Slowly exposing my laziness. You’re exactly right why that’s happening. I’m sure you’ve noticed descriptions that are clearly copied from different skills too. Most commonly for enemy abilities because those descriptions aren’t shown anywhere.
It always comes back to bite you…
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It’s just a ton of manual work, because you have to convert textual data for each node into actual stat data and double check everything. And unfortunately as a result there’s no progress in that department for quite some time. Instead I update existing tools UX and add extra data because the value of it is greater than providing DPS calc for 5-10 skills. E.g. during the last several months there was a number of major updates in LE tools, e.g.:
- Added Last Epoch Build Statistics
- Added Last Epoch Game Guide
- Added Last Epoch Skills
- Added Last Epoch Ailments
- Added Last Epoch Minions
- Updated Last Epoch Builds UI
- Updated skills info in Last Epoch Build Planner
I suppose it brings more value to players than adding DPS calcs.
There’s no API. I’m extracting the data from game resources directly.
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Can you elaborate and give an example for an invalid item + affix combo?
I think it’s about the possibility to apply class-specific affixes that belong to another class to unique items. For instance, if I create a Sentinel in the planner, equip any non-class-specific unique helmet and want to apply some affixes to make it legendary I can choose from affixes for each and every other class. I could pick a Mage-specific affix even though the game wouldn’t allow for a unique legendary helmet to have Mage-specific affixes and be used on a Sentinel instead.
I see, thank you! This is indeed a bug and it’s fixed internally. I’ll update build planner tomorrow.
Edit: the issue is fixed.
Any class can also use affixes with “Non-Specific” class for legendaries: Search - Last Epoch Item Database
For example rogue can’t add Strength prefix to a crafted helmet, only primalists/sentinels can. But rogue can take exalted primalist helmet with strength prefix, and add it to a legendary item.
So this item can’t be currently added for rogues in build planner, even though they can make and equip it:
Thank you. You might have missed my previous report due to my constant tinkering. I have an update on that one so I figured I bring it up again:
This seems to also be the case with Sentinel’s Blademaster passive. The planner doesn’t show the attack speed bonus when a two-handed sword or axe is equipped but as soon as you switch to a one-handed version of those weapon types it lists the node properly.
Thanks for the detailed explanation of the issue. It’s fixed now.
I will look into in a day or two, thanks for bug report.
LE Tools was updated to 0.8.5.
Not sure if this has been reported or not but on the build planner when ever i open the skills or passive tree screen my cpu usage jumps up to 80-85% from a steady 2-5%. It does this on any build i open.
Do you have hardware acceleration enabled on your browser?
no i dont
If you enable it, the issue will go away. Currently skills / passive views are rendered using webgl (this will be changed eventually) and it uses GPU if hardware acceleration is enabled.
Thanks for the report once again! This issue is fixed.
Virtual beer for Dammit (or the beverage of your choice).
Amazing job.