LE noob mechanics thread

And in that same spirit, you can’t get to those 3 monoliths without running through at least the left or right “track” of monoliths (eg, Fall of the Outcast, Stolen Lance/Black Sun, Blood, Frost & Death/Ending the Storm, Fall of the Empire & Reign of Dragons).

@Heavy @Llama8 True, that’s what I meant, I should have stated that you don’t need to complete all timelines, just the three 90 and therefore a whole path leading to them.

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I know, I’m just one-upping @Heavy’s pedanticism with my own, far superior, pedanticism.

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I don’t really know what you’re talking about. As a French guy, I am naturally superior and arrogant, and for me, you all look pretty the same. :crazy_face:

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Yeah… Be aware that @Llama8 is an alien entity that just pretends to be a Britsh human accountant. I think it choose this identity because British accountants are always strange (even the human ones) so it wouldn’t raise much suspicion.

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Wait… Health on hit also works for spells???

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Unless it says health on melee hit, yes. Everything hits unless it doesn’t (because it has the DoT tag or it is a DoT like ignite and bleed).

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Totally noted it, bro.

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I’m having a bit of confusion about Leech. I have 8 points in World Eater which gives 12% melee leech and 12% void leech. I also have 2.1% leech on hit and 25% increased leech from gear. I have 3 questions:

  • I doubt this is the case, but just so I’m sure, do both leeches from World Eater apply to melee void damage for 24% total? Or is each ability limited to triggering only one category of leech even if it fits both damage types?

  • On my character sheet it shows 3% on hit and 15% melee leech. This makes sense based on the 25% bonus (2.1 * 1.25 = 2.625 rounded to 3, and 12 * 1.25 = 15). However, I expected to see the 3% added to melee (as it tends to display for increased damage) for 18%. Am I missing something?

  • A possible reason that just occurred to me for it not displaying as expected is if melee damage can occur in some way other than on hit. Does this mean that DoTs triggered by melee attacks would also leech?

Thank You

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Yes, the two types of leech will both apply to any damage that they can apply to. So melee void damage will benefit from both.

Probably not, the character screen can be a bit fickle but the devs are reworking it (hopefully for 0.8.2 eh @EHG_Mike?)

DoTs can leech as long as you have some generic leech (such as the leech from the Bleeding Heart unique amulet or the void leech from World Eater would allow any void DoT to leech). Since DoTs aren’t melee & don’t hit they won’t benefit from the melee leech part of World Eater or the “leech on hit” from your gear.

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Thank you for clearing that up dude.

  1. Not complaining but that’s OP and now it is my mission in life to work Increased Leech Speed (or however that stat is worded) into my build.

  2. I’ve been excited about that update ever since you shared those screenshots of the character/blessing/skill displays they’re working on.

  3. Cool, that’s what I thought but I was grasping at straws to come up with an explanation.

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Anomaly is your friend for that, you can get up to 200% increased leech from the Void Maw node.

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Absolutely, and Woven Flesh is starting to look mighty tasty even if my DPS takes a hit.

Yeah, I’m not sure how that stat (increased leech rate) works with Void Maw (increased leech). I assume they’re effectively multiplicative. That said, I’m not sure I’d want to swap 2 prefixes on the chest for the leech rate (& 100% crit avoidance which is relatively easy for a Sentinel to get with a Solarum Plate & Winged Helm giving up to 70% from their implicits).

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Good point, and leech is bound to have pretty steep diminishing returns past a certain point. Not numerically per se, but in terms of how useful it is. This toon’s only deaths so far seem to be from stun locks and one-shots in the arena so, as much fun as it is to fantasize about massive leech, there’s no way it can replace the defensive stats of a solid Solarum plate.

Now I just need to find one without intelligence or dodge rating… XD

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I’m only in my 60’s with my Void Knight and I already feel like I have all the leech I need. When I have warpath going I feel almost invulnerable. However, as soon as I get stunned, run out of mana or stop for any reason I feel like a squish and can die pretty quick. More leech won’t fix that so seems like other damage mitigation will be required for those times that leech breaks down.

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One thing for sure, no matter how strong the leech life, it does not heal a dead man

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Not for 0.8.2

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Sad Llama. :frowning: Ah neeeeeeeeeeeeeeeeeds the numbers!

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