It gives you a 45% chance per hit (reduced by Warpath’s 40% less chance to apply ailments so 27% chance on hit) to apply Time Rot for 4s. Time Rot is a void DoT.
Just don’t fret too much when you die, take the deaths as opportunities to learn the mechanics.
I’d probably go with the nodes taken, but feel free to try other things out. More shields gives more heals as well as more durability from ranged hits 'cause the damage is spread out over more minions (shields).
Probably not. Time Rot used to be a good defensive ailment since it reduced the target’s attack & cast speed and stacked with chill. Also there’s a node in Warpath (that the OP doesn’t take) that increases the hit damage per stack of Time Rot on the target.
Hmm, I might try dropping those nodes and report back on how it feels with something different Perhaps some extra armor shred, or more duration on the debuff