Last Epoch balance fixes is a joke

Half the skills in this game are bugged or have some bizarre restriction that does not even align with the characters passive trees like skills that can only be used with X weapon ect.

A severe lack of melee options.

Dual wielding is restricted to 1 or 2 weapons and skills in that character’s tree ignore certain weapon combinations.

Theres like 6 different attributes for scaling

Almost every “build” in this game uses some form of mana spend, mana gain, movement and two other skills that aren’t scaling with your character, And you have no incentive to do so either.

I could go on.

But somehow the game where the are far far far fewer restrictions on combinations has less build diversity? sounds like a lack of creativity.

Are certain builds easier and more cost effective in other games? Yeah does that mean that you only have to use 1-2 skills out of hundreds? lmao?

You can like this game all you want but why lie about shit that is so easily fact checked.

Who’s lying now? That’s just a plain exaggeration.

All masteries (even mage) have melee options available. They’re not as good as the ranged ones, but that’s because melee balancing is a hard thing to do in ARPGs.
Even PoE didn’t have decent melee options for many years. And even though there are some now, they’re still vastly outweighed by the ranged ones.

This is exaggeration again. Most builds I’ve played didn’t have a mana gain ability and many didn’t even use a movement one. Though I fail to see how that’s different in PoE, where you usually have a mana spender, a mana pot and a movement skill, along with the same auras and utlity skills every build uses.
Other than that PoE didn’t use mana as a damage limiter for long. There were a few times when they did so, but mana hasn’t been an issue in PoE for a long time. In fact, lots of builds use mana simply for auras and have available mana under 50, because it’s not an issue.

Again, exaggeration. I never said you used 1-2 skills. I said that half the available skills don’t get you to endgame. They’re used just for leveling. And every build uses many of the same skills, including a movement skill. Which also tends to always be the same with the same links.

So, as I said, PoE has, in theory, a higher build diversity. But if those builds don’t get you to endgame, there’s no point in them other than leveling.
In PoE, as a new player, you can’t pick any damage skill and get to endgame with it, because some aren’t good enough. In LE, as a new player, you can pick any damage skill and it can get you to endgame. That’s all.

Not saying LE is better than PoE or vice versa. Just that saying LE has limited build diversity means you haven’t actually tried most things.
Of course, most builds won’t get you to 1k corruption. But that’s not the end goal anyway.

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Most builds are literally spend mana / gain mana, what game are you even playing. Its one step removed from whatever wolcen was trying to do.

You can’t even manage to get mana regen to a reasonable level without losing out on more important prefix.

Melee is horrid even on MELEE CLASSES.

But its “hard to balance” so thats okay. :clown_face:

I fail to see your point there. That’s the case for pretty much all ARPGs, even PoE. It follows the same formula, with the difference that PoE now simply gives you effectively infinite mana to spend, so mana is never an issue and is used mostly to reserve for auras.

Yes, that’s the purpose of the system. You have to make meaningful choices. If you want to spam a high cost spell, you need to give up on something to have enough mana regen. Whether it’s an affix, a skill or passives, it amounts to the same. Some players actually like to make these choices, instead of it not mattering at all.

This can happen if you survey 60,000 players and leave out over 1.9 million players.

Last Epoch is not a game for the masses, it is a game for unemployed and bitter people who enjoy a rare 3 LP item.

I’ve been playing online games for 20 years, and I’ve never experienced the decadence and cynicism that prevails in Last Epoch’s community.

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Just like PoE then?

Not really sure how “decadence & cynicism” fit into that sentence tbh.

And many builds have no mana issues, reducing the cost of skills to 0, for example.

Unemployment doesn’t equal bitterness, and employment doesn’t equal happiness.
I’m neither unemployed nor bitter, for the record.

There is nothing wrong with a bit of classical cynicism. I stand by my cynicism.

But most people in this forum seem to be the antithesis of cynicism - never content with what they have, they always want more and all the goodies the others have acquired, too.
A good deal of the forum users give me the impression that they can’t have fun if they fall behind in power - an unhealthy attitude, if you ask me.

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That seems like a very cynic argument.

Yes, also in PoE, albeit I’ll even say that PoE has basically no melee at all. A skill which creates a screen-wide attack without necessitating hitting something in actual melee range is not melee.

You sound kinda bitter to me with that comment there.
I won’t go and make any arguments about your employment status though.
Definitely sounds quite bitter though.

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The Balance Team : “What is a balance?!”
Simply put.

“bugs and balance abuse is what make games fun to play” I literally never heard somebody say that in my life. In my over 30years of gaming I maybe experienced a handful of bugs that was “fun” to have in the game while I experienced hundreds of bugs that where the opposite of fun…

Bugs and balance abuse is certainly not what makes games fun. Sure you can have a laugh about some bugs but most of them get pretty annoying real fast, especially if something is not working right. Also I have never played a unbalanced game that was fun.

“if it is broken you fix it” has nothing to do with the world being black and white, this is how it is and how the world works. If you have annoying bugs in your game the game will become less fun. If you have multiple classes in your game and pvp or leaderbords or whatever competition, the game will become less fun if those classes are not balanced.

That this is even a discussion nowdays and that developers nowdays have to ask their tiktok clown generation if they are allowed to fix their game is a joke… :clown_face:

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I almost choked laughing while reading that.

No, what I ‘realy’ want for you to do is stop providing feedback about other games that you obviously never played and have no business talking about. You have no idea what ‘buged’ means, a strong build =/= ‘bug’, what you ask for is mid league nerfs of builds that YOU think are too strong for your liking.
I’ll never understand the logic of people that ask for nerfs mid league. Its like you just can’t enjoy the game without seeing other people get their enjoyment of the game ruined. Its called rpg for a reason, people role play as a character that they enjoy, so if it happens to be op, let them enjoy it until the end of the cycle, why ruin the fun for someone who spent alot of time making his character?.
Doesn’t matter to me what you play or how op your character is, so why are you telling me how i should enjoy my game?, doesn’t make any sense.

Btw just incase, i didn’t play any of the ‘op builds’ that were nerfed, so don’t assume i am defending myself here, that’s just not true. But i sure know some people that used to enjoy the game and had hopes for it, but dropped it the moment they saw mid league nerfs, even though most of those people didn’t even play the builds that were nerfed. Simply knowing that last epoch devs are susceptible to online whining and are submitting so easily to the complains about strength of builds so they nerf something mid cycle - that was enough for alot of people to quit and i doubt they will come back.
There is a reason why no other rpg does mid season nerfs to builds, this is a bad idea no matter how you look at it.

While I can’t speak for him, I’d imagine that he probably does know what “bugged” means. Things like providing 10x the amount of ward a skill should, or scaling radius instead of area.

If you read through the D4 patch notes, you’ll see that they clearly are fixing bugs. Maybe not as many as you/we’d like & maybe not prioritising the bugs you/we’d like, but even a cursory skim through them would shpw that there are bug fixes…

But never let reality get in the way of a good bandwagon-based rant/bash.

To be fair, most people wanted bug fix-related nerf mid-league only for the most egregious bugs. So your “not playing op builds” will be safe from nerfs, don’t worry…

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It’s because ARPG players launch a nuke every time their favorite build is nerfed.
They are extremely anti-nerfs and want the entire game to fall over dead at the second it loads on their screen.
I actually don’t understand why this new post-2.1 POE ARPG player base doesn’t just go play the game that’s designed specifically for them, and is better at what they want - Vampire Survivors

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That’s true. And I think EHG should quit the policy of no balance mid-cycle. But somehow I do sympathize with this sentiment in case of LE.

The reason is LE demands insane time investment into making an endgame build. Things like T7 skill level affix slams happen once per hundreds of hours. If you’re lucky.

There was this discussion when they nerfed the top ladder falconer. Yeah, it shouldn’t have been in the game. But people who spent hundreds of hours into making it felt like there were punished. You can’t redeem a perfect LP4 slam on Mourningfrosts.

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Great point but one that will fall on deaf ears because of the negative connotation associated with the word “bug”.

To add to your point:

In Street Fighter II (1991), there was a bug that allowed you to cancel the animation of a normal attack into a special attack, creating a “combo”.

That 30+ year old bug was kept in future iterations and became the basis of almost every combo system in pretty much every fighting game that followed, even to this day.

The idea that bugs are always bad is flawed logic.

Balancing should target extreme outliers, and should be indiscriminate towards whether or not it’s caused by a bug or not a bug.

Whether something is a bug or not is superficial and should be secondary to how detrimental it is to the game, when it comes to prioritizing balance fixes.

The smooth-brained “only buff never nerf” crowd actually work against the improvement of the game. With their self-serving caveman logic “nerf feel bad buff feel good”.

It’s clear to anyone with half a brain and has given this topic more than 30 seconds of thought that buffs and nerfs have to be employed in unison to reign in outliers and balance the game.

But the devs have the unenviable task of navigating the stupids and figuring out how to nerf things to improve the game, without pissing off these smooth-brainers.

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That very much depends on what you call “endgame build”.

Ahh, that’s what you mean. Builds with chase uniques/legendaries. Have you tried buying the higher lp uniques from the AH & then slamming them rather than hoping for a 1lp to not fuck you over?

And, tbf, how to nerf/buff particular things without breaking other stuff/creating more monstrosities.

Rocket jump wasnt the bug. Bunny Hopping and strafe jumping were bugs. Bunny hopping was a bug introduced with the release of quake world that they never patched. Strafe jumping was patched out of quake 3 in its final patch, but nobody was willing to install the patch. After the OG devs left and ID lost its soul, they just made it a feature.

Exceptions are part of the rules.

In 99,9% of the cases a bug is negative though. So yes, saying it ‘always’ is comes close to the truth.