Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.
Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.
Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards’s tree to apply larger benefits than intended.
Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation.
Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high.
Items
Fixed an issue where rerolling an Evolution’s End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside.
Campaign
Fixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes didn’t appear correctly in its dialogue box.
Fixed player speech audio playing multiple times in The Council Chambers in online mode.
Fixed crowd audio playing multiple times in Maj’Elka Upper District in online mode.
Fixed the music during the boss battle in the Immortal Citadel not playing for late joining players.
Adjusted the text when interacting with one of the statues in Chapter 3’s Lotus Halls.
Monolith
Using a portal directly after completing a Monolith Echo now blocks mouse input during the transition. This resolves an issue where the player character would be running when the loading screen was still up.
Dungeon
Fixed an issue in Lightless Arbor where the Stone Titan could spawn in the wrong location.
Random Encounters
Fixed an issue where Nemesis encounters in Tombs, Cemeteries, and Mysterious Rifts would drop fewer shards than intended.
Enemies
Fixed an issue where the Alfrig Wolfmaw’s summoned bear companion was not using the current summoned bear model.
UI
Fixed an issue where sealed affixes could not be matched by text searches or regex in the stash.
Fixed an issue where the final quest objective in the quest list would not play completion animation after being completed.
Fixed idol affix filter ranges showing 0-100% instead of their values in the Bazaar.
Other
Fixed an issue where the controller velocity setting would revert to the default each time the game client was closed.
Quality of Life & Other Changes
Performance
Improved UI performance in online mode when moving items in the stash while a search is also applied.
Reduced the memory footprint of the Rift Beast visuals.
Improve performance in the Moonlit Shrine scene.
Localization
Various translation improvements for Season 3 content.
Other
The camera motion in Sanctuary of Eterra has been revised to prevent motion sickness.
Bag of Memory Amber now drops Memory Amber near you that needs to be picked up to grant Memory Amber instead of just adding it directly to your character. This will make it more obvious what is happening without needing to compare the number in the weaver faction menu before and after opening the bag.
Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.
This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.
Any plans to fixing the bugged primordial item Fangs of the berserker where the effect of 1% increased Effect of Frenzy per Strength is not scaling at all? I was planning to make a frenzy “barb” but I have found out that it was bugged making me not even try to attempt it. Made me real sad
This used to be a thing in a lot of maps til the release of the game happened, I actually stopped playing back then because it happened with some other projectiles. I didn’t get to play much this season, since I was going to switch over anyways, but this immediately made me stop early, as I too was a Shield Throw player. Luckily it didn’t hurt me too much for the little grinding I did it wasn’t a common map.
Meant to reply. Doesn’t let me post the same thing even if deleted
Yeah, you have to submit a bug report for each one. When it happens submit one so they know all the locations, they have to work each one separately apparently.
Am i coping or i feel like i am way more zoomed in after hotfix? it wasn’t that close before hotfix…
Cant zoom out more, UI has for sure same scaling as before.
Good stuff. Still waiting desperately for a cursor size setting. Or at least an option to disable the game cursor to and use the system default cursor instead.
is this just a visual bug? I had an issue with Shield Throw where if I’m stunned or something my ST became greyed out as if I had thrown the shield and it hasn’t returned… resulting in not being able to use ST at all for like 5 seconds as it’s stuck
This patch? I’m not sure but it definitely used to fizzle completely before release. No this one you can still spam it, I believe it hits terrain and disappears, without there being an actual object. Just the ground on the new maps colliding with it in the engine would be my guess, it’s possible it’s just flying off underground like the other person said
pls fix the screen resolution bug.
i prefer playing in window mode (1920x1080) on a widescreen monitor and have to adjust every game start or character change the screen resolution, because the game cant remember my setting and set the resolution everytime to the desktop resolution 3840x1200.
There is no setting/tracking of LE in my AMD Catalyst.
This behavior was not before patch 1.3.2, so it is definitely a bug and very annoying