3LP item you want… easy
Yes, because bartering has been the answer to all trade-related problems for the past 6,000 years since we invented currency.
Oh.
Wait…
That also raises the question of, what if you don’t have any 3lp uniques he wants? If only there were a mutually acceptable currency you could use…
See, here is the problem. EGH already told you the answer to this question, but you are so upset about not being able to openly trade, you missed it.
The answer is neither. I know, you feel it has to be one or the other. But they said it will be neither. You can solo or group, and the drop rates will be as close to the same as they can possibly make them. Meaning, the only advantage grouping has will be the advantage of in-group Gifting if an item someone wants happens to drop. Notice the word “Gifting”. You cannot “Trade” inside of an instance. It isn’t really possible unless by sheer coincidence, 2 people get items from that specific instance that the other wants, and you two-way gift. Meaning, grouping only benefits you if you do it with friends who are willing to gift you items you’re after.
Ah yes, my bad mate, sorry. How i missed solo and 4 man group has the same chance of something happening, i don’t know?
You do realize the drop rates have to balance around something, right? If it will balance around group play, then the ssf guys would “suffer”. If it is balanced around ssf guys, the groups play would be dropping items left and right.
Just answer me this, which is more likely? You alone finding an item, or you+3 player group finding an item. There is no “as close” to each other. Simple math would argue.
With gifting, grouping doesn’t benefit you, you just would be at mercy of the other members.
because first, they need to tell you that an item you want dropped. Second, they need to be willing to give it to you.
You probably weren’t expecting it, to be fair. PoE has mf based on numbers of players present though I don’t think D3 does (not sure, it’s been a while).
What I take from the devs comments is that its balanced around SSF and since all loot is instanced you need to be communicating with the other people if your party to get any benefit from their drops. Hence “neither” (though I disagree on semantics).
there is no “neither” lol, cmon now, it is balanced around 1 individual than. I hope they find the sweet spot.
I know i’m gonna sound elitist but to be honest i really want some aspirational content which would validate the farming and whatnot.
Supply and demand… if player A son’r have what player B wants… unlucky. Same gos for ammount of whatever currency so what? ^^
I was watching this video, and it reminded me of this thread:
This is the path which a POE style trade system goes down. It has become such an unweildlly beast at this point that you are better off having a computer make the calculations necessary to find the items on the trade site. You spend the majority of your time outside the game using third party tools because its unreasonable to do it in game. If this is your idea of fun, then stick with POE. I want to have an Action Role-Playing Game not an Item Management Simulation.
I have not had the chance to read through most of the replies in this topic, but I have to tell you, I think getting rid of the Bazaar is a huge mistake.
Clearly, you are afraid of LE economy turning into PoE where the entire game revolves around it. The problem is that you are trying to anticipate a problem that would not even exist in the first place unless you artificially create it.
The reason PoE revolves around its economy is that its economy is centralized around orbs. Every item is bought, sold, or converted to its equivalent in orbs. It is a master currency if you will. Last Epoch does not have such master currency(unless you introduce one). Your solution to preventing the game from becoming economy-centric is to remove the economy altogether. I am no expert, but I can tell you now that without some sort of global trade option the game will simply feel empty.
The only currency that might come close to being a problem is gold, but gold would not behave the same way as orbs do in PoE. The reason orbs are valuable in PoE is that they are not readily available. In LE, gold is very accessible(farmable) and at the very high levels of dungeons, it can be in high demand when target farming exalted items.
End-game items in LE are also different. I would argue that the “cream of the crop” endgame items for builds are somewhere in the realm of 1:1,000,000 drop chance(especially when you include exalted affixes)… The problem of possibly buying your way to the end game could easily be eliminated with basic trade curation. For example, you can choose not to allow the trade of items with exalted affixes or limit sales to items with affixes below T19 or T20. This would allow players to possibly buy gear somewhat close to endgame ready, but not to buy BiS pieces. On the opposite side of the argument, some builds require some extremely specific pieces that might be impossible to find on your own(at least within a league’s worth of time), that is where trading becomes great. Even at the T19-20 level, it would feel great to quickly check the Bazaar and find the exact item you may have been grinding for the last week or two. Even then, it will not be the best possible because you can continue grinding for it’s exalted version. Even legendary sales could be fixed rather easily. Let people sell basic versions, but not sell any with legendary potential. That way those remain to be ground for, rather than bought.
Aesthetically, LE appears to be quite limited in places where you would actually be able to interact with other people(especially without a trading area like a Bazaar). A great opportunity for a such place would be a zone-sized trading area(Bazaar) where there can be different vendors for different pieces of armor and things of that sort. A place where you could see a few hundred people rather than only your party. Just because the game is an ARPG does not mean that it has to be limited to solo-party content. Sometimes a little bit of social contact can make the game seem even bigger than it already is.
Anyway, just my two cents. I think losing the Bazaar removed the little social contact that players may have had outside of their parties.
PS: On a late note addition. I don’t really know if EHG plans to implement any kind of clan/company/alliance kind of groups, but that could also be an option:
- Allow players to create clans.
- Allow items to be traded between clan members if said items drop while two clan members were in the same clan at the time of the drop(tracking this information could be done with like 5 lines of code).
This way you still have limited trading, but you eliminate both the global trade and the requirement of people to be in a party at the same time. From there, just carefully limit the size of clans(maybe 50 characters?).
Please explain to the class how you get a Tabula Rasa in POE without playing the game. In every league I’ve played in, they generally start around 25c, early on… bottoming out at around 10c by mid/late league. So, is there some way I can start a new league, with 25c? I haven’t figured that part out yet, so I guess I’m doing something wrong.
Not what he said.
He said that it’s way easier to just buy the thing you want than play the game to find it, hence trying to find the item by playing the game is a waste of time.
There are a number of sites that allow you to get gear (in-game) for real money. So I don’t have to play the game, I can just buy it from someone that has.
I think this is a fantastic idea! Or something close to it… One of my favorite parts of PoE is finding something I think one of my guildies might need and leaving it for them. I understand this isn’t the primary way it’s intended for people to get items, but it’s something really important for more casual players and to foster some sense of community and camraderie.
Someone else mentioned it early I think in this discussion - without some sort of larger multiplayer economy, it feels like the game could have just forgone the entire server structure completely and just did a simpler localized MP scheme like Grim Dawn. I mean, really what’s the point now of the larger server scheme? We already had universal group chat. There’s no form of party matchmaking (yet). The Ladder/season system really only affects maybe 5% of the playerbase?
I can answer, easily. Runes of creation, glyphs of despair, (at this extent really rare class specific shard too?) hell lets make arena keys stop at intervals so I can trade wave 2000 keys to pushers to save them time. Just because a “currency” isn’t fleshed out yet doesn’t mean the game doesn’t have good trade supporting systems.
The moment a currency is established bots will farm the hell out of it. The game does not exist in a bubble.
You know what I mean though, they aren’t taking the PoE approach of balancing for easy trade and #### ssf/non-traders.
Yeah, absolutely.
Because its a lot easier to get an amount of currency than a specific other item. And if the other person wants 100 Smurfberries but you only have 95 odds are, that’s OK (it’s called bargaining).
Huh? You realize without trade, there are going to be bots too right. (I don’t want you to panic… there are bots in the game right now). What is even your point? You will be competing against players on the leaderboards with 20 accounts botting bis gear, you going to keep up? Its up to the LE team to keep our playing environment as clean as they can, no one expects it to be squeaky clean, ARPGs are the #1 botted genre in the industry.
For someone who’s pushing so much for free trade you seem completely oblivious at the difference it makes to have a bot for personal farming compared to have a bot for trading.
One affects only one’s personal game, the other affects everybody else’s game.
First of all, I’m not pushing for “free” trade, if you’ve read what I’ve said you would realize I want a limited trade system. Someone botting to be #1 on every leaderboard isn’t affecting others chances of obtaining #1? I fail to see the dots you are trying to connect. If you think trade is some big bad menace… don’t trade? If I trade for an item does that somehow make you not want to keep playing the game solo and/or with friends?
Also since you seem to be the oblivious one here, the guy botting 20 accounts, lets say RMTs his accounts away, now all of a sudden you have 20 people seemingly out of no where with big bad best in slot gear, carrying you through corruption 2000s, that going to affect other people?
sidebar IIRC SSF leagues in poe have the exact same drop rates as normal leagues.
I think desrocchi is trying to say that free trade affects players because the game will be balanced around trading. Meaning the game will be more difficult and drops will suck so you kind of have to engage in trading, even if you don’t want to.
Also what you say makes sense of course. You are affected by bots even if there is no trade. As long as there are any ranking system, doesn’t matter if with rewards or without, you’re affected by bots and most likely unable to keep up with them and get a top spot in the leaderboards. So in that sense you are of course affected by bots. Maybe even to the extend that now that content will be balanced around the skill of bots and not humans.
So yeah, you’re both right you’re just kind of talking past each other.