Last Epoch Hotfix 1.3.1.1 Notes

Bug Fixes

  • Summon Bear
    • Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times

Changes

  • Increased Time Beast Encounter Frequency
    • Time beast encounters are 21% more common.
    • Reduced the number of non-cave encounters between cave encounters.
6 Likes

Did you fix snowblink not teleporting as it should be? Please fix it.

1 KB lol.

1 Like

I’m guessing Time Beast is Rift Beast, so ā€œcaveā€ and ā€œnon-caveā€ encounters change means it’ll take less encounters in total to evolve the Rift Beast.

2 Likes

Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.

This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.

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looks like this broke Geforce Now

5 Likes

Ummm weres the mob scalling bug fix that was said would be in 1.3.1 patch

It was said it would be in this patch on reddit by a developer

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Where’s the mob scaling bug fix? That’s the thing that’ll drive the most people away to PoE 2 and you don’t seem to care about that? Already heard tons of people complaining about that and no fix, come on we don’t deserve such treatment

@PodajPiwo @oldschooldiablo its in the 1.3.1 hotfix which was released earlier today

This is the 1.3.1.1 hotfix

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You and the guy above didn’t read patch notes for 1.3.1 lol. It was fixed, you just have to read :slight_smile:

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So there are these patch changes and I still dont see the bug fix for wildfire amulet being bad

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Thank you soooo much. :slight_smile:

Was it fixed? Then why my friend keeps saying he’s dying multiple times with 60% endurance + high threshold, capped resists and insane leech on 100 corruption on his lich? And not only he says that edit: while killing aberroth without any issues

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Geforce NOW is continuously crashing when attempting to load the game for hours and it doesn’t appear that they have put the game into maintenance/update mode to rectify it.

I understand they probably have to make updates on their servers but it should be reported to the GFN team if not already.

3 Likes

Ya i saw it.

For some reason the post on reddit took me to the 1.3.1.1 post and not the 1.3.1 post which is a far bigger patch than what i read on the other much smaller one.

Happy to see the scalling dmg bug is fixed tho.

Legacy stash still remains, patch after patch. It continuously lags/freezes and locks the game out for a couple seconds after interacting with it.
Same thing is happening when encountering a Nemesis and using the stash option.

This is just unacceptable at this point, how many patches are u guys going to claim that is fixed yet it still remains??? Where is your usability testing department if any at all??!

2 Likes

Cannot play on Geforce Now.

4 Likes

they really should bring back player testing on test server before patches again. I know it meant the meta was mostly figured out in S2 launch, but we also didnt have ridiculous bugs, memory leaks, endless crashing, and a worse overall player experience like we have now. The trade off wasnt worth it

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Dev said that EHG has nothing to do with GFN. It is GFN not doing anything for Last Epoch.

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It was in the 1.3.1 patch, mobs are hitting like wet noodles now.

1 Like