Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.
This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.
Same deal with Shuriken. Been a collision issue ever since 0.9. Apparently the underlying code behind ricocheting projectiles is the same for both of these skills.
The game has massive technical issues starting from version 1.3.
Chest Lag!
The game freezes for several seconds when interacting with a chest (taking, putting, or moving items). This gets significantly worse when using the search bar inside a chest.
Incorrect AFK Disconnect
The AFK (Away From Keyboard) timer disconnects the player even when they are actively playing and not AFK at all.
Id really like to play my falconer again, can you please fix what you broke, or at least give an update that you are actually working on it or maybe an estimate on next patch.
Is it me or does the items when I drag and drop to stash and other stuff still doubles, but then it goes away to one or something? I wanted to make sure I wasn’t trying to hack or whatever but this happens every now and then.
That chest lag is nuts - giving me those D4 stash loading vibes.