No it isn’t. The only ARPG that does this is PoE, and it’s playerbase has been complaining for years that it’s become a game of “Dodge the One-shot”. Every other ARPG I’ve played has allowed melee classes the capability of taking at least one of the big hits without dying. If you can’t stay up close for at least 80%+ of a fight with a character that’s designed for hand-to-hand combat, that’s a failure of game design.
It’s not a gear/level check, it’s a skill check. If you can stay out of his AoE’s (the big moon AoE, the eye beam & to a lesser extent his claw hits which can stun you) you’ll be fine. Gear does help with Campaign Lagon as you discovered, which is good, but if you’re skilled enough to not get hit by his telegraphed attacks, you won’t need it (and I say that as someone that repeatedly dies to the monolith Lagon despite knowing what’s happening & how to avoid it). The second phase is a bit different since it’s a pretty chaotic melee with the adds, tentacles and waves.
In that specific example, you should get 100% crit avoidance then you can’t be crit. But yes, generally the big hits that you need to avoid/kite are telegraphed.
There are a few good videos going over the Monolith bosses (& Campaign Lagon is just the Monolith Lagon with smaller numbers).
Heavy, Boardman, McFluffin (though he’s not got to Lagon yet).
IF it’s the 1st time you deal with him, then yes, you will die, alot.
You have to get decent gear in any boss fight.
I’m indifferent with one-shot mechanic as I’m used to it in PoE.
Still, a waypoint is NEEDED. That is a 2 boss fights back to back, some crashes will ruin your day. I got bugged out of the Lagoon area and have to fight the architect again 1 time.
Hi.
I think Lagoon is in a good place.
A combination of a little bit of skill/kite/awareness of what he do…
+
…roundabout 2K EHP (something like 2000 Life/Protections/Ward or
1000 Life/Protections/Ward AND 100% Glancing Blow) and your’re fine.
And to get 1000 + GB is’n that hard to get early on.
On contrast I would vote for another advanced/harder difficulty level ala “torment” on Diablo 3.
Well, considering that the balancing for the characters is nowhere near finalised, I’d say that right now it is definitely more difficult for certain chars… If this were a launched more complete game then that would be definitely unfair.
BTW. I beat him with a Void Knight melee. Basically spammed Rive and moved whenever he did his lazer & moon attacks… Once I had geared up my resists/protection more I was able to take his one-shot attacks without much trouble.
Bit harsh saying its a failure of game design… .its not finished and the devs have admitted they have much more tweaking to do.
I do not agree with not learning boss mechanics or not having bosses that have one-shot capabilities - its a great part of ARPGs for me - bosses should be a challenge and yes, its frustrating to get one shot just as you have gotten him down to 20% health but this just makes me go do some farming, gear up maybe respec a point of two of the build and try again…
BTW, for Lagon I played Void Knight melee and was able to easily do Lagon when i had improved my gear setup - I just spammed Rive, moved when he did his lazer thing and spammed Rive again… He hit me once or twice with his big guns when I was not concentrating but it was not a problem. He definitely kicked my arse first time around, but I attribute that to me getting through the content pretty quickly and not having the right gear (and maybe level) by the time I faced him.
Just out of interest, the monolith bosses in the special Quest Echos, have the same issue… I one shot all mobs and most rares and then the first time I experience a new echo boss I get my arse handed to me until I figure out its mechanic and what gear I need… Then its plain sailing…
Agreed. BTW the Monolith Quest Echo bosses are also a challenge… Quite a few of them require some effort - just like Lagon.
and… Glancing blow is probably gonna get nerfed… Lol… its a really good stat at high levels…
It’s explicitly supposed to be a gear tax, if they reduced it’s effectiveness people would be less likely to use it. And the game is balanced around people having it.
I killed Lagon for the first time with my own build yesterday and the boss isn’t really challenging. It was a blind run for me and I had absolutely no clue what he can throw at me, but still it was nothing like e.g. Kitava fight where you are guaranteed to die on your first especially when you are still new to the game and you have a trash build.
Then I did 11 echoes straight and killed Abomination on my first try…
I’m not writing this to brag but rather to show that you must be doing something wrong if you struggle to kill him this hard.
Personally, I only have issues with the arena section of the battle. Lagon himself was easy to deal with as the only thing that isn’t telegraphed waaaaaaay in advance is the claw strike, which never does enough to kill me, and by the time the stun is over he’s still winding up for the next attack making it fairly easy to dodge.
The problem with the arena is it’s kind of a bullet hell right now. There’s so many attacks flying every which way and so many adds coming in to attack you that getting a chance to attack the tentacles is a nightmare unless you’re a summoner, and even then the huge number of different damage sources tends to shred through minions quite quickly.
If the arena can be toned down a bit, that would make the fight a lot more fair to those of us who don’t have reflexes like a lightning infused cat.
Most of those attacks in the arena phase do shit for damage. I think of that phase more of a gear check then anything else. just dont get hit by every single wave and have remotely decent gear (which is especially easy now that T5 can drop in campaign)
Well, yes and no. Really depends on the type of build you’re using. Ranged, Melee, Pets? I’ve leveled a character of each mastery and fought Lagon on each mastery. I’ve never died on a ranged character, or any character with teleport or Transplant. There are several threads about the Lagon fight and noting that there are actually mechanical issues within the game on that fight, ESPECIALLY for melee characters. Weird anomalies that happen with Lagon’s hit box.
And weirdly enough, I have never died to Kitava. I know others talk about that being a tough fight, and it is, but it has always seemed challenging but not buggy so I feel learning the fight is achievable. Lagon isn’t…yet.
Funny thing is, I’ve not had much problem with mage or sentinel melee, as they both have decent “range” to some of their melee attacks. Only one that I’ve struggled somewhat with is the primalist. There’s only so much range that the AoE for swipe can be increased to
This is why that was possible and avoided the issue that a full on melee character runs into. There seems to be this little “lip”, of sorts, between Lagon and the floor. When you move up to him, and therefore into this lip, you get stuck and you can’t Dodge or back out. And often the character stops responding, skills “seem” to stop working for several seconds. This doesn’t happen on any other fight within the game.
Huh, interesting, I didn’t encounter this problem. Bug maybe?
There have been previous posts with the Lagon encounter having issues for minions & certain skills like Lunge, Shield Rush & Warpath. It’s certainly not perfect & could do with a couple of “passes” by the devs to smooth out the issues.
Lagon is fine and both gear checks and skill checks are fine as well…
except for one thing that kind of invalidates all that. His hit box is messed up in a big way. It’s perfectly fine that you’re expected to dodge stuff on the ground but when, without any kind of visual indicator, the ground on which you can move isn’t really the ground on which you can move. Well, that’s pretty stupid.
Yeah, bugs will always **** even the best fights.
Roger that - a waypoint at Lagon is DEFINITLY needed and helpful! Beating the architect took me an hour - just to find out, that with my actual gear i do have not the slightest chance to beat Lagon…
My Beastmaster can’t make it through the arena phase. Splashes and lightning everywhere, can’t spam potions fast enough.