In regards to P2 the tidal wave room. This was poorly implemented and has been nothing but a frustration regardless of spec. Either adjust the frequency of the waves and give us some heads up to dodge out of the way. We are given no time and regardless of resists, have to eat them even with traversals and high ehp. No matter how you slice it, P2 is a massive joke and a slap in the face. Nothing in the game prepares you for this crapfest that gets thrown at you, is not a skill or character design fight, its just there to piss you off and give us an RNG wall.
If i was a new player that would immediately turn me off to even playing further. Everything else is fine with the game but that p2 design can just diaf.
I started LE about a month ago and so far have defeated Lagon within 5 attempts on each character apart from Bestmaster. It was the hardest using Paladin. Summoner was a cakewalk and Archer took a bit of playing around and a few deaths, but at no point would i describe it as BS difficulty. It just feels like a ā¦boss fight. Yeah youāll die, and you may need to adjust the gear and even respect some skills, but i just donāt see how Lagon is that bad.
Sorry but i just donāt get what the problem is. The key is to just move around a lot in phase 2.
I said P2 is RNG dependant, meaning some encounters you will be fine, other attempts and theres nothing you can do but eat multiple waves without warning. Ive had runs where it was just fine, others where Its been a hard wall for 30 minutes and i just alt+f4 out of frustration.
It shouldnt be this absurd; it shouldbe a consistent fight every time. And yes I am moving around nonstop in P2 but thanks.
the phase one got me by surprise and killed my first hardcore char that got there. but p2 seemed fine to me tbh. i did have decent movement speed though.
the video i checked also had waves for p3 but my p3 didnt have any.
It is a skill based fight. Waves always go the same direction (campaign they rotate one way, monoās the opposite). Trick is to travel behind them - in the direction theyāre going.
Modern gamers really arenāt made of the same stuff. I went into that fight terrified because I had heard nothing but how horrific it was. Killed it the second try and the first try only died because I didnāt know about the big eye beam and my move ability was on cooldown. The waves were one of the easiest parts, I donāt see how they could wall you unless you arenāt looking at your screen and just mashing buttons. Please tell me this isnāt a normal struggle for most players.
Each time I have watched someone fail on lagon it was obvious why that happened.
People go in with low defenses. They dont move much or use movement abilities. Low health.
Yet, thats the way most people play. I have also watched most people not upgrade their stuff. They will buff offense and ignore defense, because mobs die if you have high damage.
Lagon is the test where its tested whether have properly built character. Most people just donāt play that way.
Should it be changed so that it matches the way people play or keep it as a hard point to show them they might try some other way of playing? I wont answer that. Devs will eventually.
If I had to bet, I would assume they will keep it as it is.
Its not how u say. In phase one is simple mechanic for casters more simple by standing in left corner at stairsā¦for melee is about do same thing over and over again and avoid get hits.
Second phase its much easier.
Try to think about second phase like about dice with 5 on it.
Every point on that dice is one tentacle wich u need destroy.
In same time trough that middle point of 5 on dice goes from every each other points waves. Wich will look like star it you will line it up with arrows directing to middle. ( A five-pointed star in which an imaginary line, the axis, intersects all the vertices in the centre.
Thus, if I stand outside these imaginary axes I will never get dmg.) You just need stay between those ways to midle. Kill all those 5 tentacles and phase 1 will repeat
Died on first try. Died on second try.
Fixed my horrible cold and lightning res and got him on third try without much hassle.
I felt like that fight with the waves was very similar to the Brine King fight, but way more telegraphed. Itās definitely fair and doable, just try on!
The mentioned waves have never got me, I just ignore them and tank them (warlock). The only things that one shot me are the moon beams, and those have huge tells. I do die a couple of times but again never from the waves.
The first few times I kept getting my butt handed to me only to hear the beastie say āYou bore me.ā haha. After researching the boss mechanics and updating my gear and my resists, I came at him again. I came much closer to success, but then I got greedy and focused too much on my attack and not enough on his. Not to be defeated, I charged in again with a bit more caution and succeeded! It felt real good.
So my advice to anyone still having a hard time with this fight is do not give up! Re-think your strategy (lots of resources out there), assess your gear and resists, make sure you have decent mobility, and you will succeed.
First time Iāve heard anyone complain about the Phase 2 room. You know, the EASY bit of the Lagon fight.
I havenāt died to Lagon with any build since 2021 (when I learned how to fight him properly). And I am pretty sure I have never, ever died on Phase 2.
Soā¦
l2p <---- Iāve never said that to anyone till now
The waves spawn in a counter-clockwise pattern. If you move at the outer edge of the arena in the right speed you never ever have to dodge a single wave.