Ah, was not aware. Then the player.log files that come in with the in game bug reports will be the most helpful!
They do everything to kill the fun stuff in the game, it’s becoming very obvious at this point
It seems like after this patch something broke the status window. Most of my status are on 1.000% plus. After i relog it went back to normal, but everytime that i use frenzy totem my status are buffed but they do not go back to normal, they just permanently stacks up. This is effecting only the number on the status panel not my real status, they are working as just fine… buffed, after the effect they go back to normal.
There’s also an issue using a controller where you can’t close the chat box and resulting to unable to use action buttons. As of now it can be resolved by popping out the forge or character window. This is for steam deck wherein you can’t use esc. Button.
The skill still doesn’t get the Fire tag. Neither does it get the melee tag anymore which it used to.
I was running +80% xp Arena monos and resetting at 12/18 and getting from 1-60 in an hour. Still a great way to grind out levels but my leechers will no longer be able to benefit.
at least your name fits your discussion here, you must be new to the genre, EVERYONE at somepoint has to remake a build because things get fixed or changed you are not alone in this LOL…also you sound very entitled? how about you remake and figure out a new build and have fun just playing the game for what it is and stop QQing about it
Name checks out
“Friends of the Tempest - Cold conversion fix waiting room” below
Wait where the erased boots not bugged?
TL;DR: Not every bug was fixed.
Yea I dont get it man, I truly dont. Making alts in these types of games is supposed to be fun. But having do redo the entire campaign, find all the way points, do all the dam quests for the passives and idol slots is just straight up PATH OF EXILE boring.
So if we were powerleveling friends pretty quickly to sort of skip of the most boring aspects of the game then let us do so. Removing such a fun harmless mechanic to level up friends is beyond dumb. STOP TRYING TO TURN THIS GAME INTO THE ANTI FUN LIKE PATH OF EXILE.
If you’re connected to an old server, such as a pre-existing town, or joining a group which has the same monolith server from before the patch, it can cause these kinds of mismatches to occur for a short while after the patch goes live. The servers should cycle out over the next hour resolving these few discrepancies of old data / stats not displaying correctly. If you go into a new area, everything should be up to date immediately as it requests a new server (this is not the case with entering new echoes in monolith of fate, all of monolith of fate is one server).
We have nothing against power leveling your friends - it’s why you can skip straight to monoliths in a party, or to get your mastery. Quests have no level requirement at all for this as we want players to be able to group up and play together as smoothly as possible. However gaining experience for being in a particular zone without “being in that zone” as you were immune is not an intended part of playing, and was resulting in power leveling being a bit too strong. You can still power level your friends - just can’t be AFK for it.
Focus has a bug where it doesn’t generate any mana and stops all mana generation when cast too soon after another channel. Any way this can get looked into?
Love the work y’all are doing, keep it up
Sometimes the answers from some players give me quite a bit of cancer. Omg, from where all those spoiled brats came from? Keep the health exams up to date EHG staff. Hahahahah
This sounds quite similar to the issue Warpath->Rebuke was experiencing. Is this still occuring after the patch where we fixed this interaction with Warpath and Rebuke?
I thought so too, but even after entering new areas, and teleporting to monoliths HH still doesn’t have Fire tag.
Did you DL the update?