Iām guessing Time Beast is Rift Beast, so ācaveā and ānon-caveā encounters change means itāll take less encounters in total to evolve the Rift Beast.
Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.
This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.
Whereās the mob scaling bug fix? Thatās the thing thatāll drive the most people away to PoE 2 and you donāt seem to care about that? Already heard tons of people complaining about that and no fix, come on we donāt deserve such treatment
Was it fixed? Then why my friend keeps saying heās dying multiple times with 60% endurance + high threshold, capped resists and insane leech on 100 corruption on his lich? And not only he says that edit: while killing aberroth without any issues
Geforce NOW is continuously crashing when attempting to load the game for hours and it doesnāt appear that they have put the game into maintenance/update mode to rectify it.
I understand they probably have to make updates on their servers but it should be reported to the GFN team if not already.
For some reason the post on reddit took me to the 1.3.1.1 post and not the 1.3.1 post which is a far bigger patch than what i read on the other much smaller one.
Legacy stash still remains, patch after patch. It continuously lags/freezes and locks the game out for a couple seconds after interacting with it.
Same thing is happening when encountering a Nemesis and using the stash option.
This is just unacceptable at this point, how many patches are u guys going to claim that is fixed yet it still remains??? Where is your usability testing department if any at all??!
they really should bring back player testing on test server before patches again. I know it meant the meta was mostly figured out in S2 launch, but we also didnt have ridiculous bugs, memory leaks, endless crashing, and a worse overall player experience like we have now. The trade off wasnt worth it