If that’s not what you need, Dammit, let me know where to look and I’ll grab whatever you ask for.
Thanks for all your work on your build planners. They’re phenomenal tools, especially for someone like me who can’t make a viable build with a gun to his head
Hello,
New to LE.
I’ve been trying to use a guides build planner, but every time I use the hyperlink to the build planner, it opens the page and says. www.lastepochtools.com says
not_allowed
Any help would be appreciated.
Can’t follow any build atm due to this " Not_Allowed" business :(. tried MS Edge to same result so I bet Firefox or anything else will do it too. Leaste we know it’s not Chrome.
It’s working now. The “not_allowed” issue was a bug which is unrelated to the one with blank page and it’s fixed. However I still have no explanation for that blank page thing which occurred earlier, I will try to get to the bottom of it today.
Sorry for the downtime.
It works fine in Chrome but won’t load up in Firefox (latest version but was facing the same issue in earlier versions as well). The loading bar stays stuck at 0%. The browser inspector shows the below errors. Hope this helps.
Uncaught SyntaxError: expected property name, got end of script
itemdb.js:122
Uncaught SyntaxError: "" literal not terminated before end of script
data.js:132:151
Uncaught ReferenceError: db_l10n_texts is not defined
<anonymous> https://www.lastepochtools.com/planner/js/calc.js?1631600570:110
<anonymous> https://www.lastepochtools.com/planner/js/calc.js?1631600570:110
calc.js:110:181
This means that file didn’t load fully (e.g. connection failed while it was downloaded), but browser still decided to cache it. You should clear the cache and the issue will be gone.
Thank you for the great tool and quick fix. I knew that mobile is not the main target platform and there’s already been some mobile improvement. I can now view gears and stats. However, when I try to look at the skills or passives, I cannot zoom/pan the window and the right half is just behind some black screen. Is it possible to improve that? I’m using Safari on iOS 14 if that matters. Thanks again!
For the loot filter, would it be possible to get an option for the regular strictness to generate an additional copy of the filter rules for gear, but also filtering on item base and using the emphasis option? For example, seeing boots with an affix in regular font, but Heoborean boots with an affix capitalized (assuming that’s what I have selected in my build that is).
Nope, I really don’t see any point in this, because it’s just extra +10mb of raw textures, which are already very compressed (which results in much more size in memory). In the end you get extra images on skill tree panel at the cost of a slower load and potentially webgl context loss which results in textures disappearing from everywhere. Personally I find skill trees a bit cleaner without ornaments and I wish there was an option to disabled them in the game.
Btw ornaments were never shown in passives panel, not sure why you mentioned it.
Well, it’s a good suggestion. Funny thing is, I already implemented this, but that code is commented for very simple reason – there’s just too many rules already and the number of rules in generated filter is getting close to the limit, so I’d rather wait some time until fixes/updates to loot filter are in and most people are kinda satisfied with the current implementation, and if there’s a space for extra 10 rules, then I’ll add it.
My mistake, I thought ornaments were the bold, red lines that would highlight the skill nodes/passives when using search. Noticed they just went away one day. Was really hoping they would return. Maybe it’s an error on my end and they are still there? Have I disabled something without knowing?
Ah, nope. Ornaments were extra images shown in skills trees panel background.
As for the search, you are correct, it’s just some issue with node highlight icon generation, which apparently appeared after last patch. I’ll look into this.