#1 & 2. Not everyone is altruistic.
One of the things I loved most about Sacred 1 & 2’s multiplayer was that people would drop into a server & just dump a load of good gear on the MP starting island. But that was around 20 years ago & mp isn’t often as nice now as it was then.
He was being sarcastic.
Yup, the crafting mats & skill gems are very good. Trading, however, sucks balls unless you’re towards the top end of the market/knowledge base.
And I have mixed experiences, some are positive, lots are negative. I’m glad you’ve had mainly the positive but that doesn’t mean that that’s how everyone experiences it, just like not everyone’s experience will be like mine.
If a thing can be exploited for gain (be that IRL or in-game), it will be, but EHG are trying to innovate & do something different that gives people trading without fucking over the non-traders & attempts to curb RMT (in the same way that you put a door & a lock on your house to try & stop burglary, knowing full well that a determined bad actor will be able to do what they want if they want to badly enough).
It’ll be one of the reasons, yes, that & crafting & the skill gem system. Personally I think those are “the” reason why it’s grown for so long, so clearly I’m right!
Yeah, bots make trade easier 'cause they actually respond…
It’s also the backbone of RMT. Maybe scamming as well, but the backbone of that is probably douchbaggery.
Only if they ban someone who has MTX that then has to be bought again, surely? Or who has a point balance (the cash for which could then be pushed directly to the P&L instead of languishing on the balance sheet until it gets used).
And I think that is going to be part of the problem. People will have certain expectations of how trade will work ('cause they’ll refuse to read anything) & when the find that reality isn’t what they assumed it was, they’ll get pissed off. Some of them will be pissed off enough to leave, some to vent here, or discord or somewhere else & some will just accept it & change their expectations.
It used to be relatively common in Sacred 1 & 2. Which was probably a vanishingly small minority of players, to be fair…