Well done EHG. You have completely nerfcucked all the builds I enjoyed playing previously yet again. Cant wait to be stuck at 289 corruption with some cucked build that crits for 7k damage, AaronAPRG’s wet dream.
You can deal more than 7k crits with a starter spell and no legendaries. Nerfed builds doesn’t mean they can no longer go above 300c. I recommend you do less delulu and more critical thinking.
Yeah, I don’t disagree with nerfing freeze builds. A well built freeze static orb build could easily push 4-digit corruption and was one of the strongest builds in existence. But this patch they didn’t just nerf freeze builds, they outright deleted the playstyle from the game since they heavily nerfed every tool you could utilize alongside buffing bosses resistance to freeze. Honestly, they should just delete the freeze mechanic from player abilities as there is no real way to build it any longer and it’s a junk stat now (it was already pretty bad if you didn’t build around it - now it’s just worthless).
I don’t see the reason to nerf that much the Archmage passive for the sorcerer, was already the weaker mastery of the class, and now you cut by three this bonus of flat additive damage, one of the fewest way do get the additive damage, and also the base bonus of the mastery capped at 50% bonus damage.
The game is supposed to be more fun with the time pass, not more tedious, let’s not start to cap everything as Diablo 4
Uhh. Idk if I like the mana regen nerfs. Building a lot of mana regen on gear already felt bad as an opportunity cost, and especially now that you are allowing mana regen to work on channels (but also nerfing their channel costs), you are reducing the mana regen we can get? Idk man, seems like a step back to me.
" Mana and Mana Regen (hybrid affix) Can no longer roll on sceptres"
Ok what happens to my septer with mana and mana regen then? Does the affex disappear do I get a blank affex I can add something to?
“Game Version Changes: Beta 0.8.4 or earlier (Added)”
“Hundreds of Balance Changes”. How is this fair? You totally left this one out. You were even using this in your trailer for 1.1. And this is probably the only skill left in the game that still has a lot of high-level nodes reaching up to 7 and there’s multiple of them in the same tree.
Again, since it was used in the trailer, I just got my hopes up that it was finally revamped.
There are probably still some skills that still needs to be updated aside from this ofc. I am hoping to see changes on them in the next patch after 1.1 (copium). I am calm btw. Just dead inside (again). lol
But I can’t wait for the update. I can’t wait to play not-Acolyte on my first-ever cycle!! HYPE!!
Sadly it seems like EHG have lost the plot, sure some stuff need nerfs, but some of these nerfs are too harsh, gutting frostclaw, detonating arrow, mana regen (which was bad before, now even worse).
Seems like they also forgot at huge part of the player base this patch as they’ve designed 14 new weapons and not a single one is a bow.
generally old sceptres just have it and you can no longer do anything with it, its like a legacy item at that point. sometimes the older affixes are replaced with a new affix…but since the affix still exists, would assume the first option
My guess with going after Detonating Arrow was in response to the dual-wielding Jelkhor’s DA build that was fairly popular and very powerful. Nerfing an ability over 1 build requiring a specific unique seems a little wild to me, I agree. Seems like there could be better ways of nerfing that build and not removing power from the ability that can be used in other builds. (Opposed to Jelkhors being very focused on what it can do).