Ok… why should I spend the gold in the current sinks? What’s my reward?
Which directly leads into:
So, upon which amount of ‘gold cost per item’ does Arbor become less viable then the Bazaar? After all it’s expensive to scale your reward in Arbor.
5 mil per item? 10? 100?
I would say if I need to get 100+ mil for an item then Arbor becomes worthless by design. The outcomes from Arbor will - with high luck - bring me commonly 5-10 mil per maxed run, costing plenty more then that though, hence they’re always a net-loss for someone working in a economy.
Arbor would need to be 10-50 times more valuable to even achieve the inkling of people using it reliably as a sink.
But… then no items exist, so you need to craft
It’s combined. No items means you need to craft, if you don’t wanna craft you pay for the item so someone else can craft.
It’s always ‘someone crafts since their item isn’t available or too expensive’.
LE doesn’t have that, there is no resource fluidity.
And you don’t see it as an issue of it being dysfunctional by itself? That should be a warning bell going off right away after all
But even if it’s dysfunctional… it can be made to work at least in Cycle, you just have to ‘push’ the inflation back as much as possible until it doesn’t reach the cap anymore for some reason. But it would still be inherently broken… which is bad.
So… EHG needs to fix that.
And that’s the point. PoE was specifically designed this way instead of gold for this exact reason.
They saw the problem, the tackled it, they solved it.
LE’s system is regression to D2 times, after massive in-depth dev-talks, interviews and even a large Manifesto describing the exact reason why.
It’s such a gross oversight from EHG it’s baffling, the core concept of their competitor’s market not being taken into consideration? After saying they wanna do a system which pleases both trading people and non-trading people? It would be funny if it weren’t so baffling and sad.
And even when exchanging it with glyphs it wouldn’t work… since the bottleneck in LE are item bases and not crafting material.
In PoE bases have a very low value, with few exceptions… since you can actively change them to the desired outcome (with few exceptions). The currency though is needed in the amount of hundreds to thousands per try… often vastly more even.
My personal record is using around 40000 Alterations to get one specific outcome I wanted.
In LE I wouldn’t even remotely be able to replicate such a massive resource sink through crafting.
So no, the basic premise doesn’t uphold between them, even a chance to crafting materials in LE wouldn’t change the issue in the least.
Exactly Preservation of value.
But if your items have no value you don’t preserve it now, do you? The effect gets vastly lowered when you can’t obtain the ‘next step’ no matter how hard you put effort into it since it simply doesn’t exist.
There’s maybe less then 100 characters which are ‘nigh perfect’ in PoE, with vast investment from those players… but they exist… and can exist. In LE there’s ‘0’ and won’t be more then ‘0’ at any given time. That’s quite the bummer.
Not to speak that the gifting option for CoF is there and underlies the same issues though, with vast time investment to even be able to ‘trade’ a single item between people, hence reaching a ‘ceiling’ even quicker then MG does, by magnitudes despite the ceiling being actually higher then what MG reliably provides for base items… for uniques (especially boss uniques) MG is still a bit better… for the 0,1% which are there at the right moment to afford the next 1,2 bil item should someone be lazy enough to not invest the time to trade it through the party function with barter methods.
Favor would work definitely. That’s a inherently used up currency and hence a viable option.
That’s not possible.
As said, 10-50 times, somewhere in there. Not feasable.
That would ruin CoF, or CoF would need to be exempt from bonuses there.
They are very common, I’m surprised you haven’t seen it.
To be fair they’re also commonly handled better by the devs, likely a experience issue from EHG, will change in the future, those issues will happen again after all.
They just become so visible because the market automates to a fail-state as a default, hence any speed-up for that causes it to happen nigh immediately.