Item Gifting Development Update from our Principal Game Designer

No, they clearly said you both need to be in the same zone when the item dropped.

I believe it had a side of rmt with its unrestricted trading. So yes, if you wanted to start a new character and just buy your gear for real money (or get scammed), you could. D3’s AH was added because Blizz wanted to prevent scamming (and take a cut of the RMT/D2jsp/whatever trade).

What, you mean their fellow developers? You seem to think that there’s some cabal of diabolical neckbeards that are working behind the scenes to prevent the stout-hearted developers from adding unrestricted trade when the only internal/private discussions are those the devs have with themselves.

Sadly there isn’t. You can’t have unrestricted trade and the current nice drop rates. Nor do the devs want to split the community up into too many different sections (sc/hc, trade/non-trade, solo/normal, masochist/normal).

Yeah, it’s a very polarising topic and both sides are A. convinced that theirs is the best way, B. that the other side would kill the game.

No, as the developers, they need to stay true to the game that they want to make rather than accede to the, oft contradictory, demands of the community. If they did implement every single thing we asked for the game would be a ####ing mess. That feels like a very odd statement to come from a developer.

I want to have access to the dev console so I can create a character with max rolled legendaries with 4x t7 affixes then be able to get into @Heavy’s instance, flag it for pvp against his wishes and gang him while he’s not expecting it. What do you mean that’s not reasonable? “Please abstain from deciding for me what’s good for me”.

are we talking about the longevity of the game or the longevity of the character?

I doubt you played PoE with only 1 character and then quit never going back.

The driving force is having a content, really. If all i can do in your game is to get gear then that will be the stoping point. If there are more then that no matter how good am i geared, i’ll try to reach that goal.

There are many games that have open trade that is still played to this day. If trade killing a game would be true, we wouldn’t talking about other games.

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GoDot.
Assemble the game of your choice and do whatever you want in it.
And for you, it’s absolutely free.
Being a god in your own game is a valid desire - and you have necessary tools.
You don’t have my consent for this military grade demagogy anyway.
Upd. A small clarification.
We didn’t paid for game which offers access to dev tools for each Tom, Bob and Dick, obviously.
But since our little troublemaker here is persuaded that he did qualified for dev tools - I’m just lending a helping hand to him, pointing him at direction where he can get what he needs way earlier than March 2023.

Ask yourself three questions.

  1. This announcement happened. Why?
  2. This announcement is open for commenting. Why?

Why?
Then, MAYBE we’ll talk.

Thank you, this was the most valuable info in this thread. Best of luck to everyone going forward, hope you get a game you end up enjoying playing.

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Very simply it is their intellectually property not yours! Your choice is to buy and play it as offered or not. Yes you can provide feedback that they will consider, and indeed they have been very good at that. But after they consider it please remember that it is still their IP, not yours!

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So are you saying that if the devs promise feature A we should not trust them to implement feature A? Does that mean all dev posts should be treated as pure marketing and not substance?

They are well within their rights to change whatever they like about this game. Just like I am well within my rights to form a new opinion of the game when things change and am also well within my rights to say so and ask for clarification because this post has no concrete information about any actual testing that occured.

They say over and over that “if you can think of a trade idea we 99% chance considered it” well, let’s get into specifics. Go down the list of things you considered and give the actual reasons that they were decided against. I strongly disagree that there is no kind of compromise to be had between the 2 conflicting ideas here and if I am wrong I’m going to need some actual information.

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Always! Look at game development in the last two decades and add all the broken promises and lies up. You’ll stop doing it after the first several thousand.

At least EHG is offering a refund but the main question is: How long will the refund period be and Am I able to refund the game after hundrets or thousands of hours? It’s nice to have developers who at least offer something like this and this should be the industries standart and not “play half the tutorail that is great and you can’t refund when you find out the rest of the game isn’t even close to beiing wip”.

The main question I have is: Is EHG open to change the gifting system or is this what we get? If it stays this way are they truthfull to the refund possibility or not and untill when?

Mind to share your past dev projects? Just write me a DM I’m very intrested.

I think you should re-read the OP. Plenty of information and reasoning was provided. Cliff notes: It is better to provide powerful target farming methods in the game for item specific builds. They do not want an out of control “economy” and all current iterations and ideas that they had been working on fell short of that goal. Gifting limited to the specific games instance and some item type limitation is the happy medium they have come up with

This statement is quite clear. The loot will be there, go smash some monsters and claim it. No, certain streamers will not be able to get pooled resources from subscribers, obtain the best items as soon as they drop in a season by purchasing, and then race to the top. To be honest even for a semi-casual like me this game is very easy to get gear for a character. If anything I would hope they balance the drops a little to make it just a bit easier to get certain affix combinations.

Erm… 100% we will have people that go farming in groups and shove their items to one player - maybe a streamer, maybe somebody that paid them for doing so (RMT, you know?).

Don’t be so naive and think that they solved everything with that decision.

The ladder will be dominated by people that have support by others that farm the endgame with them. These people will have 4x the chances of a solo player to get specific items and with all the group synergies they will be way faster with leveling and farming.

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I want to know where this idea comes from that anyone who wants trade, is saying it must be open trade?

Diablo 4 have released info on there trade system and it isn’t open trade, and then it’s not the garbage gifta system like in D3 & LE, it’s somewhere in between, why cant EHG do something in the middle,? like D4 seem to have done? If its to hard for you and you cant do it, that’s fine, be open about it, but as @XLVI_carpo said this gifta system isnt going to stop RMT, not in the slightest.

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Exactly.
While I agree with ExsiliumUltra’s point of view, I’m also obliged to reiterate.

There’s always some room for abusing artifical limitations.
And attempts to move against natural course of events will result in insane bullshit designed by incompetent amateurs.
Like this:

You know, this particular shit is so wrong so I’d even agree on WoW after-raiding loot system from this announcement till the end of my days. Just to never see such bad design abominations like on this screenshot in LE. EVER.
Some clarification on why this screenshot is so abominable.

  1. Admitting own impotence by introducing Account Bound items openly, in a game which is full of tradable items AND means for introduction of non-item player modifiers, is bad.
  2. Yet another ‘unmodifable’ mod, really :expressionless:
  3. These two abominations - TOGETHER?! Did they forgot how to program proper UI for proper content? Are they so incompetent so they are willing to itemize things they’re clearly not willing to itemize? Can anyone send a squad of psychologists to NZ already? They need them desperately, severe case of trade-o-phobia started affecting their decisions and, likely, their lives…

GG guys’ game has not been released but is already dead with this “trade gifting”… what a genius smart decision to make ARPG without a good trade system…waiting for LE for so long time, told everyone about what a wonderful game will be and how interesting it will be to play it together and now has backstabbing by great developers’ game design…GG

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I’d imagine it probably comes from the “OMG GG Dis gaem is dead 'cuz no traed” posts. There are quite a few of them.

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I’ve replied earlier in the thread but I never stated exactly why the gift system disincentivizes the way I like to play online multiplayer ARPGs. In games like D2R and POE(an Marvel Heroes when it existed), I like to solo most of the time and know that any great item I find can be traded.

I’ll be exclusively on the SSF ladder in 0.9 and frankly the gift system killed most excitement I would of had for 0.9. Hopefully serious changes are made to trading for 1.0.

Now that you guys are making “good decisions” I have a suggestion for you: Release the multiplayer on 06/06/2023. I think it will be a good date!

You need to take head start into account.

ANY method of trade will bring the possibility of RMT gear/level carry or boosting services. So I guess we should just cancel all trade then, because the RMT boogieman might come and force us all to spend money we didn’t want to.

Hell, there are services for everything, rep grinds, leveling, gear, etc. Some of them, you give them your login information, and they play for you… so you wake up in the morning, with a fresh max-level character.

I guess we should just cancel the game outright, since the spectre of RMT services looms over anything on-line?

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The straw men being thrown up about RMT always being there are losing focus on the topic, which is Item trading. Again, this is a very clear statement from EHG that loot should come from the vanquished mobs, not a trade window.

Trade in ARPGs is a topic that has many passionate people on every side of the conversation. However, we want Last Epoch to be an ARPG that, at its core, is about going out in the world, killing enemies, and finding awesome loot, not one where playing the economy is the key to success.

In addition any degree of open trade is a huge draw for bots, yes even the gifting system will be abused by bot runners.

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we decided to pivot away from having economy-based trade and cancelled the plans for the Bazaar

I’m really disappointed in this decision. I stopped playing PoE after years of being annoyed by their poor excuse of a trade system, and bought Last Epoch after hearing about what you were planning with the Bazaar.

That’ll teach me for not waiting until release.

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I don´t know. i have not read and did not bother reading about Trading and Sharing stuff between people in-game. What I do know though is that back when I played Path of Exile Trading was unnecessarily over-complicated hard to get into to understand thing. In fact so much that I decided to entirely and completely drop the entire aspect of Trading at all.
I just want a very easy to understand Trading system that sits BOOM in the instant you look at it.
I´m saying this because of the fact too many Companies are making over-complicated stuff regarding overall Trading.
But in the end it will become whatever into what it becomes.
And if it ain´t going to be easy, I am never gonna bother with it.