In today’s Patch, we are fixing a list of things for you!
Changes
Improvements have been made to Monolith visuals and performance along with several bug fixes
Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
Added a fix that will warn players when files must be verified.
Fixed Loot filter toggle “X” sensitivity
Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items
Abyssal Echoes
Dancing Strikes (not all parts of the combo were affected by this bug)
Erasing Strike (just the initial hit, not the void rifts)
Forge Strike
Healing Hands
Necrotic Mortar (from Summoned Skeletal Mages)
Reap (from Reaper Form)
Fixed Passive and Skill Tree localization issues
Updated visuals for Announcement banners
Updated Unique Reward icon in Monoliths from Ring to a generic icon
Added missing name to Graveyard
Bug Fixes
Skills & Passives
Fixed a bug where the player’s Falcon could fail to be unsummoned after the player has died
Fixed a bug where Warpath would cause players to become stuck in place and unable to move
Fixed a bug where Drain Life with Blood Pact and Ghostflame with Arteries of Malice would stop channeling when at very low current health
Fixed a bug where Healing Hands was still scaling with cast speed instead of melee attack speed when Seraph Blade was allocated
Fixed a bug where Gathering Storm was still scaling with melee attack speed instead of cast speed when wielding a staff and Lagonian Diplomacy was allocated
Fixed a bug where Thunder Tempests from Tempest Strike’s Cloudburst Conduit could not hit enemies
Fixed a bug where Added Spell Damage Affix with Tempest Strike did not work
The grace period for your minions now ends when your own grace period ends
Fixed a bug where attempts to cast minion-targeted abilities like Dread Shade on minions that were in grace period would always fail
Fixed a bug where stationary minions would never leave grace period, resulting in them never attacking
UI
Fixed a bug where items sold in Online mode were displaying original price in the “Buy Back” tab
Fixed a bug preventing Defensive Conversions from displaying in the character sheet online
Other
Fixed a bug where Soul Embers would persist after the dungeon was completed
Fixed a bug causing Void Despair to be invisible
Fixed an error when leaving Offline mode
Fixed a bug where, players spawning into a new location would reveal part of the map too soon.
Ulatri Scavengers OP damage and huge area of attack with their breath attack
Embermage meteorit attack, OP damage, attack from offscreen sometimes and no “telegraph”(or hard visible)
Also, change Arena Key of memory to allow player to start from last finished wave -50, not half last wave cause it takes half an hour just to get were you were.
Update:
This is an issue with hitting X to see all loot on the ground.
When you do this it is also disabling the alt-z function that turns off ALL ground items showing up.
So if you hit X, you need to hit alt-z afterwards to re-enable Items on Ground Tooltips.
So either avoid hitting X, or always hit alt-z after you hit X.
I don’t know what you did, but the loot filtered items are not consistently showing up, I have to keep tapping x over and over to get the items to show up.
A boss will drop a pile of loot and nothing will show until I press down X, then it will show everything, and when I let up on X, it will only show the filtered items.
It happens on all loot drops, I never see anything at all until I press and release X to see my filtered items every time.
Please revert this. Now, half of my loot won’t get highlighted and I need to always toggle the filter all the time. This shouldn’t be the norm. I don’t know how thought the toggling need “fixing” in the first place.
Amazing. Love to see the grace period bugs fixed! Now just make Wraithlord stop iceskating all over the place all the time and the game will be perfect
Frame dips in mono’s are better, not seeing the super low(20-35fps) now getting high 50’s as my low. I can play again!(fingers crossed for another optimization patch) cheers.