It is related, if you are not going straight up for the gear you are supposed to use in the game and are using gear that is meant to cover things covered normally by blessings then you first are going to lose something and going by what you say you will lose HP on almost every piece of gear and then if you want to upgrade something then it needs to drop with the resistances you already put in that place which makes it harder or needs you to constantly change gear to constantly re-balance resistances. In other words, you will be going through multiple sets of gear instead of working for the gear that you actually need.
Normal aberroth should be killable with normalish gear, you still kinda want some LP 1s because let’s be real, you can chose what goes in there. You still want T22s because again, why do a relatively hard boss without having at least good gear?
Point is, people still need good gear to progress especially when they can’t make up with skill.
While I did indeed exaggerate a little bit to drive the point across by using casual players as an example of bad since they are the absolute worst, it isn’t that far from the truth, bad players are almost on that level of bad and that is the kind of D4 player. Very bad players who like the idea of ARPGs but they cannot even get close to being average just because it’s a type of game they aren’t good at.
Also the only skill involved in D4 is skill rotation, that is it, the rest is nearly brain dead.
Or you know, they land a crit. The average build that is neither tanky nor a glass cannon will on a normal ranged attack get hit for 75%ish of their HP and will be oneshot on a crit, the jump is a little less powerful but still enough to oneshot on a crit.
It’s not about you being melee or not, you can simply find yourself in the receiving end of them if you don’t get out of the way because they see you they cast it and you have to get out of the way no matter how you put it. Yes it is avoidable but the point I’m making is, you are not going to face tank that except on very specific builds like RF.
Another example of how you are a good player. The average player will keep dying without capped resistance even on t1 maps. You are compensating with skill where the average player can only do it with gear.
The same devs that say they have not had retention loss from Delve onwards because their “core player base” is still there. They refuse to count the people who play, only the usual 30K that always stick for at least a month, everyone else doesn’t exists in their eyes so you know what, I’ll question their statistics when they do not seem to comply with reality.
Decent positioning is dodge. Whether you are walking out of the way or you use a skill to move out of the way, you are getting out of the way one way or another. The only 2 points here is. You either face tank because you have the gear to take it or you have to not be hit which requires skill. I thought this was apparent but I supposed I should have elaborated more.
When I said a single affix I didn’t meant 5 tiers of it, I meant 1 tier. So if my T2 life suddenly is t3, you think that will make a major difference? The answer is no. White items have almost no CP so obviously trying to get one or 2 affix tiers higher after spending a ton of crafting materials which I don’t have unlimited amounts is unreasonable, the investment isn’t worth what you’re gaining.
Also while defense is important damage also is because one of the major ways of not taking too much damage is killing things before they can hurt you. the longer they are alive the worse it is for you so you cannot just say, put everything into defense and that will do it. I’ve done it, damage was so bad I couldn’t play because things would take forever to die. You need to strike a balance.
You already proven the point yourself. No average player has EVER beaten a pinnacle boss in PoE. No average player has ever done with without being cap res in early maps. No average player is in maps day 1. This is just not a thing, we are nowhere near that skill level, that skill level for us is insanely good and the fact that you don’t recognizes it only proves my my point.
I’ve been at the point where I was good at games, Again WoT and thought people were absurdly bad players. Then I saw an average player, statistically average according to sites that make those statistics and it looked so bad to me I was horrified. But yes, that is average no matter whether you want to accept that reality or not. It is you who is incapable of accepting what average is.
And I disagree because the reality is, there are people who love certain games and play them a lot and do everything they can to get better and they are still awful at it despite being a completely normal person who still do well or average at other types of games.
So your theory doesn’t really conforms to reality in here and to be fair that is true for most things but a lot of how good you can get in many areas are physically conditioned but even ones that aren’t are still conditioned by what are your limits.
Again we’ll disagree on this, I’ve already pointed out that willingness isn’t the factor. It can be sure but it isn’t in all cases and probably not in most.
I can accept that is your experience but at least from what I see, people certainly seem to struggle less in videos or streams.
As for why almost no one ever touches Uberroth have you considered how many people play LE for more than a week including major ARPG streamers? It’s not really that strange when you look at it from that point of view but I’ll accept that from your point of view Uberroth is harder and that I may be wrong here and that is just a case of what manages to pass out from what I can watch. However there is room for other people who are not you and are capable of doing both to say otherwise. Either way not overly important, everyone agrees that pinnacle content was a wrong move for LE and that its pinnacle content probably should have ended with dungeons.
Already answered this before but 1 or 2 tiers of affix are nothing in the grand scheme of things.
Yes I misread here.
You say barely but prior to it happening, in fact prior to when they changed the resistances I could with some good builds move straight into empowered and do it. I did feel the big jump in difficulty but it was still at a point where it was doable. After the change it was no longer possible so I’d say it was perhaps more than just barely touched.
This is the point where we disagree the most and the most important point really. The problem with the switch is not it being jarring. That’s not good of course but that isn’t the problem, the problem is that it becomes too difficult.
Let’s look at both our examples of how to fix the problem.
Your “git gud” option will cause people to start not being able to push further once they hit higher 70 levels monoliths or lower 80s and that is me included. That means weeks of farming mid to lower level 70 monoliths for gear before we can progress just a little and with some gear not being available by level.
Realistically what is going to happen in this scenario. Are people gonna “git gud” or are they going to face the same problem early on and say, they made it even worse and quit? I’m sure I’ll just quit earlier and I’m not the only one. I doubt the player base will be any bigger even if progression is smoother, the progression wall is still there.
Let’s look at my example, you keep progressing as normal until you reach empowered. Now you stay at 100, you farm your gear at a more reasonable rate, you farm your grand blessings and as you feel that difficulty is lowering because your gear is getting better, you increase corruption and you keep doing that till you reach a point where you are comfortable. Rinse and repeat.
In this scenario, how many people do you think will stay compared to before? Probably most of the people who were quitting now are playing for longer including me because guess what, the game now allows me to tackle difficulty at my own pace instead of blocking me from getting the start line.
So we’ll have to disagree on the effects on the game. The game will be exactly what it promises at that point, a game in between D4 and PoE in terms of difficulty and people will stick around and play. If MTX gets better after that then the game is financially viable.
The question you have to ask before you come up with a “solution” is whether or not something is going to reach the desired effect which is keep the people who play the game day 1 of a new season playing for a few more weeks and the fact of the matter is. Telling someone to “git gud” has never had the intended effect, it has only made them quit or in case of single player game use cheats or mods to make it palatable to them.
It usually is the case. I am not going to discount some cases of people who have absolutely no care and play a game cause they are bored despite the fact that they are actually even more bored playing than watching paint dry but those are rare cases, you shouldn’t be taking those as being the majority.
We’ll disagree with that. In real life work related stuff I agree but that’s because of a different phenomenon which in many cases the better you do the more work you get assigned but no pay raise and no promotions and so people tend to just do the bare minimum not to get fired because there is no incentive to do better.
However in games this is not often the case. You also hear often the so called. I just want to turn off brain and have fun and heck, even I have said it. Am I actually doing that? No, almost no one is. They are for the most part referring to just relax and play without being a sweaty try hard which right now is the preferred method, hence why competitive games are now more and more falling by the wayside where single player or co-op games are rising in popularity but it was the opposite 10 to 20 years ago.
Anyway, I think there isn’t a point to discuss this any longer between us. We’ve seen that telling people to git gud never helped and if people have to gid guf then perhaps the game is not for the average which LE is meant to be.
If you don’t fix what is getting people to quit which is the difficulty then people will continue to quit. That is my take and the take of many others who have reported this same issue and were always ignored.
To be completely honest however it probably doesn’t even matters. EHG has never listened, Krafton certainly won’t and the things that are in motion are unlikely to change which will kill LE before 2028.