If you can’t accept that it’s going to be hard and time consuming to acquire the best possible items in the game, then yes, not playing is the right call. It’s not going to change, nor should it.
Well that makes it worse. You know how ARPGs work, so it’s kinda funny you’re here complaining.
is this about hardcore mode? that’s where your time isn’t respected and it’s glorious xD
i hope youre not complaining about this in softcore mode
RNG systems like are always like that. The system is fine could be much worse like imaging T7 > 2%, t3 > 70% or so, in fact alot of games have this kind of rng systems. Last Epoch is here really good.
Nobody is forcing you to spend time playing an ARPG. Don’t play an ARPG if you’re not enjoying your time. It’s not as if you’re being tricked or anything. Jesus Christ.
Trolling aside, RNG drops are inherent in any RPGs except maybe guild wars 2 and that game is completely different. Whether it’s a chance to slam items together in LE or getting anything from Baal runs, it’s random. Dress it any way you want, it’s all random with some deterministic feature added by different games. For you to complain about the randomness of slamming for a legendary item spits in the face of RPG games. It means you want to play a different genre, which is completely fine. But your little rant gets nowhere for many RPG players. Hence why you’re being mocked incessantly.
The RNG you had in D2 Isn’t the same type of RNG you have nowadays.
Got any source for that claim? Other than “I made it up after watching a youtube video about Maple Story”.
https://www.reddit.com/r/LastEpoch/s/AT79u9pk54
Here is a post from someone where Mike from EHG has replied to regarding the transfer of affixes.
It is completely random with no weighting to 1 affix over another.
If you cant trust the devs and want to keep pointing fingers, you do you.
Chance to get
1st mod: 3/4
2nd mod: 2/3
3rd mod: 1/2
together: 0.75 * 0.67 * 0.5 ~ 0.25
Your chance to avoid the mod is 25%, so 75% chance of failure.
When exactly did this “respecting of time” start being a thing? It’s so dumb. Video games exist for no other reason than to waste time.
Most of us have much more productive and socially positive ways we could be spending our time, but we play video games instead. Don’t get me wrong; there are worse things we could be doing, and I’m not going to list them, but video games are not Doctors Without Borders or anything.
I tried 12 times to pass a prefix to an LP(1)… 12 times man, and I didn’t get what I wanted. (0.75^12)% chance of getting it wrong every time… 3% chance of happening. Could it be extremely bad luck? Maybe… but this system is completely stupid and terrible for mental health. To obtain the items needed to do this dungeon 12 times, killing Jura t4, you need to dedicate time… imagine a casual player doing this? He would never make it.
It’s so simple to fix this man, so many games already deal with this… Just make it so that every time you fail, you increase your chance of success in some way… there are so many creative ways to do this.
For example: Your legendary item came out bad; You have the option to sacrifice that item and it will be kept on the altar as a sacrifice until your next attempt. On the next attempt, you can use your sacrificial item to lock one of the 4 affixes. So, in the case of LP(1), your chance would be 3 to 1, which would be much better. You can limit it to only having 1 item sacrificed at a time, to maintain the luck factor; Furthermore, to use a sacrificial item on a new legendary, they would need to have the same LP tier… that is, if you sacrificed an LP(1), you can only use the lock on an affix of a new LP(1) - This would prevent them from abusing the system, and only use it in situations where they were really unlucky.
And would you believe them? Or would your trust issues only be satisfied if they release the game’s code on GitHub for you to check personally?
Thank you. This is mostly my problem. Getting a a bit off tour, one of my most traumatic gaming experiences was Lost Ark and its Honing system. Last Epoch emulates the feelings i had in Lost Ark. It’s just a too much penalizing system for anyone outside of “hardcore” gaming ( and i meant hardcore as in time invested ). I have about 70 hours of Last Epoch, that culminated in this , i just don’t feel like playing more, i personally feel the game isn’t respecting the time i committed to it. Now if we talk about my friend with 400 hours of gametime, he is perfectly fine with it, he just brute force it trough many fails and got the outcome he wanted. But he got this in less than 1 month. Statistically speaking for me to get a similar outcome, in 1 item, in 1 character, it would take me 6 months.
What some people are missing to see, its for one people that complains about this and might stop playing, there’s normally 10 that are silent, and simply stop playing. My feedback if ,it has any value serves to demonstrate discontent to a system that i feel that shouldn’t be as penalizing as it is. Not after doing such an hard Dungeon, with such an Hard boss. If you were simply clicking in a machine, in a city, yeah sure… i could understand, but like this?
In all honesty… if you think LE crafting = LA honing system this is your problem and yours alone. I keep my good exalts for 2LP+ items and don’t even start to craft on 1LP items just to be save from frustration untill I have multiple copys to waste.
In LA you were forced to hone to get to the next stage of the game while you can play LE with 0LP uniques and T20 gear and still push quite far.
Keep in mind EHG mentioned multiple times they aim for 300C as their endgame goal so relax and take a deep breath because you can reach 300C on a well thought out build without even touching exalt items yet legendary items.
I have to disagree. Life is something ephemeral, we should do what we find most fun in. I have the most fun playing games whenever life allows me too. The phrase a game that respects your time apply to situations, where someone might not have 14 hours a day to play, but have for example 2. So it means someone will take 7x more time doing something, which is perfectly normal. The point being there are systems that don’t respect your time, like this one. Playing for months to get 1 affix to roll on your Legendary, and end up failing is too much for someone that doesn’t play that many hours per day. In that sense the game isn’t respecting one time. There are ways to circumvent this by making the game fun for all kind of players.
Edit: For example, there could be a pop asking if you accept the outcome of the Craft. On pressing Yes, the original item is consumed and the LP would go down. on Pressing NO, you would get the items untouched but would have to do the Dungeon and Boss all over again.
That is impossible because fun is subjective.
There are a number of issues in your arguments, in no particular order:
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“The dungeon, or boss, are hard”. They aren’t. Especially in the case that the item you are trying for is anything lower than lvl 75 required, but even the level 100 version of the boss is completely telegraphed and easy to kill. If you do it more than once, you’ll probably come to the same conclusion. Given that you describe it as if it’s your first time, chances are you’re doing the first version of the dungeon, and if you’re finding that difficult you should just level a bit more before doing it again.
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That you need LP enhanced items for… anything? You don’t. You can do anything in the game short of 200+ corruption monoliths without any form of LP gear at all.
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Given the effort you see as required for enchanting said LP gear, why would you ever use a base item with anything short of 4 desirable mods? Especially on a 1LP item. It is not difficult at all to create many, many “good enough” items to use for enchanting; the difficulty only comes when you need a specific mod to transfer across. Consider the process something like: Low LP with good enough enchant (first try every time, use 4mod item) > Low LP with perfect enchant (potentially need ~3 tried on average) > Moderate LP item with 2 good enchants (rarer to get 2LP, very rare to get 3, but getting the right enchant becomes EASIER) > high LP with all good mods (functionally impossible for most players to get 4LP, good 3LP is rare, but mods are a given). Given the type of player you describe yourself as, you should be getting 1LP items, getting items with 4 good mods (and not 3), and using those to get better than base legendaries. Using 3-affix items is asking for what you got, getting stiffed by RNG that you have immediate control over.
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Appeal to a silent majority; there is no reasonable evidence that you are the vocal component of a silent majority. Your position stems from a lack of knowledge leading to a mistake on your part (using a 3 affix exalted item on a 1LP unique as a casual player). Instead of using it as evidence that the system is somehow problematic, use it as a learning experience for what you did wrong, and do it differently next time.
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The whole side-discussion on rng and player exploitation is completely nonsensical in the context of Last Epoch. You have already bought the game, they don’t sell player power and have no particular gain to be made from increasing player retention at the cost of player enjoyment. You made ONE item ONE time, and use that as a basis for feeling triggered over a game and company who do all of the above? Again; the problem is nothing to do with the game and everything to do with your beliefs and experiences. There is no reason to believe that the process is weighted beyond information having come directly from the developers.
And I had the exact opposite experience with the system just yesterday.
After getting CoF 10 and grinding some high corruption stuff I started playing my favorite build in Solo Character Found and I got my Mana on Harvest affix on a 1LP Titan Heart, exactly what I wanted, on my second try.
The feeling of achieving this is incredible and I donvt want this dimished by anything that makes it easier.
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The boss was near impossible, the level of the staff was 89. I would have had no chance, had i been doing it alone.
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Exalted items reached a point where new upgrades aren’t coming at all during gaming sessions. IE this is the same that happened for me in D4. (still play D3 time to time)
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Well, assuming the % rates aren’t rigged, i did a 75% roll chance that failed. The outcome is way too negative for the time this took me.
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Indeed there is not, however having about 1/5 of the original population at release playing the game is not a good index for an ARPG. Specially in a game that needs to sell the game and cosmetics to survive, keep getting updated.
You had 75% chance to fail, 25% to succeed.