Enemy Changes
New or Replaced Enemies
Chapter 3
- Replaced all void cultists except for a few minibosses
- Replaced Voidfused Bears with Consumed Groles
- Updated Weathered Statue model and abilities
- Replaced Ruin Skuttlers with Cockroaches
- Replaced Bloated Husks and Decayed Husks with Sprouting Husks
Chapter 4
- Imperial Hoplites have been rebalanced and moved to Imperial Thetima
- Removed Flame Remnants
- Removed Storm Remnants (they still spawn in endgame)
- Added Zombie Hounds
- Added Mortal Hunters
- Added Bone Sculptors
- Added War Tombs
- Removed Bone Cairns (they still spawn in endgame and will be re-added elsewhere in the campaign in future)
- Added Inquisitor Captain Nerva
- Added Praetor Taranis
- Added Headhunter Lavian
- Added Sirenis the Accuser
- Added the Storm Cage
- Removed Avian Chimeras
- Removed Feline Chimeras
- Removed Avialine Chimeras
- Removed Occultists
- Removed Wraithbinders
- Added Imperial Mariners
- Added Imperial Navigators
- Added Swampfiends
- Added Lightning Wraiths
- Replaced Necromancer’s Crows with Drowned Ravens
Chapter 5
- Updated Giant Scorpions
- Added Crimson Scorpions
- Added Sand Scorpions
- Removed Blood Scorpions
- Removed Jewelled Skuttlers
- Removed Jewelled Spitters
- Removed Sapphirals
- Added Undead Hydras
- Updated Drowned Husks
- Updated Dune Wraiths (they no longer spawn endlessly)
- Added Blood Gorgons
- Added Mummified Nagasa
- Added Titan Leeches
- Added Leech Slayers
- Added Zerrick’s Hands
- Added Desiccated Corpses
- Added Soul Binders
- Transfusion Caskets
- Added Immortal Firebrand
- Added The Bone Furnace
- Added Venator Ealos
- Added The Stygian Warden
- Added Praetor Vul’arta
Chapter 6
- Added Imperial Deadeyes
- Added Sewer Dwellers
- Removed Blood Chimeras
- Added Bone Scavengers
- Added Bone Mimics
- Updated Rustland Stalkers
- Updated Giant Rats
- Added Rotting Hounds
Ranged enemy behavior changes
- Several ranged enemies now move more between attacking to make combat feel more dynamic
- This also makes these enemies less oppressive and robotic when fighting them
- Enemies include:
- Skalnir Mercenary
- Imperial Scouts
- Imperial Sentries
- Imperial Arbalests
- Wengari Raiders
- Solar Auxiliaries
- Osprix Lightmages
- Ascendant Embermages
- Sapphire Nagasa
Other Changes
- All enemies have 2% more health
- All enemies deal 1% more damage
- Increased enemy health and damage globally above level 60, by around 5% at level 80 and around 25% at level 100.
Visuals, Sound, & UI
Visual Updates
Enemy Visuals
- Soul Warden
- Imperial Deadeye
- Elder Pannion Husk
- Frozen Dryad
- Frost Spriggan
- Admiral Harton
- Imperial Siege Captain
- Necrotic Wisp
- Armored Phoenix
- Frost Lich Formosus’ model
- Adjusted the Void Dart ability on the Dark Seer enemy to have a slightly smaller hitbox and not pierce.
- Adjusted the Void Dart vfx to be a little smaller and a shorter trail.
- Updated the rune on the hazard in the Rustlands Arena.
- Updated the fire on the Volatile Bristlemaw enemy
- Added vfx to the Osprix Zealot’s dash attack
- Abomination Boss
- Teeming Husk
- Ancient Dragon indicator
Other Visual Updates
- When the Primalist transforms back into a human after being a Werebear, Spriggan, or Swarmblade, there is now a puff of dust to make the transition a little nicer
- Added Screen Shake to most Rogue Abilities and fixed a bug with screen shake not working for on hit effects. This should make many skills feel better.
- Updated Character Select screen
- Updated background and lighting
- Added support to spin and zoom in/out on characters
- Updates all classes in Character Select with the new rig and proportions
- Improved the the visual orbiting of orbit/spiral skills including:
- Shuriken
- Devouring Orb
- Hammer Throw
- Static Orb
- Stash visual update, including a new model, animations, and vfx
- Updated Void Yiqi Visuals
- Several ailment VFX are updated
- New Models for Primalist minion Skills
- Summon Storm Crow
- Summon Scorpion
- Summon Sabertooth
- Summon Raptor
- Updated the VFX for a large number of skills
- Fire explosion vfx that is used on explosion nodes on Smite, Forge Strike, Infernal Shade, Rive, and Enchant Weapon.
- Infernal shade’s explosion node now visually converts to blood if you take the blood conversion node
- Hail of Arrows (casting vfx, and channeled node vfx)
- Dark Quiver (casting vfx)
- Dive Bomb (area, speed, Shadow Falcons, Feather Rain, general vfx)
- Summon Skeleton (vfx)
- Disintegrate (range increased by 20%)
- Fireball (speed and duration)
- Rive (hitbox and vfx)
- Erasing Strike (vfx)
- Tempest Strike (vfx and some timings)
- Detonating Arrow (vfx)
- Acid Flask pools (small bugfix)
- Hungering Souls (ailment vfx)
- Profane Veil (vfx fix)
- Bone Prison
- Summoned Revenant (full update)
- Caltrops (vfx and position)
- Hammer Throw (hammer in hand)
- Javelin (javelin in hand)
- Lethal Mirage (lightning vfx)
- Smoke Bomb (movement nodes speed and animation)
- Aerial Assault (still a bit wip but speed and anim)
- Avalanche (non channeled node stutter step)
- Summon Skeleton Archer (vfx)
- Runic Invocation (leaping nodes speed)
- Lightning Blast (casting vfx)
- Spriggan Form (summon vines summon delay)
- Forge Strike (timing tweaks)
- Healing Hands (melee vfx)
- Marrow Shards (vfx and speed)
- Wandering Spirits (poison spit vfx)
- Anomaly (time bubble vfx)
- Wolf Howl size
- Bone Curse
Cosmetics
- Added a disclaimer that cosmetics cannot be equipped to offline characters
- Performance and visual improvements to previous MTX items
- Added several new pets: “Guppy” the Baby Chronowyrm, Phase Sphinx, Twilight Fox, Frosthorn Owl, Seer’s Orbs, Dire-Guanas, and Bees
- Added five new armor sets: Argentum Myrmidon, Crescent Sage, Crystalweave Plate, Fallen Ronin, and Temporal Guardian
- Added five new helmets: Divine Shroud, Necrotic Shroud, Moltenplume Gaze, Crystal Crown, and Dreadforged Helm
- Added several new Backslots: Voidgaze Mantle, Fire Warden’s Wings, Rime Mantle, Spring’s Bounty, Autumnal Wrap, Midsummer’s Dream, Mantle of the Prophesier, Merchant’s Mantle
- Added three new Portals: Champions Pass, Celestial Way, Firefly’s Refuge
- Added 4 new Weapons: Wyrmscale Aegis, Time Guardian Catalyst, and Divine Fist mace bundle.
- Added some Kickstarter, Alpha, and Beta Supporter Pack Rewards: Kickstarter Backer Portraits, Ancient Portal, and Otom Otom’s Blessing
UI Updates
Nearly all of the user interface in the game has been updated with better visuals, improved legibility, more information where helpful or improved information for clarity. Not all minor changes are listed
HUD
- Added an experience panel that gives detailed information about your characters current level that can be access via hovering over the XP bar on the HUD or the level display on the character information screen
- Added a level display below the experience bar on the HUD
- Bottom of screen HUD icons showing you have new passive points, skill points, unlocked specialization slots, etc. have effects for better visibility
- Reaper Form health material has been slightly adjusted
- Arena wave HUD visual update
- In-game Chat help - Improved layout and information
Localization
- Continued improvements to translations for all supported languages
- Added full translation support across all in-game text. Players may encounter UI display issues as we work to accommodate text that varies widely by language.
- Please use our in-game Support tool to help us gather feedback. These reports should be tagged as “feedback” for localization.
- Cinematic subtitles updated
- Boss voice over text is now shown in chat box
Menus
- Added a loading message to region display upon login
- Steam Required error panel has been updated with more accurate and helpful information
- Added Credits which can be found on the landing page
- Escape menu is now shown on top of many panels that it was beneath allowing access to it in more states
- Revised the wording to the Support Ticket form and fixed some typos
- Disabled gameplay zoom while the Support Ticket form is open
- Removed the support/feedback options from the Report a Bug form now that there is a separate Support form
Map & Quest Log
- Map has been redesigned to be full screen and only show the currently select quest on click for better map visibility. Graphics have been updated to better show towns, dungeons, campaign skips, and other notable locations
- Quest tracker has been updated so that you can pin and unpin tracked quests. Main quests will always be tracked. There is now an icon to the left of each quest denoting the campaign chapter where the quest is located
- Quest markers have been redesigned to feature 3d icons above NPC heads and now better reflect the following states for main and side quests: Quest Available, Quest Accepted, Quest Ready for Turn In
- Quest Tracker and mini-map on the right side of the HUD have been visually updated
- Reworked quest UI in campaign, dungeons, arena and monolith
Monolith
- Tutorial tooltips have been added to many areas to better explain Corruption, Stability, the Timeline web, Gaze of Orobyss, and more.
- Center timeline node has been made visually more prominent to aid people finding it more easily when having a timeline with many echoes unveiled
Panels
- Nearly every modal/panel in the game has been updated with new styling and the custom Last Epoch font
- Many panels have been updated with new effects to highlight actions or potential actions better, like unspent points in the passives panel, investing points in the skills panel, and the availability to transfer items in the inventory panel
- Stash panel has been updated with smooth scroll for many tabs and visual improvements
- Character sheet layout has been updated (an even more detailed character sheet is still planned for a future update)
- Game Guide articles now have buttons to link those articles directly into chat so you can more easily help your fellow travelers learn about Last Epoch!
- Blessings Panel design has been updated to reflect their tie to the Epoch artifact
- Choose a Blessing panel from stabilizing a timeline has been redesigned and tells you how to unlock the fourth and fifth blessing options
- Shader removal for inventory items for performance improvement
Social Panel and Experience
- The Social Experience has been improved
- Improved response time for party changes and friend updates
- Character portraits load faster
- Party panel not longer show you on an empty party when you invite someone
- Added do not disturb status to auto reject all party invites
- Removed unused fields from the social panel
- Added new chat messages for social actions (add friend, block, invite)
- You will no longer see party invites from blocked players
- Refer a Friend
- You can now send your invite code to a friend and they can claim you as the person who referred you to purchase Last Epoch.
- You may only claim one person as the person who referred you.
- Each time a person enters your referral code, you will receive one of three Bee-themed cosmetic pet rewards, up to a maximum of 3.
- Referral codes can be sent from the Social panel
Sprite Updates
- All class badges have been updated across the game
- All Keyboard and Mouse icons
- All quest related sprites
- Information icons and buttons
- Refresh icon
- Shade of Orobyss echo node
- Sanctuary of Eterra echo node
- Buff and debuff icon holders updated for better visual weight and clarity
- New specialization slot unlocked
- Basic attack icon
- Move-to icon
- New passive point available icon
Tooltips
- Item tooltips design has been updated and visually redesigned to show larger item art and contain better prompt information and options - especially on gamepad
- Added “Estimated” in DPS tooltips to signify that calculations displayed don’t account for many interactions and bonuses that may exist in your character’s build or situation
- Player and minion card have slightly visual updates
Tutorials
- Reduced the tutorialization in early zones
- removed move tutorial
- removed party up tutorial
- removed using skills tutorial
- movement tutorial only triggers if sitting still for 6 seconds in the spawn location
- Updated Game Guide (Accessible by pressing ‘G’)
Other
- Gamepad Main Menu wheel updated to include access to more panels and options
- Most confirm buttons can now be used by pressing “Enter”
- In towns you will now see faction affiliation displayed above characters. You may trade with other characters in-town if aligned with the Merchants Guild faction
- Disabled timer on death screen to avoid it appearing when not needed
- Loot Filter added to bottom fly out menu and game pad wheel menu
- Updated damage number visuals based on gameplay elements
- Added a short loading screen and transition effect when entering Monolith echoes
Sound
Enemies
- Increased volume on Immortal Overseer death sound
- Increased volume on Soul Cage Beam
- Increased volume of rain in the The Dreadnought’s Deck global ambience
- Profane Flesh now has Vocal sound effects for it’s main rock throwing ability
- Flame Gryphon should now play all sounds in online play, and the sounds for when they fly in, dash and sounds for the novas have all been replaced
- Increased volume on sfx and vocal sfx for skeleton enemies
- Implemented louder vocals for Stormthrower Zael
- Fixed issue where various skill sounds on Sapphire Nagasa weren’t playing in online play
- Ice Elemental Boss has new sounds for its projectile skill, summoning mirrored elemental and the death sound is more clear now
- Increased frequency of player on-kill and attack/hurt lines
- Reduced volume on poison explosion sounds that play when Poison Hounds die
- Reduced volume of hanging cages sound effect that can be heard in The Risen Lake
- Increased the fail chance on Void Scholar attack vocals
- Weathered Statues have new sound effects
- Rat enemies have new sound effects
- Increased volume on Immortal Overseer death sound
- Increased volume on Soul Cage Beam
- Added new sfx to the new Ulatri Scavenger enemy
Music
- Reduced volume of boss fight music in The Ritual Site
- Added new Music to 35 zones across most chapters including Monolith Hub, and Echo of a World
Skills
- Bone Curse and its conversions have new sfx
- Tempest Strike has all new sound effects
- Add new use sound, projectile sound and hit sound to Arrow Nova
- Implemented 2D audio parameter control for Transplant.
- Changed hit sound on Bone Splinters
- Removed projectile sound from Skeletal Mage’s Hungering Souls
- Changed Explosion sound on Ballista’s Armed Construction and Explosive Delivery nodes
- Multistrike base skills now has a new hit sound
- Replaced fire layer sfx on Volatile Zombie’s puke fire vfx
- Added hit sound to Devouring Orb for when the impact node is selected
- Changed the sound of Volcanic Orb’s small explosion
- Replaced raptor footsteps sfx
- Changed the return sound effect for Chakram
- Added 2D sound functionality to the Chakram Use Sound
Voice Acting
- Acolyte has a new voice
- Admiral Harton has a new voice
- Large number of Imperial Enemies now have spoken voice lines
- Wengari enemies have new voices
- Void Cultists all have new voices
- Drowned Husks have new vocal sound effects
Other
- Replaced old portal sound that was on monolith portal to the new town portal sound
- Given all player summons hit sound receivers that are set to “Player” so that they emit quieter hit sounds like the player
- Increased volume of rain in the The Dreadnought’s Deck global ambience
- Adjusted volume and mix for all MTX portals and pets
- Adjusted VFX and timings of many skills to align better with combat
- Audio Device is now selectable in the Sound settings panel