So I’ve been playing a new Multishot Marksman to experience the 0.8.1 patch. Played character to level 85 and have done all the basic monoliths and unlocked the empowered version. Just want to share my impression of this patch.
Playing the Marksman (Rogue) from 1 – 85 feels really smooth. Aside from a bump when I reach Lagon’s Isle (I seemed to always feel a difficulty spike when first reaching here in many of my builds), my Multishot Marksman never really struggled with content. I was mostly using @Peddles Multishot Marksman for this so kudos to him for the build (link: Shotgun Multishot Rogue - Written guide with gameplay | 60-80k crits (up to 100k with better gear))
My other impression playing through the rogue from 1 – 85 was also that the whole experience felt like an extremely well-curated SSF journey. I made T8-12 items to power through most of the early game. I got decent bases to craft/upgrade in a well-paced manner as I ran through the monolith, eventually crafting to T14 – T18 gears as I reached the empowering timelines*. My BiS uniques (Drelkor’s Compass, Xithara’s Conundrum) both dropped for me right when I was at a good place to use them (around high 60 – 70 I think). The gearing curve is similar to my experiences in earlier patches playing Shield Throw Pally and Meteor Sorc.
I also quite enjoy the new monolith bosses additions. They are certainly mechanically interesting (particularly the Heorot fight). I find they all generally on the easier side though (have not tried the empowered version) – going blind on them and I mostly could clear them on the first attempt (Heorot took me two attempts). At this point, I’m not sure whether I should think LE’s boss fights are better scaffolded than POE’s, or that the former is still less mechanically challenging and undertuned compared to the latter.
The empowered monolith timelines also feel like they’re pitched at the right difficulty level. With T14 – T18 gears, they don’t feel completely unfair, but I do need to pay quite abit of attention or I would quite easily fail the echo.
I know all these probably sound like the solo/offline ARPG fan dream come true. In fact, if I were such a fan, I would probably be quite happy to have LE be considered released as of this patch. On the other hand, for online ARPG fanatic like myself who really enjoy the trading and MP aspects of such games, I really wonder – why would anyone need to trade in this game? And how would it affect the gear acquisition curve when implemented? How would MP find its place in such a well-structured solo adventure? I can’t wait to see patch 0.9.
*As a side note on crafting and gears, one of the changes that jumped at me was the whole prefix = offense, suffix = defence change. Philosophically, I am not sure I like such a clear distinction. From the point of view of my marksman run through, the main issue is that on quite a few gear slots I simply don’t have enough interesting affixes to choose from. E.g. for boots, prefix = movespeed and dex, gloves = crit chance and dex. For helm and chest, there are quite alot of different skills prefixes but it seems we’re likely always to go for our main skill affix?
TL,DR feedback for the devs - great content and pitching for the SSF experience as of 0.8.1. Now go ace the MP gameplay