Item Gifting Development Update from our Principal Game Designer

Classifying it differently does not change things.
I will probably never be able to interact with the system, nor will many others.

MP absorbed in itself almost one year of development, it is a bit of a shame to wait for one year for more content, only to find out that said content is not for you.

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I think there are a lot of people, that didn’t really care for “multiplayer”, but wanted “trade”.

I did say this way before this post already, that a lot of the people that were very persistent with “multiplayer when”, were truely asking “when am I able to trade my items”.

I am also disappointed about the lack of content for 1 years, so are many others.

But without this way of developing we would not even have a game today.

People are very clearly confusing Multiplayer with Trade.

Multiplayer is playing with your friends in a party. This system encourages and makes this a lot more rewarding and fun. Open trade systems actively make this less rewarding and less fun because it encourages split farming (not actually playing MP) and other practices which seek to game drop rates and exploit rarity increases based on MP play, while not partaking in MP.

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Multiplayer and trade are commonly conflated within the ARPG genre, and that is because in PoE multiplayer IS trade.
You may wish LE to stand on its own, as its own separate entity, but PoE is a monolith within the genre, everything will be compared to it, expecting this not to be the case is naive in my opinion.

So given this premise, I think the expectation of those complaining are warranted.
If this is the game that EHG wants to make that is entirely fine, however, the communication and the messaging was done carelessly, and created expectations that would not be upheld.

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I agree that communication and expectations were not the best.

But I truely belive that LE can fill a certain space in the ARPG landscape and grow within that particular space on its own.

If that is not for you, that is sad.
Maybe you can give the game a try, when its further in development.

I don’t get some aspects of tjhis discussion.

There never was any word of “free trading”. There never was an intention by EHG to implement PoE-like trading or an auction house.

But there was an intention to implement TRADE - in form of the Bazaar. It’s written on the Kickstarter and it’s tackled in a huge dev blog.

Again: EHGs original plan was to have trade. And they always communicated it that way.

So to all you guys that are like “don’t let you be influenced by community opinions, the players don’t know what is good for the game” - it’s already to late. EHG changed their vision because there was a loud shouting crowd on these forums that damned any form of trading as “bad”.

This would not have been a system like PoE trading. It would’Ve been a restricted system of trading. And it would’ve been better than not trading. It’s a shame that EHG got scared by all the negativity and did not stick to their original philosophy.

It is what it is now. But the argument “trust your own philosophy” is not valid. Because EHG would’ve followed that advice, we would’ve gotten a trading system!

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Did you read the post you’re replying to? It says they tested several iterations of a bazaar and they were all bad for the game and gameplay.

I’m not sure why you expect a project to have every idea and thought relayed to you stay the same from day 1 to finish. That’s how projects progress, you test and work on the project, they’ve worked on this and decided this is the best way to implement trade in order to make a great ARPG experience. It is not out of the ordinary or even bad for a project to change things that were stated, its a result of progression.

If you want to play an economy simulator I can think of at least 2 games you can play to get that fill.

If you want to play an ARPG, ill be here to do it with you.

Extremely disappointed in the change of stance on item trading. It’s a huge slap in the face to then be told that I don’t actually want what they originally promised, a promise that helped me decide to buy the game in the first place.

The shift from “there will be trading with gold” (2018-2021) to “we’re not sure on the bazaar but there will be something for item trading” (2021-2022) to “yeah, there’s no trading outside of d3 style group items” is insane.

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I never said anything like that. I want to trade inbetween my playsession, when i fell the need to. No word of playing an economy simulator.

You don’t need to teach me in terms of how things work. I’m aware of all that. You don’t reply to what I’ve written in my post. I’m not against changes. I’m not against an iterative dev process. I’m just against the wrong argumentation regarding the vision.

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I have a fear about this proposed system. Open trade and marketplaces serve as a failsafe for players who encounter a string of bad luck in their loot rolls. This proposed system will serve to help those who wish to play multiplayer, but will do nothing to support those who only play singleplayer. Will there be any mechanics added to also assist those players? Perhaps an NPC who you can give currency to in order to raise the drop rates of specific affixes, gear base types, or even uniques (specific or not)?

This is the best possible news.
Absolutely amazing.
I can not tell you how happy i am to hear this.
Thank you guys.

You are right, everything will be compared to either D3 (D4 now?) and/or PoE.

PoE has one of, if not the worst item system in any arpg.
items are completely worthless and useless.
While i play PoE every league it’s not for the “loot” or whatever, i do it purely because of the number of skills and the way you can manipulate skills and skill interactions.

The decision LE has made here means items matter. Loot matters.
The core gameplay loop of arpgs used to be kill stuff, find loot.
PoE changed this into, kill stuff, find currency to buy gear.
For me personally it is simply not satisfying and not interesting, i play PoE, i’ve played a lot of PoE, thousands of hours, but i play it because of the skills and builds.

So yes, this decision will likely divide the community, but it will also signal what sort of arpg LE is going to be.
For me personally this decision means LE is going to be better than PoE.

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I wonder how many PoE loyalists wanting trade and upset with EHG’s vision and their gifting implementation are going to play the next league after such dishonesty over the historic loot modifiers (which became the baseline drop rate) after years and GGG only lets players know after selling supporter packs post league start when pushed directly to comment. You didn’t buy LE early access because it had a promise of trade; you wanted another ARPG. If you can’t be honest with us at least be honest with yourselves as to playing LE or not post launch.

For those that truly feel betrayed EHG is remoseful, the community is sorry, and we are a ways away from 1.0. Here’s what the LE Reddit community thinks so far and 1/3rd of the votes are disappointed at the current system. That’s a net positive numbers but could be better with a little EHG compromise (not full blown free trade).

I thought this game would became the new arpg king.

This post is ending any wish to continue playing it.

Anyway it was fun . Wish you all the best

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I did not say compared.
People in this forum have a tendency of getting into long diatribes of how PoE sucks. I am aware. There is a reason I am playing this game and not PoE.

What I said is that PoE, by virtue of being a monolith, has an influence over how the genre is perceived. This does not make the two games in direct competition, but it means that players coming to LE will already have some expectations and notions that are inherited from PoE when approaching LE.

In this particular case, the influence inherited from PoE is such that it created a the notion that MP = trade.

This is objectively not true, but is unfortunately how many players view it.
This had the effect that when people were promised MP, they implicitly assumed that MP = trade. I feel that EHG mismanaged these expectations and handled the communication poorly, which has led many to feel disappointed in the announcement.

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That’s kind of disingenuous when you consider it’s currently 231 for, 202 against, 206 don’t care. You can’t count “don’t care” as for, it’s essentially split for/against.

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That don’t care group is actually the point of my post. They will play the game with or without the feature. The people happy will play the game with the feature. I have my doubts the group against this implemention are not going to play the game as players of other ARPGs who have been dealt much worse. Just because they haven’t choosen a side doesn’t make them less than others. Also, as this is on Reddit I was actually surprised by the votes so far.

Ok at least they spare the waiting time for players that don’t like SSF.
Thank for the update uninstalling.

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Except they won’t really have much value because there will already be a million similar items up for trade already. The only way to keep items having value is by having the drop rates so low that finding your gear over buying it becomes impossible. People that want trade can just stick to PoE. Its about time we get a good ARPG that isn’t just a market simulator.

Or just let players who want to find everything play SSF with different drop rates. That way the players who were expecting multiplayer can actually play with others.