Last chapter performance

I already sent ticket few months ago (ticket #21255). Last patch really helped with loadings overall, no more invisible monsters and deaths right after loadings, even loading screens are now shorter (except some cases, when it takes almost minute between teleporting and actual loading screen, especially during coop play). Anyways it’s much smoother now in terms of loadings, so thank you!
I started a new char to take a better look at runemaster and finally noticed that performance in last chapter degrades slowly in each new area as i encounter more enemies. It can be okay-ish if i kill/freeze them fast enough to prevent them using too much abilities. But as soon as they manage to cast anything (some poison skills usually), my fps starts slowly to drop to about 10-15 fps permanently for this instance. Everything goes back to normal after changing area or resetting instance (by teleporting to town for example), but again, as soon as monsters here start to cast their poison abilities (which usually create something like a green puddle), fps drops again. Hope this might help you to find and fix this issue.

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