Both are true in separate instances.
Inertia in humans implies lack of motivation to change, this is where your PoE predictions (Enjoyed that) come to fruition.
Time is our most valuable currency.
A sunk cost fallacy is a fallacy where someone convinces themselves that they should continue doing something because they put in a lot of time and/or effort into it, even if they actually get very little reward out of it.
This applies to what Llama mentioned.
Also possibly the first proper use of a semi-colon I’ve ever witnessed on a forum, wish there was a commendation button for you.
It would take, at most, 20h to reach endgame and realize you’re not having fun. You might have the sunk cost fallacy kick in, but not for 180h more. Maybe you’d play for another 10h. Maybe you’d make another character and waste another 20h. But well below the 200h threshold you’d give it up, especially if you really value your time over money.
The more likely scenario was that they enjoyed the game for a lot of hours and then stopped enjoying it. This is a normal thing in ARPGs due to the repetitive nature of the genre.
But that’s exactly the point of the fallacy, the more time you spend the less you feel like you can leave.
The breaking point depends on the single persons conviction, everyone’s is different.
All I am saying is 2hrs (Refund cutoff) is not enough to know if you like the game because you havn’t actually begun to play it yet and by the time you do know (Monoliths, endgame, grind etc etc) it’s far to late to refund.
My guy. Look at OP’s post history. I literally came back to these forums just to see if this guy was still making 300 post threads talking to himself lol
Clearly ARPGs are not for you. Almost everything you listed as the negative reasons that are making you leave, are the main challenges of ARPGs and the reason we all love them.