My feelings with LE are like this.
When u start u love the easier of knowledge curve of game, u enjoy using skills really powerfull and with nearly infinite mana (oposite of all arpgs where start its hard and slow).
U Enjoy crafting system , it brings powerfull weapons to go through history very fast.
But when u go inside game and forward u start having problems , more level u got more boring became game.
Skills that were amazing now suxx cuz arent so powerfull , cuz u need to improve them , but every time u empower a skill u get a cd, or more mana needs, then u go out mana, it should be just oposite of this , when u level u have to win powerfull skills not oposite.
Well u can change them easily and try other builds, and u usually find a good build , but there arent so many options as u thought , perhaps u got 4 o 5 options of skills .
U start enjoying a lot the loot, cuz there is plenty and very craftable, and can have all desired stats, but when u arrive monos u start seeing that mobs becames much more strongers than ure scale of gear. ANd instead of being able to farm better gear u just can farm same gear and craf it. U get nearly the same gear farming empowered monos corruption 200 than corruption 60. Game get much more harder than gear scales. That is a big mistake. I want my gear scaling win same % than dificult raises. Game need to be harder on start, and not so hard on end, or if is hard on end then need to drop rewards granting the dif u are playing.
Then u finish all monos and all empowered monos in 2 weeks with ure main char, with nearly all gear crafted (cuz unikes suxx). And why continue playing? U wont improve nothing or ure chance to improve a 2% suposes same time than raising a char from 1 to 100. When u have finished all empowered monos when u got all desired bufs from blessings , why farming on high corruption spending 4x times for getting 120% more drop, its better to play on corruption 90-100 than 200 for rewarding. And play on 100 its just boring cuz u just need to spam buttons. Doing arenas also havent got rewards. Unikes are shit and no1 farm them.
Then u just can do another char. U start playing then in 2 or 3 days u have finished story and half monos and u start reading post in forums:
LOl , its not gonna be pvp
Its not gonna be trade
What its suposed to do? If farm does not bring better gear cuz crafting system in my opinion is completly broken , why continue playing? wich is the purpose?
Game needs a better rewards system for doing highers dificults.
Game needs pvp, and rewards for wining points in pvp against other players with diferent gear, not usefull on pve
Game needs much more expensive system of rerolling skills (in every patch u can give 2 or 3 respects to every char) but thats all , not free respects for every char whenever he wants .
OR make bosses with 2-3% drop chance of skill respects , or pasives retrainers.
I was very happy when month and half ago i started this game, but every news i read , and comments of devs where game is going, disapoints me a lot.
We started 3 friends, and 2 arent playing after have finished game with first char on lvl 100 .
That is my feeling, and i am sure there will be much more ppl thinking like me.
Sorry for being so critic, but i think this game has oposite curve than other games. in LE u start enjoying, and u finish bored. High end should have more rewards , and more incentives to play , and needs to be more funier than start. Usually on multiplayer games, u enjoy more high end, than creating a toon. Creating a toon has to be a invest to get ure goal.
If there is no trade and pvp, u are limiting what to do when u reach cap level. Players wont farm, cuz they cant trade unwanted stuff. Farm to improve gear slowly its boring and a waste of time for improving nearly nothing.
What devs supose players are gonna do when they have reached lvl 100 and finished all empowered monos and got a good gear and blessings ? Cuz thats its easy. And the time invested to improve a 1 exalted stat +3 stats (t3-5) desireds in every slot gear vs a 2 exalted stats + 2 stats (t3-5) is 5000%. Even if u play on corruption 250 u dont get more chance crafting or getting 2 exalteds desired stats on gear. System of gear rewarding is a big mistake in LE.
U just need 200-300 hours with ure first char to do get 1 exalted (and 3 t 3-5) in every slot , perhaps some slotas with 4 t(5) is better than 1 exalted +3 t4 , and u would need 10.000 hours to have 2 exalteds (with 2 t3-5 stats).
No1 goes more further than 1 exalted in every slot cuz time invest on improve its completly absurd. Then what to do?
In 1 month and half I have looted 1 desired double exalted t7 and perhasps 130-140 desired 1 exalted stat.
And if u risk on double t7 erasing 2 unwanted stats to craft desired stats u have a 76% chance of loose 1 t7. LOL!!!
With 140 exalteds 1t7 desired u got 90% chance of getting 7-8 cool gear piezes, erasing unwanted stats and crafting again till t3-t5 desired stats.
Crafting system is bad designed. A solution could be adding on Gear a resistence on fracture depending on what corruption level u farmed, then reward system would be more fair, and raising corruption lelev would have a reward.
Well i parked my necromancer, and I m gonna play a week more with my new paladin i finished yesterday. I will c if a melee char supose a new challenge, and if all its the same i will give up as my friends did. Almost till i find a new system with funier things to do on high end.