Last Epoch: Shattered Omens Patch Notes

You’re out of tune, don’t speak on behalf of the LE playerbase community.

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Imprints destroyed= MG huge nerf.
Why u hate so much MG. I guess u hate all the playerbase that choose MG.

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Question about altars
It seems to be craftable into primordial with evolution rune. Is it possible to equip altar with t8 alongside primordial unique(or t8 item) ?

I’m just sad that there are no changes to make Acid Flask more viable in the endgame. Instead we got a nerf through “Instruments of the Alchemist now grants a 10% chance for traps dropped by Trap Sprinkler to also throw an Acid Flask (from 100%).”. I somehow doubt that “Argent Veil, which had its effect moved into Cloaked Reaper, has been replaced with Deadly Mixtures, which grants +1 Vitality and 8% increased damage over time per point. It has a threshold bonus which grants 1% more bleed damage per 10 Poisons on the enemy, up to 20%, and 1% more Poison damage on the enemy per 10 bleeds on the enemy, up to 20%.” will fill the void of raining flasks on the enemy. Maybe the new Doppleganger set will be good for it, but I’m afraid the mana costs are going to be a bitch.

Edit:
Will this effect from new Deadly Mixtures node “threshold bonus which grants 1% more bleed damage per 10 Poisons on the enemy, up to 20%, and 1% more Poison damage on the enemy per 10 bleeds on the enemy, up to 20%” be able to convert with Vial of Volatile Ice?

So, did they add the option to hide the minimap?

WARNING: rant incoming. Scroll past if you're not interested.

Absolutely nothing of value for Marksman. And Dancing Strikes is still the same pile of disgrace of a mastery-signature skill as ever mechanic-wise.

J. F. C.

Honestly, I’m inclined to think that MM is a deliberate punching bag for EHG. As if someone with a bow has directly messed around with someone from the powers-that-be within the staff IRL, and the spec has been consistently at the short end of the stick ever since. The sheer amount of clowning EHG does to that mastery needs to be studied, really (Jelkhor’s Blast Knife and Ravager’s Dart not even being the worst offenders, truly).

As for Dancing Strikes… I’ll just repeat what I said before.

All in all, my “no hype = no disappointment” rule gives yet another misfire, because there was already no hype to begin with, but disappointments just keep piling up.

I truly wish the best for the game, but I just can’t for the love of it comprehend WHY some things are the way they are. As if there’s some kind of logic at play that we lower-dimensional creatures aren’t supposed to understand at all. Sorry if what I said ruffled some feathers out there; wasn’t the intention.

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And here I was going to revive the Blood Spectre autobomber for my league starter.

My fallback was Frostbite Flask Explosive Trap and you gave that build the GGG treatment.

Back to the theorycrafting drawing board.

I dropped last season because of too grindy imprint system for double t7. Now with nerfing it even more I think I will not touch the game at all.

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Imprint nerf sucks ass. Its hard to get any descent gear on hardcore trade as it is. Most stuff there is posted by myself guess i wont be selling good items anymore…

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I feel like Imprints were too strong tbh, and they did adjust Timeline-specific rewards to be higher in quantity based on Bonus Stability, so I assume it is overall a significant nerf still, but not as massive as it seems in isolation (in isolation, we are looking at Imprints getting gutted hard, you are correct, but they can still be utilized).

We might have to farm a bit differently for specific pieces or slots now to maximize getting the desired rewards

took me 30 hours of grind at 100lvl to get exalted sword to slam in to lp4 sword. Now it wont be possible even if i spend 60 hours. Kinda killed point of grinding the endgame.

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Bladestorm having 40% less ailment chance without getting the 250% more damage that it had while it was a subskill makes no sense, especially since it has an added damage effectiveness of 150%. This means it will be the only skill in the game with an added damage effectiveness of 100% or more that has this ailment chance nerf :confused: .

You are the one out of tune if you believe that is wrong. What I said might not represent literally everyone but it does represent the overwhelming majority.

No it does not represent the overwhelming majority. Otherwise the forum would be full of such posts but it isn’t.

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This person is probably just trying to rage bait you. Anyone with enough intelligence to breath and is not a youth still learning, knows you don’t play an arpg for the story.

Yes there is a group of players which enjoy the story, but if you want a good story go read a book. Or play an rpg not an action rpg, which are generally to be designed more fast paced and loot based.

After going through the patch notes and the seasonal mechanic, this honestly feels a bit underwhelming.

Again, the amount of actual new content feels pretty limited for a season. I still feel like EHG has a long way to go in understanding how much actual content is needed to justify calling relatively small patches and balance tweaks a “season”.

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If this is the actual reason why is MG still in the game. And not only is it still in it constantly is being improved.

If it’s actually the issue of players skipping steps, how is a system where you can buy exactly what you want when you want still a thing.

Imprints if nothing else actually made player interact with mechanics of the game. RoH and RoR would have a significant drop in use if players didn’t have the items to use them on.

And after the dev comment that generally says players shouldn’t have lots of multiple exalt items. This feels less about skipping steps.

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Hyped, lets go

Yes it does, there is been plenty of posts and more than that, the numbers speak for themselves.

I am not going to debate this matter with you again, you are wrong and completely delusional if you think making the game harder is the solution. That is what got it to this point. When the game had a proper direction and the difficulty spikes that existed were not overwhelming people played for a lot longer. it was only after they started going after the streamers and the PoE route that people started to fall off.

AI also doesn’t think it’s a good idea. I checked :wink: It believes it’s likely to reduce player retention. It also mentions a few points that we all have talked about here.

I agree that folly-troves loop is not the most exciting endgame gameplay. That said, the reward loop it provides, is. In my opinion it’s one of the best endgame systems in any rpg I have ever played.

That system, and the reward loop it provides brought together the most dedicated players in this community. Nerfing the system and wording it with “50% less and much lower chance” feels like a blow to this community. And unfortunately, for many, it overshadows the positive changes this season brings.

Maybe it’s just a wording issue. Maybe we will have other options of getting powerful exalted items. Maybe the imprint changes are not as dramatic as they sound like. It would be great to get some transparency on this issue and get the some questions answered e.g.

  • what does MUCH LOWER chance mean? we have tons of data for imprints from frozen sentinel. How would 50% less and ‘much lower’ affect the outcome of his tests? What is the exact percentage we are talking about? is it 5%? Is it another 50%, or 90%?
  • what are the alternative routes of getting powerful double-triple exalted items in the endgame? How does their power of acquisition compare to the imprints now?
  • how does those changes affect ‘item diversification’ that mike is talking about in his weekly streams? He often says that he would like the equipment to ‘look like a rainbow’. Nerfing imprints seems like a step in the opposite direction. Aiming for 1LP unique + t7 affix + corruption affix is deterministically possible with reasonable amount of effort. Getting 2LP with 2 affixes will be exponentially harder. Not only that, getting 2t7 exalted that could be used in place of that unique will be equally difficult. I am afraid that this change will drive people to use most powerful uniques regarding of their lpl. We will see much more 1LP Red Rings and similar powerful items and much less exalted in the deep endgame.
  • has the impact on CoF and MG been considered while making the decision? MG players can still ‘skip’ progression by simply buying an item. What can CoF players do to compete with that?
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