Is the game alt friendly?

Hello,

Unrelated to the new update I have been meaning to give another go to Last Epoch. I see that now you can chose between online and offline char. I also read that build is much more stable offline. So i would prefer offline play tbh.

However, there are probably some things that online provides like trade, coop etc. does it make sense to level up more than one char, or is all your time invested in one?

Edit: Also, how easy/hard/expensive is it to respec skills and passives in this game?

Cheers!

If you have a character for farming, you can use them to farm gear for another character.

To my knowledge it is not too much of an issue to respec passives and skills, but switching back to the original skill tree is a pain. It is still faster than redoing the campaign to get idol and passive bonuses.

You can respec skills and passive tree with a minor cost, nothing to set you back from doing it, your cannot respec your mastery (IE from sentinel, if you choose Forge Guard or Paladin, it cannot be undone). Beware respeccing your main skill during the campaign because it may need 5 or so maps to get up to date in skill level.

The game is not alt friendly at all, all the progress in character bound, other than materials and gear, you have to repeat all the progress with everything with new chars.

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So the game is in fact very alt friendly, because of shared stash and the ability to skip campaign chunks. There’s no reason to share progress. Your new character can’t do high corruption empowered monoliths. You MUST level up, you MUST find gear appropriate to your build/level. It’s a journey every time, that’s the entire game. The journey. They made it so you can get a little head start every time but that’s as good as it should ever get.

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well yes, I think that is what I am asking. If I play with rogue now, but want to switch up to a necro, how much time would it take to get to the end game and play with rest of the people. In case online mode all of a sudden gets a massive overhaul and trade is enabled and stuff… :smiley:

The way I approach the game (and many others do from my experience) is not seeing it as switching to another character. It’s more like expanding your arsenal.

You leave your Rogue where it is, try new things and you can jump back to your Rogue whenever you want and continue.

There are no real shortcuts for leveling alts, though. You can try and skip campaign parts by doing dungeons early, but that isn’t really viable.

Just be aware that you don’t need to do the full campaign. You unlock your passives and idol slots during story, but there are more quests than things to unlock, so chances are that you already have unlocked everything before even getting to Lagon.

And you can enter monolith timelines as soon as you reach the End Of Time.

In most cases I enter the first mono timeline at around lvl 45.

You have to unlock timelines and blessings for each character individually. Progress isn’t shared between characters.

I hope the devs open this up a bit and allow account wide progress or catch up mechanics.

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Why “MUST” they do it on massive repeat every single time?

I agree once is mandatory so people appreciate the game and its resources that were put into development.

However, you are completely ignoring the REAL WORLD we currently live in.
Even gaming companies like Blizzard, of all of them, are finally starting to realize most people DO NOT have unlimited hours to sit at their PC desks and play.
Some people might, whether by choice or not, but by and far the average person does not or wants to do that.

Ultimately, it’s EHG’s game and they should do what they want or feel is best when it comes to alts, but all I can say is, in as aspect of life, personal or business, you do have adapt somewhat to what people need/want or face falling behind the competition.

OP, Last Epoch is a great game so far for the most part but it is definitely NOT alt-friendly, at this moment at least.
You can skip a little tiny bit of campaign but I find it’s barely noticeable. You still have to pretty much do everything to unlock all your idol slots and empowered monoliths.

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I consider the game to be very alt-friendly. I have ~30 characters, all at level 85+. The story/campaign section of the game is fairly short and can be completed in a couple of hours - especially if you got some levelling items from your first playthrough - without investing too much into gear optimisation. The campaign is fairly forgiving in that regard. Then the massive endgame grind begins but I often enjoy the theory-crafting and character building aspect at early game (before level 80) more than the grind later on anyway.

So, I guess it comes down to personal preference:
Do you enjoy the campaign/story and/or don’t mind a couple of hours of going through it until you get to the endgame grind? Then the answer is yes, the game is very alt-friendly.
Is endgame grind everything you’re looking for and you want all subsystems unlocked right away? Then no, it might not be what you would consider alt-friendly.

Yeah, don’t take this the wrong way, but someone with 30 high level characters isn’t exactly the best person to comment about the game being alt-friendly. :slight_smile: The campaign is absolutely not “a couple of hours” for the vast majority of players, not to mention getting to 85+. When someone asks if the game is alt-friendly, they’re asking if there are any mechanics built in to help alt progression, and in this one, besides having access to stash and some dungeons if you want, the answer here would be a pretty resounding no.

Why not? I have that many alt-characters because I consider the game to be very alt-friendly. I’m describing my experience with the game and share my opinion on that topic like everyone else.

That depends on what you or the people you’re speaking of consider “a couple of hours”. For me it is probably (I haven’t measured it) in the range of 10-20 hours. And it also depends on how much levelling gear you accumulated in your previous playthrough.

I never said anything about the time needed to get to level 85+. I was solely talking about the campaign/story portion.

That’s an assumption on your part. The posts by the OP don’t indicate anything like that. They also don’t indicate anything about their experience with this kind of subject. So, your opinion on that subject is as good as mine and therefore they should be treated equally, right?

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I agree in everything you said, except the very first thing. Is not alt friendly.

Maybe there’s some confusion, let me explain what means alt friendly: Means part of the progress did by other characters is shared.

Examples that could be account bound:

  • Story progression
  • Idols expansion and passive points earned through questing.
  • Monolith unlocks, and access to empowered.

Also there’s no method to quickly level up the character.

Uniques nice for leveling faster are few, and not that great.

So… Even if you think you should or shouldn’t is not Alt friendly.

From the sound of it, your version of “alt friendly” means avoiding the first ~50-60 lvls then being able to play monos which I think is not what Revelasti means when he says it’s “alt friendly”. There isn’t really just one version, both can be true (to different people).

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No, I think alt-friendly just means not having to complete all the grinds to get to the ‘end game’, per say. You still have to do the campaign to unlock idol slots and passive points, and you have to regrind normal monoliths to unlock empowered. Also, there is no boosted leveling, or +xp gear you can equip (enough to make a difference at least). Also, outside of having a shard stash, it’s hard to make twink gear, since crafting increases the req lvl to equip.

While it’s not hard to level, the game is not alt-friendly in the sense you can skip most of the grind. LE is alt-friendly on par with PoE, just with less twinking gear availability.

Exactly, that’s your view on the matter. Others would call that “playing the game”.

hmm… Maybe I was not super clear on what i mean with alt-friendly.

What I mean was, how hard/easy it is to get to end game with a new character. In games like POE, it is common to start with a league starter to farm gear and then switch a char to do end game content (running trough campaign pretty quickly).

That was what my question was. How easy is it to get to end game. And do i have to be very meticulous about deciding on class to play. Or will I be able to easily switch and try different playstyles.

Yes, and some people don’t want to grind through the same dull campaign every single time they want to raise an alt. Oddly enough, people have different things they find enjoyable. I would be fine with LE’s limited campaign play – at least they made concessions there with how early the passive and idol bonuses are obtained. But grinding normal monolith really gets old after the 5th or 6th time, since you don’t want to stop and play the corruption game until you reach empowered. So it’s just a cockblock for cockblock’s sake.

Oh god, please EHG, NO!!!
Anything account wide is an abomination. (To me, obviously. It is fine that other players have other opinions.)
With shards and stash and gold we already have far too much, don’t kill the progression as well.

Although of course, if people want something like that, I don’t mind a button that brings you instantly to the progress point of another character.
As long as it is not forced and I can choose not to press this “instantly kill the game” button.

Well similar to POE, it is better to start off with a starter character which is easier to gear, but unlike POE there really aren’t any systems in place to accelerate the progress of your alts.
You only have your shared stash to help but there really aren’t any great leveling items. Also your endgame monoliths ( consider them similar to POE’s maps) aren’t shared with other characters, so you always start from the beginning with each character. So inshort getting your alts faster to the endgame will mostly depend on your skills.

The class and sub-class you choose are permanent, so pick carefully. Though you can respec your passive tree and skills how much ever you want. Its a lot easier than POE but not as easy some other games like Grim Dawn. It takes some gold for passive tree respec and time for skill respec.

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This is absolutely not what I suggest.

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I know, this is what I suggest to give players who want shared progress a way to get it, while allowing players like me to not be forced into it. :slight_smile:
An optional shared progress, if you will.
Could be an option in settings, “open account-wide monoliths” or “only show this character’s progress”.