Last Epoch Patch 1.0.4 Notes

Yea I dont get it man, I truly dont. Making alts in these types of games is supposed to be fun. But having do redo the entire campaign, find all the way points, do all the dam quests for the passives and idol slots is just straight up PATH OF EXILE boring.

So if we were powerleveling friends pretty quickly to sort of skip of the most boring aspects of the game then let us do so. Removing such a fun harmless mechanic to level up friends is beyond dumb. STOP TRYING TO TURN THIS GAME INTO THE ANTI FUN LIKE PATH OF EXILE.

If you’re connected to an old server, such as a pre-existing town, or joining a group which has the same monolith server from before the patch, it can cause these kinds of mismatches to occur for a short while after the patch goes live. The servers should cycle out over the next hour resolving these few discrepancies of old data / stats not displaying correctly. If you go into a new area, everything should be up to date immediately as it requests a new server (this is not the case with entering new echoes in monolith of fate, all of monolith of fate is one server).

We have nothing against power leveling your friends - it’s why you can skip straight to monoliths in a party, or to get your mastery. Quests have no level requirement at all for this as we want players to be able to group up and play together as smoothly as possible. However gaining experience for being in a particular zone without “being in that zone” as you were immune is not an intended part of playing, and was resulting in power leveling being a bit too strong. You can still power level your friends - just can’t be AFK for it.

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Focus has a bug where it doesn’t generate any mana and stops all mana generation when cast too soon after another channel. Any way this can get looked into?

Love the work y’all are doing, keep it up :slight_smile:

Sometimes the answers from some players give me quite a bit of cancer. Omg, from where all those spoiled brats came from? Keep the health exams up to date EHG staff. Hahahahah

This sounds quite similar to the issue Warpath->Rebuke was experiencing. Is this still occuring after the patch where we fixed this interaction with Warpath and Rebuke?

I thought so too, but even after entering new areas, and teleporting to monoliths HH still doesn’t have Fire tag.

I’m a new area though. See https://imgur.com/D0z7UrZ

Did you DL the update?

thank you Mike!

I’m on 1.0.4

‘When exiting a transform such as Werebear Form, your stat sheet may display your mana regeneration incorrectly. This is only a display issue.’

This is also apparent on my lich, but instead of mana its health regen. Likely due to damned stacks? It’s not only visual as my HP doesnt actually regen.

If you dont relog it will continuously stack negative health regen.

Char screen is completely broken after new patch
my char screen

nice stats lol

Same here. No fire tag on Healing Hands. Do we have to respecialise the skill/nodes in question to fix this?

That’s a lot of movement speed!

Would be, but it’s just a visual bug, not affecting gameplay :smiley:

I haven’t checked yet, but bit I will when I get home in a couple hours

Ignore my reply, thought you were replying to me.

To add: Scorpion doesn’t work on it at all, regardless of spec.

And Excited Bolts is consuming too much mana (1% of max instead of current)