Item Gifting Development Update from our Principal Game Designer

While this wont make the game DOA it will have a huge negative impact on the players it could of drawn in away from a game like poe, basically effecting the bottom line of EHG, which in turn COULD impact game development in the futre.

I too am a little narked about this trade sytsem, many people bought the game on what was being offered including myself, to see that turned on its head is hard to take, especially when EHG devs have said they love vibrant trading, this is the complete opposite of a vibrant trade system.

So in closing, i will probably return for the first full season/cycle/league whatever you call it, if that isn’t also turned on it’s head.

ps: I purposely highlighted the word COULD in the above just in case the white knighters missed it, you know who you are.

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Right now it is not a sole feature to set it apart, but its the whole package that will.
LE is very different from D3 in many ways.

And I really think with this decision being made EHG would be very willing to balance other parts of the game around it and adjust current features for it and design future systems with this in mind.

Again I thoroughly believe that LE can set itself apart from all of those other games.

A single feature is not what defines a game.
Look at games like Undecember, that game literally took 95% of its features from other ARPG’s and it works. (I don’t like that particular game, but its just an example)

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the problem with the currently proposed system is that ANY asynchronous gameplay in a group of friends items that you find can’t help your friends at all
maybe you don’t always have the same time slot you can consistently play together and there is the odd day that only one of the other is playing. and if you suddenly happen to get the specific item a friend wanted at a time they happen to not be playing with you at that moment it is worth nothing and a way to work around specifically that is the main issue with this current system. i feel that it is not the perfect system as a whole but i have not played last epoch yet waiting for multiplayer to actually be added especially as it was originally supposed to have been a thing about a year ago

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Yes, this discussion is about trade, but its also about the future of the game and this inherents more than “just trade”.

Can two very different games not have the same feature?
I also would like to remind you that this is not the first iteration fo trade that D3 had.

I would argue that D3 is very successful and even though I personally don’t like it, its still a very successful game. Was it successful because of the trading system? Probably not
Could it have been even more successful? Maybe, but I don’t think the trading system was, what held it back, it was the complexity.

LE has the complexity and depth.

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this happens when the game is more a chore than fun
and means that the dev’s failed on a whole other level than gear trading
both in having gear that that excessively trivializes the game and in the game being more about the grind to get what you need to do a thing and less about doing the thing

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From some of the replies here, it doesn’t seem like they care about depth. They want to grind inconsequential macguffin orbs through a sea of worthless loot to trade for gear instead of finding/crafting gear themselves.

Here’s hoping EHG continues to make the game they want to play, not the game Path of Exile players want to play.

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Thats an awful lot of presumptions in a short post.

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I think it is important to recognize how many of these “Path of Exile players” that you are commenting on bought into the Early Access with the promise of trade between players.

Trade was what EHG had apparently wanted to create. It is perfectly understandable that players are upset that they are no longer getting what they invested in.

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I personally do recongize these complaints and they are 100% warranted.

But that doesn’t meant EHG has to change their vision.

Plans change and people nowadays need to understand that if they buy into a EA or Beta Title.

I rather make them the game they want and when they are finished, the communtiy and players can give their thoughts on it and maybe they will do changes in thefuture.

That is the downsides of community involvement during early phases of development.
If the devs wanna do some drastic changes, there is a lot of negativity involved a lot of the times.

But I really would rather give EHG a chance and see what they come up with.
I am sure they will have plans to make this Solo/Coop experience better than it currenty is/would be.

because with this announcement they certainly can do things that wouldn’t be possible with trading systems, involving even more deterministic ways of acquiring loot. (And LE already has VERY deterministic appraoches)

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That’s all well and good - as long as I can get refunded.

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Thats not really what I get from reading the kickstarter.

Player economy is one of the most enjoyable aspects of this genre for many players and we want to do it justice. Last Epoch will have a Bazaar system in which players will be able to anonymously buy and sell items from other players using the gold they’ve found on their adventures. We are designing this system very carefully to ensure that while the Bazaar can be a fantastic way to find certain items, it will never overshadow the rewards of engaging with the world yourself. Fear not, friends will be able to freely gift items between each other as long as they have been friends for a reasonable amount of time.

We are designing this system very carefully to ensure that while the Bazaar can be a fantastic way to find certain items, it will never overshadow the rewards of engaging with the world yourself.

It sounds like to me from the onset they never intended you to be able to willy nilly trade your items left and right. The baazar was scrapped because it had big negative feedback.

This sounds like a communication error more then them lying or changing stances. Ive had the game since 2019 or so, and my understanding was that LE would have extremely limited trade if any at all because one of the core design pillars is not having trade ruin the loot experience.

This statement sums up everything that I cared about. Nothing about that has been brought to the game thus far.

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You are not the only one and I do understand that and I literally asked on discord if that is with in the realm of possiblity, because I do feel a little bit bad for people like you.

But then on the other hand, people like you should reconsider supporting such projects next time.

I don’t say this is a 100% you problem, but the gaming landscape right now with all of these EA’s and paid access Alpha’s/Beta’s is certainly a very strange place.

Peopel buy into these projects with expectations, that are not always realistic.

I also think that EHG never truely “promised” trading, they just said they know that an economy is an important part.

This can feel like I am splittign hairs here, but that is how it feels to me. But then again I was not one of the persons backing this project because of this potential thing.

They have legitimately said there would be the ability to freely trade items between friends:

This isn’t splitting hairs, this isn’t exaggerating, this isn’t taking their words out of context. It says, verbatim, that players would be able to FREELY GIFT ITEMS BETWEEN FRIENDS.

If EHG offers refunds to those who have been Early Investors, that would be a reasonable first step. I want to wash my hands of this project.

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Yes I think when they initially proposed and then scraped the bazar (that is almost 1 year ago) they said something like:"We gonan scrap it and come up with “something different”.

So all the people expected that there would be somewhat of an repalcement/similar system to the bazaar coming.

While discussing all the options EHG probably decided its best for the game and their vision to go to a very limited “trading system”.

A lot of people on various platforms impute malicious intend or “they couldn’t figure out a solution, that’s why they scrapped it”. I really think this is unfair for a EA/Beta game.

You know posting the same thing twice doesn’t make it better? :wink:

Again, I understand where you are coming from.
But then again this is something from Kickstarter. Calling this outdated at this point would be a understatement.

Kickstarter and Steam EA have very clear guidelines for stuff like this.
This is not to excuse EHG, but to make people more aware of it.

And here again I agree, I really think it would be an admirable move from them, not sure if they can/want to do it. But I think even if they will not do it, it would be cool to have an official statement why they can’t won’t do it. (maybe there are legal reasons, maybe otehr reasons I don’t know)

Very limited is an understatement, for a lot of players the trading system might as well not exist.

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Really happy with this annnouncement! Thank you for not ruining LE with open trade like other ARPGs. This is fantastic news and great for the game.

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That’s why its not called trading (it is called gifting) and why I put “trading system” in quotation marks.

EHG’s intend is to not have “trading”.

It seemed necessary to reiterate - a method in which something is repeated to establish clarity of emphasis.

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