Lack of Challenge Is Killing My Interest in the Game

It’s designed so you can make it as challenging as you want. You are picking meta builds and only lvl 71… Of course it’s easy. Push corruption and take on uber abby. If that takes too long for you, try the cursed veterans boots and hardcore.

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Coming from other ARPGs, people who ask for a challenge usually don’t want to do it alone, they’d rather force a difficulty change on everyone. Misery loves company and all that.

Show these guys them boots from the first area… let’em have that desired difficulty

agreed

It is not a lack of challenge, it is a lack of balance. I have two characters: a Poison Flask Falconer and a Phys/Bleed Warlock, both level 72.

When I play the Falconer, I get constantly one-shotted by rare monsters and bosses. I have around 1000 HP and good gear with 20% armor, but it’s not enough to survive even a level 65 bird boss. You can evade the first and second AoE waves, but you’ll eventually get hit by the third or fourth, and you’re dead. You need perfect timing for all evades to stay alive. This brings us to the issue: the Rogue has around 35% evasion with all defensive nodes. I could probably raise it to 40%, but it’s pointless - whether you have 20% or 40% evasion, you’ll still get hit at least 5 out of 10 times, and you can’t evade everything.

The Warlock is a different story. It has some armor (around 35%) and more HP (about 1200), plus significant HP leech. On a paper, this should work, but without a shield, it still gets one-shotted occasionally by level 75+ bosses and rares. Not as often as the Falconer, but it happens. When you die, your progression is reset, and you have to spend time building it up again.

Game mechanics heavily favor armor/block-stacking builds like Sentinel or energy shield-stacking builds. An armor/block Sentinel can literally facetank everything, stand in AoE, and ignore swarms of monsters or boss hits. For them, the game is genuinely unchallenging and easy.

When you stack energy shield, you get an additional buffer of effective HP that allows you to survive occasional hits. Moreover, energy shield can easily be raised to insane amounts, surpassing your HP at level 60+. However, if you rely on evasion or pure armor/HP (without block), you’re in trouble. At level 75+, the game isn’t just challenging for these builds, it is practically impossible.

People tend to take faceroll meta builds and than say, that there is no challenge. It is funny.

Not Agreed it is a Hack and Slash Game so it should be “Easy” till a point.

No, no it’s realy not. 1k hp is low for monos & 20% armour is tiny. Builds that rely on RNG for a defence (dodge/block) will always find that that defence fails at some point & you get one shot, you’ve also not got much dodge chance… Unless you’re going with blind, you’ve only got 20% crit avoidance/no crit reduction so you’ll be crit. Given you’re doing an ailment build, you’ve got virtually no sustain (leech/regen/hp on hit) as the leech on hit on your relic will only affect the hits not the DoTs & the leech from Smoke Bomb will only affect the throwing hits, not DoTs which is likely where most of your damage is coming from.

https://www.lastepochtools.com/profile/schnapss/character/Ariel

You may wish to build your characters a bit less glass cannon.

Yes, glass cannon builds don’t do too well in LE, you need to change your mindset.

Apart from DoTs.

Warlocks can have it easy as well, just not if they’re build glass cannon like you have.

What a strange comment. So we have to grind 500 corruption and the rest of the game has to be really easy? Hard disagree, bosses in this game feel like rares in this patch and the amount of insane exalted items during campaign i got was just unfun, getting handed over BIS gear in the campaign. Its just not fun for me no challenge early on in the campaign aswell as monoliths. You basicly saying, get to corruption 500 and than it gets fun and hard. No thanks, i prefer challenges in between aswell from the get go.

I followed no guide and made sub optimal choices and flew through every boss and content. This patch is way to easy and because of it not really fun imo aswell. I do like the new woven system but it barely matters to me when the game is this easy.

That would be because Pally is the new revamped class and is overtuned at the moment. They have great defenses with little effort.
If you try other classes, you will have a different experience.

It is a bad game design when two options (armor and evasion) are available, but only one works reliably. If evasion is introduced, all game mechanics should be adjusted to support it. For example, a character’s base evasion (from passive skills, without additional gear) should be at least 50%. An additional 25–35% should come from gear, buffs, and other sources. The remaining 5–10% of unavoidable damage should be mitigated by defensive skills. There should not be one shot damage if you have common gear, exceptionally on bosses when they drop a row of AoE attacks on you and every one of them can insta kill you. The current design is bad. Classes lacking vitality or HP passives should never die from a single hit. Additionally, RNG-based stats are poorly implemented and contribute to the overall bad design.

DoT (damage over time) effects are ineffective because every build has access to leech or healing. Any damage that doesn’t kill in one hit is currently irrelevant. This highlights another game design flaw - all classes have such high sustain that removing one-shot mechanics would make most builds almost unkillable. We see exactly this case with sentinel, because it cannot be instantly killed and has a crazy sustain. Of course people complain that there is no challenge when they can faceroll everything till 500+ corruption using one button. And this process is so exceptionally boring that they loose interest even before reaching this goal.

Im wondering what I can do to make my character tankier from a passive tree and skills perspective, apart from switching to a meta Necro/ES build. Should I change all my gear to +armor and HP and lose 50% DPS just to make its survivability on par with ES builds?

I would not call it a glass cannon. Overall survivability is high. It has very high mobility, permanent dusk shroud buff + permanent blind for enemies. 7% life leach from smoke bomb and relic can replenish all your health in 2-3 sec. It is a really fun to play.

Thats exactly the point of all these game is to easy threads.

No player should need to push to 500c+ for builds to start feeling challenged.

Even in EA this was being pointed out.

Meta build or not. The game is still to easy with the challenging parts coming far to late into the game. Ur basically max lvl by the time the challenge starts kicking in

BIS gears in the campaign? I don’t believe you. Unless your definition of bis gears is just all 4 correct affixes with total tier count of 10.

Since beta, the definition of BIS gears has always been at least 1x T7 and 3x T5 correct affixes, on the correct base. With the introduction of legendary items, some even push the definition of BIS gears to higher but I’m still keeping the old way.

Link your Uber Abberroth kill?

You are using a guide so essentially some of the greatest tools available to make the game easier, and complaining that the game is too easy when you aren’t even to the more difficult endgame content. Here go back and take the cursed boots from the intro area. There is a wall in the right side of the bear cave that’s breakable and a further breakable wall behind that. That will make the game harder. Or try playing something less optimal. You could try playing with 1 hand or flip your monitor upside-down.

Cool. Lets see some screen shots of your Aberroth kills

Not entirely, RNG-based defences aren’t uncommon, PoE has several (evasion, block, suppression, etc).

Why so high? That’d be a 50% chance to not take damage, that’d be ridiculous.

Disagree. You shouldn’t just be able to close your eyes & head in a direction & come out the other end ok, which is what you’re asking for. I personally prefer my games to require me to pay attention.

No, it’s not.

Perhaps you might wish to play an easier game, or just not go into empowered monoliths if you don’t want to be challenged. Having said that, I’m kinda in two minds about this. Currently, your HP is either full or you’re dead. If build balance were better & there were less of a gap between the best builds & average then they could reduce the amount of incoming damage & nerf sustain to make things more interesting, where you’d spend more of your time on less than full hp but not dead.

Tell me about that when you hit empowered monoliths, or higher corruption. That said, DoTs have been nerfed in 1.2.

No, because offence affixes are prefixes, defence affixes are suffixes, you wouldn’t be missing out on any DPS at all to switch to armour/hp.

It is very much a glass cannon, it has a small amount of hp, low dodge chance, decent glancing blow chance, no crit avoidance/DR (though you say you’re using blind, so fair enough, though your only blind is coming from Smoke Bomb & that has a cooldown), almost no armour, low movement speed (25% is not high), no movement skill & you’re complaining about getting killed to frequently.

Yes, but that’s only on your throwing damage, not on all damage, given you’re a DoT build, most of your damage isn’t leechable given the stats you’ve got.

Which is a very long time in an aRPG.

Good, I’m glad you’re enjoying it, truely, that’s the most important thing. You just can’t complain that it’s too squishy when you’re building it to be squishy.

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That’s great design. It’s not supposed to be challenging at all before empowered. Then there are ways to speed up progress now and get to the challenging game faster.

No one wants a slog challenging campaign and getting stuck. I actually love making Alts with Twink 3LP gear and just looking at mobs they explode in the campaign. That is fun and progressing fast into the End game.

Well, as you said, you followed a guide so essentially you skipped the part where you understand your class, optimize your gear & learn the systems.

Now, I’m not against using guides to play Last Epoch per se. Its just that LE is designed in a way that the character building, gearing, tweaking skills, passive points, farming upgrades to skills for example that lets you run additional points all gives a very satisfying character building experience as you level to 100.

I’m a casual new to ARPGs. I don’t think I can get into the game considering how mindlessly easy it is… How many hours will I have to put in before it gets challenging?

I’m level 33 and have been able to just melt everything with just spamming my first skill. So far, no reason to even pay attention to gear progression or be careful about my build (am not following any guides).

Serious question, how many hours will it generally take to get past the “tutorial”…? I believe I’ve already clocked about 10 hours and am losing interest at level 33.