Bug Fixes
- Fixed a display bug where passives were displaying incorrectly
How about fixing the loot explosions dropping beyond the screen?
Not in this hotfix, but the team is working on it to get a fix in ASAP.
did this fix the passive trees not have any threshold nodes?
Yeah, I suppose that’s what this hotfix is about.
is there a fix for the crashes/lag trying to switch tabs to a previous cycles stash while in legacy in the pipeline? my game is currently frozen trying to load my 1.0 stash. ty for the continued hard work.
Same problem. Very long loading for 1.0 tab and back to legacy tab
What about the map (M) and displaying the list of quests there? I looked yesterday, there is no list, and the clear button is gray and inactive. Is this a bug or did I miss something?
It comes and goes, you get it in some places but it disappears in others, not entirely sure what triggers it.
I think it has to do with towns, like quests list only showing outside of towns, but I am not 100% sure.
Players cant progress the game due to Moon Fragment on Strand wont spawn, hence making it unable to go forward to Lagoon. This should be a prio #1 yet after nights gone by you still havent patched a gamebreaking bug…
press shift
The team is working on this!
Void Knight - Warpath echoes do no damage at all if they are created behind a character.
The Merchant Circle’s levels have been reset by switching to legacy mode, and the coffers have also been emptied. Is this normal?
I had that too, but switching around a bit between the faction windows restored my MG and CoF ranks. BUT Forgotten Knights faction is totally broken now, it shows rank 9 although I am only rank 4, and the rewards for the ranks are totally bogus, the first 2 and the last one all say “trade basic items”, it has only 9 ranks, but 2 more rank rewards shown, these 2 are on the right side of rank 9 and both show rank 1, one is greyed out, etc., it’s a total mess! Hope this will get fixed soon! Also the stash freeeze.
Please solve the east moon altar bug . No possible progression of charcs. Is in bug forum
Did you even test anything before launch? How could you change warpath and make echoes not deal damage? And this is a build-forming function of an entire class in the game!
And now it turns out that the problem of lack of damage is not only with warpatch echoes. For example, Dive Bomb also does not deal damage! I suspect that many other skills do not deal damage. Do you even have testers?
The team is testing a fix for this now!