I’m totally new to ARPGs, casual gamer. Not following any build guides and have been melting everything by holding down q.
I’ve already lost interest in the game to be honest… I’ll probably stick it out since people are saying it will get challenging, but id really like to know how many hours I should expect to mindlessly hold down Q to get to the meaty content.
That will depend on your playstyle. For an experienced player, the campaign is 2-3h long (even without skips). And normal monoliths would be about 5h, less with glyphs of envy.
If you find things are way too easy, just start speedrunning. Ignore most mobs and run past them. The further you go on the campaign the higher the area and mobs in it.
You also have the option to just go to the end of time and jump to monoliths right away (you can go back to the campaign later and speedrun it for the idols/passives). It starts with area level 58 and is bound to be a good challenge. I do this often on new characters.
Empowered monoliths is where the challenge is. It’s where you can raise your difficulty inifinitely until you can’t handle it. You choose where in the difficulty curve you want to be.
So if things are feeling boring, just start running and skipping stuff. It will both slightly increase the difficulty because of being underleveled and also massively reduce the time you need for the actual meaty stuff.
Totally agreed.
If you put more useless challenges in the campaign, the game will last longer than usual.
In my opinion, will be a waste of time. I prefer spend more time in endgame
There is a ton of room in between the current “so easy anyone can win just holding down a zero mana skill” and actually challenging. They could double the HP and damage of every non-boss prior to level 50 and the only change would be that sometimes you have to take a short break from mashing one button to press your defensive skill.
If the campaign is going to remain this easy, they should just let players fully skip by having clearing any monolith fill your passive points and idol slots. If they’re not interested in doing that, it should at least have enough resistance that you actually have to try to make a build and not just randomly press buttons.
Game is way to easy for way too long, you can play several full evenings, more or less never seeing your health bar drop below 90%.
It starts out alright, at some point in empowered monos its fine but you need to cut down the transportation in between quite a lot. you could tweak the difficulty curve but it’d be better to just cut out half the transportation stuff in between.
Regular monos should probably feel closer to where empowered monos are at (relative to your level of course) when you start there at lvl 60 ish.
LE has many, many good things going for it, but this is one aspect that just… makes me hesitate to play the next league, as OP’s title says, the lack of challenge…
Not the point. I explained in this post exactly why we are seeing a ton of these game is to easy threads.
Stop hand waving away the issue. With saying stuff like this.
U doing this doesnt addrss the actual problem. Which judd from a reply on a reddit post about this said hes notivide the team about these post. They are looking into it.
Theres a reason we are seeing alot of these types of post in season 2 we saw them in season one as well. Not so much in season 0. Iv explained why that is
I think part of the issue is it’s far too easy to over level your character through the campaign. Especially if you go round killing everything. Some tweaks to xp gain would probably improve things.
Keep it as it is the more under levelled you are, this keeps the speed runners happy. Then reduce it a bit the nearer you get to the same level and drastically cut xp if you are over levelled. This should improve things for those who want more of a challenge.
As others have mentioned, a difficulty choice at the start would probably help as well.
I just blast through it so I personally don’t mind it how it is but this seems like a step towards keeping everyone happy.
Did you try using the Cursed Veteran boots ? They should provide the challenge you are looking for. I tried them and it make the campaign far better when I have to replay it with a twink.
Personally I found the journey so far to be a mix of being overpowered in the campaign and early monoliths, to a difficulty spike in later monoliths which I then geared and overcame and now just starting in empowered monoliths and finding a spike again. But all through this I found the game to be great fun. It was challenging enough at points to keep me interested and focussed on trying to gear and improve to overcome the difficulty spikes.
If you want a game of questionable fun and painful difficulty, I do beleive there is one in early access at the moment
I meant the difficulty. Sure endgame ward was too strong and there have always been differences between the classes. And there always will be, that will never be balanced perfectly and I don’t expect the difficulty to be balanced perfectly either. Just saying that previously the difficulty in the campaign was pretty good. So it makes sense that when you keep adding opponents (and thus loot) to that, sometimes extremely strong items, the difficulty will get too easy.
I got to corruption 1000 as a first time LE player before getting bored. It may have taken some time but at no point did I find scaling my difficulty up challenging.
im not going to stop saying what i think… Players complaining want the game to be hard enough that they have to play the most meta things to do well. I think thats bad and i dont want to see half or more of the skills in the game become useless because some players felt it was too easy when they metagamed the difficulty away.