I hope this is an appropriate place to ask this. Basically a feature request.
You may be familiar with Path of Building for PoE. One of the options I’d really like from that environment is the ability to store multiple trees (skills/Passives) for a single build. I have no idea how feasible this might be and I apologise if its been requested before.
WebGL on Firefox (Linux) with Nvidia isn’t that great currently. When we get the 495* drivers, DMABUF/GBM support it should improve things considerably.
You’ll need to wait for Mozilla to add support, the drivers alone won’t make a difference. You’ll also need to using EGL instead of GLX. You can do that now with MOZ_X11_EGL=1 but you’ll still need to wait for mozilla.
I think it’d be nice if I could flip a switch on (or just have it be always on) to remove the restrictions on specializing in skills before passive points have been allocated to unlock them.
I often go to start planning out a build starting with skills without a clear idea of what passives I want, but I have to first dump a bunch of placeholder passives in in order to specialize the skills.
Thanks for the suggestion. I’ve done similar stuff for GT, but if such build is shared and is not marked as “cheated” (or “custom”, or “invalid”, idk), it rises many questions from people who see it, because there’s no clear way to determine how certain nodes are acquired. So for now I won’t implement this, howeverI might consider to add this feature in future, but in more user-friendly way.