Let me just add more reason why “pathing” is awful in LE as I mentioned in my older post.
↑ This shouldn’t be happening at all. But it’s basically this one.
↑ And I’ve had this a lot (like the Transplant sample I gave on previous comments in this thread). Where some objects or walls that makes targeting awful. If you look at the mouse cursor, my Void Cleave should’ve at least went 11o’clock but it went slightly south instead.