Is it possible, and would others find it useful, to add an option that generalizes resist affixes?
So far my #1 manual intervention, after using your awesome filter while looking at others’ builds from guides,… is I go through the Red re-colors and check more resist boxes, because I know I’ll be playing resist tetris with my drops.
Apologies if I’m just missing how there’s another way to deal with this.
This a valid point and I’ve been already asked about this.
You can now find a checkbox “Add resist affixes to all item slots” in the loot filter form – this adds resist affixes to all items slots (only those that can actually be rolled for particular slots).
HI, I don’t know if this bug has been reported already, but the planner goes invisible (you can see the main page in the background) after using the skills tab for a few seconds-minutes. After this, the passives & skills tree never show up (or are dark) but the main tab + items still work.
Hey. It’s the first time I’m hearing about it. Can you try to open planner in another browser and see if the issue is still there? If the issue happens again, can you open dev console (F12 > console tab) and post any errors/warnings that you see there?
Looks like webgl renderer doesn’t have enough resources to render ui, so browser frees webgl context. Does this happen even if you open only one planner tab in your browser? What’s your GPU / CPU?
I tried removing all other tabs and still has the same issue even though Chrome was using less than 1GB of memory. No dedicated GPU for my laptop and maybe that’s the issue. (not my gaming PC)
I’m getting the same issue. Same logs. 16gb of ram, only the planner and 3 other tabs running. RTX 2060 GPU, i7 9750h CPU. Tried Chrome and Edge. Rebooted laptop and chrome, no luck
Also cleared site data and did some hard reloads with cache removal. Weird.
I’ve removed ornaments from skill trees (there’s really no downside in my opinion) and tweaked spritesheet generation a bit, couple backgrounds in passives are a bit blurry now (but you probably won’t notice this), and at the same time all icons in spritesheets are less blurry. Now spreadsheets weigh almost three times less.
This should result in the following:
Increase initial planner load a bit
Reduce memory footprint for all textures used in skill trees / passives
Speed up initial skill trees / passives opening
Hopefully this will help people who experienced issues with texture loading.