Lack of Challenge Is Killing My Interest in the Game

I’m totally new to ARPGs, casual gamer. Not following any build guides and have been melting everything by holding down q.

I’ve already lost interest in the game to be honest… I’ll probably stick it out since people are saying it will get challenging, but id really like to know how many hours I should expect to mindlessly hold down Q to get to the meaty content.

That will depend on your playstyle. For an experienced player, the campaign is 2-3h long (even without skips). And normal monoliths would be about 5h, less with glyphs of envy.

If you find things are way too easy, just start speedrunning. Ignore most mobs and run past them. The further you go on the campaign the higher the area and mobs in it.

You also have the option to just go to the end of time and jump to monoliths right away (you can go back to the campaign later and speedrun it for the idols/passives). It starts with area level 58 and is bound to be a good challenge. I do this often on new characters.
Empowered monoliths is where the challenge is. It’s where you can raise your difficulty inifinitely until you can’t handle it. You choose where in the difficulty curve you want to be.

So if things are feeling boring, just start running and skipping stuff. It will both slightly increase the difficulty because of being underleveled and also massively reduce the time you need for the actual meaty stuff.

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The game start at the level 100 corruption.
Before that, like the other said, you can just speed run.

Totally agreed.
If you put more useless challenges in the campaign, the game will last longer than usual.
In my opinion, will be a waste of time. I prefer spend more time in endgame

There is a ton of room in between the current “so easy anyone can win just holding down a zero mana skill” and actually challenging. They could double the HP and damage of every non-boss prior to level 50 and the only change would be that sometimes you have to take a short break from mashing one button to press your defensive skill.

If the campaign is going to remain this easy, they should just let players fully skip by having clearing any monolith fill your passive points and idol slots. If they’re not interested in doing that, it should at least have enough resistance that you actually have to try to make a build and not just randomly press buttons.

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I think you are right OP

General consensus seem to be that the game is too easy until you get to empowered monos (excluding lagoon)

Endgame is not that easy, as pushing corruption is challenging and getting good handle of the mechanics

The problem is that taking there takes too much time and it is boring

a proposed solution:

Make the later part of the campaign and normal monos more difficult (and maybe lagoon a bit more forgiving)

Thank you! I’ll give it a chance and just run through to higher leveled areas/speedrun to monoliths