Let’s go boys:) I am so exciting:)
Took 3hours to read( didnt have the faith to read all fixes thoo) but it was worth it
LOGINNN
It wont be a problem if people will use it as you described. It will be a problem if people will map with one spec, and change mastery for bossing, and then again change to mapping, and then change again for bossing. That is what a swapping meta means.
Costs for swapping should be at least 10x the current rate, but I’m afraid even that would be too low.
EHG THANK YOU !!! For making such and awesome game and giving us such an awesome updated !!! Never change this approach to how you listen to the community, to how you balance the game and how you deliver awesome quality and value !!!
My hype levels are immeasurable! Lets go!
Seriously? Warpath has always been amazing all by itself. And you definitely don’t need VR to play ignite warpath. Just remove it’s channel cost or spec into mana gen
This is great for the future of LE, can not wait!
Which aren’t class changes unfortunately.
Another patch without most required loot filter improvements. No minimap icons, (won’t even mention sounds for now), no sealed affix filtering. In a game, where loot drops off-screen so often, and you get sealed affixes every few fights with nemesis.
To be honest, I don’t think that the vast majority of the player base will even care enough to bother dealing with a swapping meta, never mind be able to afford it, even at the current numbers. I don’t think that the 99.9% of casual players should be forced to suffer for the 0.1% that are so obsessed with min maxing and have so much free time that they can even be bothered or afford to do something like that. Like, 10x these numbers is still too low? Are you serious? I’ve never even had more than 1.5 million gold on me at once. How the hell am I supposed to afford 1 mil respecs at level 70 when I have stash tabs to buy and a life to live outside of the game.
- The Shattered Lance’s 2 piece Set bonus grants 5% Increased Melee Cold Damage per 10 Health Regen, up to 1500% (from 15% Increased Melee Cold Damage per 10 Health Regen, with no limit).
For what reason? Why was it nerfed? Was it overpowered? Most set items are barely useful, so why nerf them?
It does matter. Mastery for over 5 yrs was ur class. The game had 15 classes now nuked down to 5 and 15 sub classes.
Devs said for 5+ yrs ur mastery is ur class.
It also wont meet the intentions of it as a dev said on a thread about mastery respec when they first revealed it.
The intentes of it is to allow for players to fix mistakes in thier build as well as switch if they dont like the build or mastery they choose. That goal is fine.
The current price falls flat in meeting that goal.
It also creates a form of campaign skip as iv seen players already talking about when they first revealed this respcing. Where u can lvl 5 classes then just switch to play the other mastery classes. Might as well just give a full campaign skip at this point. Which is something i do not want at all.
This mastery respec affect more of the game than alot of players are letting on. As well as affecting players enjoyment of it. Which has been pointed out since the day this was first revealed
Also EHG for yrs said they dont want players to have to build a lvling build then switch to and end game build for yrs. Aka swap meta.
Mastery was the only permanent choice left in the game. Which has now gone up in smoke. As well as destroyed the philosophy behind item factions. Which was u want to trade or not. Its no longer that anymore
1 million at level 100 is more than enough as long, as there is no anohter dupe/abuse as it was in previous patches. The price is ok for CoF, and as long as the MG economics stays healthy it’s ok here too.
Exactly.
With the full info on the cost. This more than likely will happen. Diablo 3 anyone. I dont want another d3.
This game is quickly becoming that all over again
MG players yup will be piss easy to do this meta
I popped on my abandoned character for a very quick test.
My character is level 52. I did 1 “money” echo from the very first timeline (area level 58) and I got exactly 8832 gold from it. Difference in cost for respec between level 60 and 50 is 20k, so 2k per level, so respec would cost me 34k. 34000 / 8832 = 3.85. It would take 4 “money” echo runs to fund the change. That one run took me about a minute…
Unfortunately I deleted all of my finished characters, because I got bored and wanted to try new things, and I didn’t have slots for new characters, so I cannot check what gains I would have from empowered monoliths “money” echo.
It wasn’t clear to me from the section on evade bugs: Has the problem with evade sometimes sending you back to where you started been fixed?
With the CoF lenses, I’m surprised they just nerfed the reward enhancers. I kind of assumed they’d be getting rid of them and adjusting rewards accordingly. Does this really fix the problem with them? They’re still just something where if the math works out, they’re just optimal to use over the lenses that tailor what you’re looking for. If they’re over-nerfed, then they just won’t be used. Why can’t we just get rid of them and let the lenses just be for targeting what you want?
“Removed item drop sounds for items hidden by the current loot filter.”
Yes, thank you, EHG! <3
:')
Even with all the great upcoming stuff, this is what I’m most grateful for.
Probably has to do with new set affix shard tier scaling
^THIS