes, dumping ground, that’s fine, preservation of value.
What’s not fine is if the economy in Legacy is messed up, which is the case.
For example… PoE handles Standard properly, people say ‘it’s a screwed economy’ but there it 100% and completely works and upholds all basic economic principles though.
It is not supposed to break the inherent rules for a functioning long-term economy though.
PoE actually never had this problem, from start to finish. Which is reasoned by them using a inherent sink through the currency being the crafting material and those being needed in insane amounts.
LE doesn’t have any reasonable expected sinks, hence the economy breaks by design. I’ve stated that so… sooo often by now.
Yes, and the value-perception of Standard/Legacy is a major aspect of it, which means while the handling is similar… LE’s is bottom-tier and PoE’s is fairly high up… despite the major issues related to tab merging, map-tabs being a mess and sorting of items.
Those things are vastly worse then in LE but overall the value preservation combined with the inherent economic value of items hence leads to a better treatment of their permanent environment by magnitudes.
All that LE needs is people spending gold and you’ll get the same thing as in PoE. Arbor is supposed to be that gold sink but some people aren’t aware of it and others don’t want to bother with it.
EHG just needs to make Arbor more apetizing (since that’s their intended gold sink) for players and those problems are solved.
Because as Llama said, PoE’s and LE’s market dump to legacy/standard are basically the same. If players in PoE decided not to spend their currency crafting you’d get the exact same result there.
So the issue isn’t that there isn’t a currency sink, it’s that players aren’t using it. So that’s what needs to be addressed.
Why not? Cycle breaks them (or doesn’t have them, I think you know what I mean). So there’s nothing “special” about Legacy in that regard. It’s just as dysfunctional as Cycle.
Because people were constantly consuming the currency to craft. You know this is the difference between PoE’s crafting/economy & LE’s. If LE used the glyphs as a trading currency instead of gold, things would, I imagine, function more similarly to PoE’s economy.
No, because the issue (of standard being a “bad” dumping ground in LE compared to how it is in PoE) has absolutely nothing to do with it being a dumping ground. It’s entirely due to how the economy functions (or doesn’t).
If by “spending gold” you mean the gold being permanently removed from the economy, then yes.
Or we just switch to using glyphs as currency instead. Or favour as has been suggested before.
Yeah, they’re functionally identical.
But if the players aren’t using it, does it matter whether it’s there or not? And I don’t think that a % tax on gold would be bearable by the players if it were high enough to be useful.
Ok so no reset to legacy. I got solution 2 which we used in swtor.
Break the game so hard, and add so much gold that gold becomes gold cap on all items sold in MG, and then add secondary requirements via a currency you can not dupe. That will fix it
So exploit hard, exploit often, add 10000B gold to legacy MG. That will fix it
Yes, that is the intended purpose of Arbor. If the devs make Arbor more appealing to most players, gold sink issue is solved.
That is the same thing as players deciding not to use orbs in PoE. It would lead to the same issue.
So EHG just has to make spending (sinking) gold appealing.
This doesn’t exist. If it exists in the game, it will eventually be duped.
That is the mantra for PoE streamers (“exploit hard, exploit fast”, but same principle) and it hasn’t really changed anything in PoE.
Surely there is a way to make a currency purely on server side that we as players cant touch? I played many games, and rarely seen games where exploits such as LE where done.
All online games have exploits. Even currency dupes. You can’t avoid them. You introduce something, it has a bug or an unexpected interaction and the dupe/exploit happens.
What matters most is how you deal with this when it happens. GGG is extremely fast in patching them and rolling back their effects without affecting the rest of the game.
In PoE’s case, the fact that there is no instant buyout like in LE actually helps. When there’s an exploit, you can’t usually just clean up the market of the best items because many people are offline or don’t respond.
In LE’s case, once you have all that exploited currency you can just simply buy everything you want immediately.