He had a lot to say
He had a lot of nothing to say, we’ll miss him
We’ll miss him
He had a lot to say
He had a lot of nothing to say, we’ll miss him
We’ll miss him
We’re gonna miss him
We’re gonna miss him
So long
We wish you well
You told us how you weren’t afraid to die
Well, so long
Don’t cry
Or feel too down
Not all martyrs see divinity
But at least you tried.
If you were able to literally play anything you want, then there would be no difficulty.
There is a difference between creating a game that allows to focus on any damage dealing skill to build a character that can handle most of end game content, and creating a game that can be finished with any equipment / stats / skills.
Maybe you can share your skills trees, passive trees and items so you can receive some suggestions on how to improve you character.
Mate. First of all - arpg games are all about grind. Second - every arpg forces you to play strong builds, or you will face a wall at some moment. Third - if you play ranged class Lagon is easiest boss of the game - just stay in the safespot on the stairs where nothing except moon aoe can hit you. If you play a melee class - well, you have to lvlup and get better gear or ask chat to help you
step 1 get some res , step 2 dodge the beam by going back to the stairs, step 3 dodge the white circle on the floor, step 4 is fall asleep cus the boss has to much hp and die, step 5 try the boss again and step 6 collect loot. dont quit over a hard boss
Against Lagon ye need resistances to lightning and cold, an avoiding of stun. In thy case, thou also needest a ward, armor/+damage reduction from critical hits or evasion/dodge + ward and an avoiding of crit. As for damage, the easiest way are minions through DoT damage. Change the keyboard: force moving to W instead of spam LMB and an ability to E instead of W. Very convenient, especially since the order keys for minions and the dungeon mechanics are near W.