
Omen Windows
- Adjusted the size of the Omen Windows in the Omen’s Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
- Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
Rogue
- Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade’s Dagger Dance node.
- Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.
Quality of Life
- The chat window is now interactable while your character is dead.
- Stat conversion effects will now be reflected in your character sheets.
For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance. - Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.
Visual and Sound Updates
- Volcanic Orb: Updated the visual effects.
- Serpent Strike: Added some visual effects to Primal Serpents.
- Transplant: Updated the visual effects.
- Shield Throw: Added new visual effects for Shield’s Throw Lava Burst conversion.
- Fractal Evade: Rocks now feature a dissolve transition when despawning.
Bug Fixes
- Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.
- Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.
- Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine’s Wrath was allocated.
Skills and Passives
- Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath’s channel ending despite Void Well restoring your mana.
- Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the “Crimson Flood” node.
- Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.
- Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.
- Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.
- Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag.
- Rogue: Aerial Assault: Fixed an issue where it’s sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.
- Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.
- Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.
- Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.
- Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.
- Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement’s Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.
- Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement’s Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.
Campaign
- End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded.
- End of Time: Player visuals should no longer clip into the floor.
- The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
- The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting.
- Maj’Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction.
- The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections.
- Soreth’Ka: Fixed an issue where the feet of chicken’s in the scene were clipping into the ground.
- The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
Monolith
- Fixed an issue that caused incorrect stability rewards in party play for non-host players.
- Occupied Heoborea: Removed an erroneous invisible wall in the quest echo.
- Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.
Random Encounters
- Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had “invisible walls”.
- Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them.
- Primal Hunt: Fixed an issue that sometimes caused the Skarven’s vendor UI to not show any items.
- Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.
Factions
- Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn’t dynamically updating when they were killed.
Enemies
- Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.
- Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.
- Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).
- Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.
- Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn’t match its hitbox. Note: Once this has been out for a while and no reports have come in saying it’s still broken, we will return the attack to it’s previous damage values.
- Forged Soldier: Fixed the fireball attack floating in mid-air.
- The Grave Engine: Their Immortal Scorch, colloquially referred to as the “Stinger Laser”, found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.
- Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.
- Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue.
- Thunder Dragon: Fixed the ground indicators for it’s shake attack lingering after it died.
- Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.
UI
- Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.
- Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you’d previously died in.
- Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.