Today’s patch is centered around 2 specific hotfixes.
Bug Fixes
Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.
Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.
Are you gonna fix the bug that lets us run a 2h weapon+1h, or shield, catalyst or quiver. Or does this fall under ‘it doesnt effect server instability?’ It’s just an unintended interaction that gives us more power, so not sure wether to start theorycrafting around it, like we should with profane veils 10* ward?
repro: Put your 2hander into the forge, put on your offhand and then shift right click your body armor or any other piece while forge is open. (that moves the 2h back into your main hand, cus its replacing the forge slot with an armor piece etc…)
I won’t do it myself just because it’s not a dev approved cheat like profane veil and I don’t wanna get punished. But I did consider it for balance reasons.
yea, thats need to be fixed asap, imagine go to dungeon, and then u hover on item and got fps drop from 140 to 40, yea so scary, just wanna drop game bc of that problem, yea only for fps drops on item hover
just wait until they fix the game breaking bugs. then ask about this useless fix
Its disheartening the amount of unintend interactions that can lead players to overpower their char and Devs being so hard head about these issues.
I wasnt fully aware about this one, one more to the count,
So only 1.1 to fix another atrocity.
I can only hope something drastic could happen so that they change their philosophy. It makes no good for the longevity of the game.
I also hope they stop balancing things only around streamers and exploiters.
It has literally been a couple weeks since full release. I still feel the game is overall great and have full confidence the EHG will get things organized.