I’ll be honest, I don’t think I’m picking up this season anymore now exclusively because of the imprint giga-nerfs with no meaningful replacement.
No one cares. Bye
Sorry I didn’t mean it like that.
What I mean is GGG was founded 19 years ago they were bought out by Tencent 8 years ago and have a massive studio and Dev team that is capable of putting out content for 2 games. GGG is one of thee seasoned gaming studios in the genre.
EHG is just learning to walk as a gaming studio. They financially almost collapsed and were struggling to release new seasons and why they postponed a season so it didn’t match up with PoE 2.
Now that EHG has funding from Krafton they can expand, increase their Dev team work on multiple projects at the same time and actually focus on the game for years to come and what that looks like. (Instead of is this season gonna pay the bills to keep the lights on.)
So it’s gonna still be a few years till EHG as a gaming studio and LE become seasoned veterans in the ARPG genre. (Like GGG and PoE which took many years)
I am with you that EHG and LE should have their own vision.
Yeah bro currently bunch of people arguing how stupid this nerf is on discord in general and I made a post in feedback, its fkn ridiculous excuse the language
is there a timeline on when loot filters for idol values will be implemented? Really sad to not see that make the cut for this patch.
You’re out of tune, don’t speak on behalf of the LE playerbase community.
Imprints destroyed= MG huge nerf.
Why u hate so much MG. I guess u hate all the playerbase that choose MG.
Question about altars
It seems to be craftable into primordial with evolution rune. Is it possible to equip altar with t8 alongside primordial unique(or t8 item) ?
I’m just sad that there are no changes to make Acid Flask more viable in the endgame. Instead we got a nerf through “Instruments of the Alchemist now grants a 10% chance for traps dropped by Trap Sprinkler to also throw an Acid Flask (from 100%).”. I somehow doubt that “Argent Veil, which had its effect moved into Cloaked Reaper, has been replaced with Deadly Mixtures, which grants +1 Vitality and 8% increased damage over time per point. It has a threshold bonus which grants 1% more bleed damage per 10 Poisons on the enemy, up to 20%, and 1% more Poison damage on the enemy per 10 bleeds on the enemy, up to 20%.” will fill the void of raining flasks on the enemy. Maybe the new Doppleganger set will be good for it, but I’m afraid the mana costs are going to be a bitch.
Edit:
Will this effect from new Deadly Mixtures node “threshold bonus which grants 1% more bleed damage per 10 Poisons on the enemy, up to 20%, and 1% more Poison damage on the enemy per 10 bleeds on the enemy, up to 20%” be able to convert with Vial of Volatile Ice?
So, did they add the option to hide the minimap?
WARNING: rant incoming. Scroll past if you're not interested.
Absolutely nothing of value for Marksman. And Dancing Strikes is still the same pile of disgrace of a mastery-signature skill as ever mechanic-wise.
J. F. C.
Honestly, I’m inclined to think that MM is a deliberate punching bag for EHG. As if someone with a bow has directly messed around with someone from the powers-that-be within the staff IRL, and the spec has been consistently at the short end of the stick ever since. The sheer amount of clowning EHG does to that mastery needs to be studied, really (Jelkhor’s Blast Knife and Ravager’s Dart not even being the worst offenders, truly).
As for Dancing Strikes… I’ll just repeat what I said before.
All in all, my “no hype = no disappointment” rule gives yet another misfire, because there was already no hype to begin with, but disappointments just keep piling up.
I truly wish the best for the game, but I just can’t for the love of it comprehend WHY some things are the way they are. As if there’s some kind of logic at play that we lower-dimensional creatures aren’t supposed to understand at all. Sorry if what I said ruffled some feathers out there; wasn’t the intention.
And here I was going to revive the Blood Spectre autobomber for my league starter.
My fallback was Frostbite Flask Explosive Trap and you gave that build the GGG treatment.
Back to the theorycrafting drawing board.
I dropped last season because of too grindy imprint system for double t7. Now with nerfing it even more I think I will not touch the game at all.
Imprint nerf sucks ass. Its hard to get any descent gear on hardcore trade as it is. Most stuff there is posted by myself guess i wont be selling good items anymore…
I feel like Imprints were too strong tbh, and they did adjust Timeline-specific rewards to be higher in quantity based on Bonus Stability, so I assume it is overall a significant nerf still, but not as massive as it seems in isolation (in isolation, we are looking at Imprints getting gutted hard, you are correct, but they can still be utilized).
We might have to farm a bit differently for specific pieces or slots now to maximize getting the desired rewards
took me 30 hours of grind at 100lvl to get exalted sword to slam in to lp4 sword. Now it wont be possible even if i spend 60 hours. Kinda killed point of grinding the endgame.
Bladestorm having 40% less ailment chance without getting the 250% more damage that it had while it was a subskill makes no sense, especially since it has an added damage effectiveness of 150%. This means it will be the only skill in the game with an added damage effectiveness of 100% or more that has this ailment chance nerf
.
You are the one out of tune if you believe that is wrong. What I said might not represent literally everyone but it does represent the overwhelming majority.
No it does not represent the overwhelming majority. Otherwise the forum would be full of such posts but it isn’t.
This person is probably just trying to rage bait you. Anyone with enough intelligence to breath and is not a youth still learning, knows you don’t play an arpg for the story.
Yes there is a group of players which enjoy the story, but if you want a good story go read a book. Or play an rpg not an action rpg, which are generally to be designed more fast paced and loot based.