And nonetheless single developers created top-end games in a few years, including graphics, mechanics, engine and music. Stardew Valley is a prime example, and not the only one. We got Palworld, we got Undertale, we got Minecraft, Hollow Knight, Silksong.
Yes, the genre is competitive beyond end, but the first and foremost thing is a proper plan, a cohesive goal and a proper content pipeline if you wanna go beyond ‘this small group of people coming together’.
EHG has nothing of that.
Slow. Low quality. Great ideas though. Failure to be goal-driven but instead re-iterrating the same content repeatedly. Lack of focus, overall lack of organisation.
You don’t need a friggin 100 sized group of people, you need a plan to bring it out with good mechanics and a ok-ish presentation. Cohesive, showcasing what it can be, that’s your first showcase. Then you finish it this way, then you work over to improve stuff and polish it, rinse and repeat while adding the ideas you get.
It’s always been this way and will never change. The people at EHG got ideas… but they’re many things… but cohesive? That’s not one of the things they are or ever were.
With the quality they provided? Heck… that’s a intern job for a week per piece, you wanna tell me the footprints need any sort of major effort to create?
Or the weapon models which you literally cannot see 90% of the time as they got no effects highlighting them?
Come on… at least basic quality is the minimum.
To sell MTX you need to have MTX.
Sit down a damn single worker making nothing else then MTX models and effects and you can fill the damn shop in half a year to what it is in total today. It’s pitiful, it’s actually enraging with how little they’ve done.
We’re talking about comparisons to other games in the genre. GGG was as big as EHG around 2017. Let’s see what they created, shall we?
Breach, Legacy, Harbinger.
I remember Breach, dozens of new mobs, a new effect, as many enemy types as a full chapter in LE. MTX? 5 complete armor sets. Besides the supporter Packs.
Legacy was just a repeat. Their supporter packs + weapon effect packs + 2 auras, a stash and a frame.
Harbinger. Not only once again several new enemy models but also their supporter packs again.
Now… let’s check how many peak players GGG had reliably during launches at that time?
Ah yes, 80k, every single time. Outside of Abyss which went to 68k, Delve and Blight which went towards around 75k.
How many does EHG have again?
Ah yes… the initial 260k at release. 70k at 1.1, 150k at 1.2 and 80k at 1.3.
So… not only do they have up to triple the players but they cannot friggin support their own game studio?
If that’s not a pure failure on terms of EHG providing value to buy then I don’t know what else it is. It’s clearly not the playercount lacking, is it? Not profitable when PoE stated around that time ‘we can survive for years on 5-10k players’?
Man… that’s pitiful to compare even.
That’s how bad their MTX is. That’s how much the ignored that. That’s how much a cohesive completed game weights. Issues or not… if you feel it’s half-finished then why buy into it? Also… that’s how absolute awful the supporter pack value is.
So don’t bring that stuff… it’s crap. They had everything needed at a silver tablet provided. Word of mouth, players flocking in… and they squandered it entirely.