Is Majasa overtuned?

I probably wouldn’t mind if she was more in tune with Act 8 probably. But as it stands she’s way out of the curve. I didn’t check how 0.8.3 affected big monoliths with the new mobs and all, but chapter 9 is plain unhealthy right now.

I would get it if I was getting destroyed for having 10% phys resistance, or if I was pushing my luck on high corruption. But right now, I have 63% phys res, almost 1050hp and a regular 800 ward. I don’t think I should die in less than 2 seconds with 0 stack of armor shred on me if she decides to not focus my mirror images. She’s probably fine as a monolith encounter, but as it stands, she’s not for story imo.

So maybe they will need to ramp difficulty up in the earlier chapters so you don’t run into that wall, or make her less punitive in the story, who knows. But call me what you want, after trying to figure out how I could mitigate her swipes for 30 minutes and recrafting all my gear to get as tough as possible, I just lose big notions of fun. I can already do lvl58 monolith with no issue, so why should a story boss feel absolutely awful and gate me out of the story. I don’t think it’s a DPS issue either, P1 takes me less than 2 minutes tops and I can instantly force her to open a sarcophagus when P2 starts, it’s just from there that I can’t handle the incoming damage.

I’m not sure why they went all in on no telegraphed attack mobs too. Most if not pretty much everything in this game gives you a prompt or a warning when they do dangerous stuff, but everything in chapter 9 just teleports and attacks immediately, it really feels like a different game sometimes.

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You should read my entire post before you jump down my throat. Literally have no problems in any Monolith with the same build. If the build is fine throughout the entire game except for one specific boss, it’s the boss.

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I did read the whole post. I said that maybe this is the first boss that really punishes ranged play. I don’t count non-boss mobs because they are easy enough to kill that even if they are built as anti-ranged, it doesn’t matter because they die too fast to do anything.

The entire act 9 seems to be built as anti-ranged.

Again, I don’t know your specific build, but I tried to build so I don’t get one-shot, and then stack leech. If you deal a lot of damage, as long as you don’t get one-shot, leech should sustain you.

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Forge Guard, almost full defense, Rive with healing Iron Blades and heal on hit, Ring of Shields with heal, Rebuke, Forge Strike, and Warpath with max block. First phase ok, just rebuking the lightning strike and avoiding the stone curse. Long and boring fight. Second phase was doing ok, a couple deaths learning the mechanics… all the boring first phase again and again. When finally put Majasa’s life down to 1/4, endless healths recovery by the way, I got an instant poison kill. All defense layers up, full life and no stacks before the attack. I’m closing the game now and thinking about what am I doing to my life.

I’m a casual player. The first time, when chapter 8 coming out, Lagon was a very frustrating boss, but it seems to be learnable. But this new boss… ehhh… it is just not funny, and the second phase is absolutely not manageable for all classes.
I like this game, because, don’t try to force what character you build, at least not so far. I hope so, the developers change the second phase a little bit, because the current state is too messy, and not funny.
Have a nice day!
(sorry for my English skills)

My alts are indeed having problem with the second phase boss. I don’t mind grinding mono first to level up more but I can imagine this will be frustrating for a lot of players.

I think the problem is… ironically… that there is no different level of difficulty for story mode. You guys need to balance the difficulty so players seeking for challenges don’t find it too easy but not too hard other players (new players or just players who want to try out new builds). This is hard to do if you only have one difficulty. The difficulty spikes into the new act is still a bit too much after the adjustment.

Like I said, I personally don’t mind grinding mono’s to level up first and I already got two main that can farm empowered, but I can feel this new level is making a lot of players frustrated.

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One thing I think that’s also important to note is how fine a knife edge a lot of builds, especially leech-based, are. Depending on just a bit of resist or defense, you could either overheal her abilities in phase 2 and be utterly unable to keep up and evaporate.

I agree the difficulty spike with this Majasa boss is too much in the campaign. Everything before it is a walk in the park. Early MoF is a walk in the park. Phase 1 of the fight is reasonable, Phase 2 not so much. For the first time playing, I really dislike having to redo P1 fight after dying in P2. I’d like a difficulty setting to respawn directly into P2 after beating P1. It takes too much time to learn the fight when I have to keep repeating the part I already did. This fight feels like a surprise gear check, and the SSF gear that drops up until this point is barely adequate, even with crafting T3 stats. I got a handful of items with irrelevant T4 stats. I also want to know if it’s intended to farm MoF for gear before this fight.

I got lucky in the very first monolith area. A purple belt dropped with 100 armor and +112 T6 health. I crafted T3 chance to find potions and some mana regen onto it. All my other gear is whatever I found/crafted in the campaign. I’m running a pretty basic lightning sorcerer. So, yes, it’s possible to beat Majasa with less than level 60 gear and character and some lucky drops. It was a very long, complicated, crazy-making fight. Next time I think I’ll find an easier way.

New hero leveled today, so new test.
A Lich. Super easy leveling with this mastery, even if I did it with a new method (at least it was new for me).
I could not even reach phase 2. So I went to the Monoliths, did the first timeline, then came back to Majasa.
I’m still not very skilled - and I’m sick - but for me she’s still strong.

But - I forgot to say it - the fight is still awesome. Really, very nice fight. All boss fights in Last Epoch are nice, but this one is somewhere among the best, I’d say.

Have to agree with everything you say. After 12 goes on my Marksman last night, I managed to get phase one done. Was sooo pleased, then realised I had forgotten there was a Phase 2… in which I died, I just couldn’t keep out of her way…I gave up and put that character into storage. Such a shame because that character was so much fun up to that point, and games are for fun no?
I don’t particularly agree with overlevelling to finish what is really an “introduction to the game” campaign. So will continue with my one build that’s managed to beat her (and is now stuck on Rahyeh :p) But as an illustration, if people get frustrated with that one boss on non-optimal build/gear/stats during the campaign, how many will actually stay with the game? I’m stubborn, many aren’t.
Yes I enjoy a challenge, I consider my being stuck on Rahyeh a challenge as there’s only one phase to “learn”…which I will do once I’ve mastered escaping the invisible dive.

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I would say it’s definitely overtuned. It’s not like the fight is impossible, only ever got stuck on it playing a very very gear dependent build in solo mode which could have been solved by swapping a bit of stuff temporarily, however even if it is totally beatable deathless by many builds, it’s still far away from the rest of the difficulty curve, jarringly so.

It’s overtuned compared to the rest of the storymode’s bosses who are extremely weak and easy (most of them basically can’t really kill us), but it’s just a normal boss right now if you’re decent at ARPGs.

She’s even a bit weak now after all the nerfs to be honest, it’s not that difficult to kill her in the second phase before she gets enough time to heal. The story has to keep some kind of interest, looting, feeling of epicness, etc… Making everything too easy like it is right now in 90% of the story isn’t a good thing.

Ya well I guess this boss fight might be considered fun by some people. I wouldn’t be one of them

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The more I read the different opinions about difficulty, the more i am concerned about not having different choices for difficulty levels in LE.

Like having several difficulty levels you can choose when beginning your game. The current normal seems too easy, ok and too hard for people, so there defenitely should be several levels.

From normal to masochist the step might also be a bit too much so one level inbetween maybe?

Also the difficulty mechanic in monos is very nice and unique, but also very tedious and clunky at the same time.

It takes ages to raise difficulty by farming corruption. You can’t just pull a switch and go with 150. You have to unlock empowered first and then farm, farm, farm… With every new character you start from scratch.

As long as there’s no such thing like player choice difficulty levels and a better way to scale corruption and share the progress with your characters, we will have this kind of discussions and people being frustrated and turned away from the game for either having a boring or a too hard time.

So I suggest we turn this topic from a general “is tuning ok for everybody”? to “Give us more difficulty choices”. Preferable with some bonuses for beating higher content, even if it would be just cosmetics/titles.

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I think that’s probably ok, not everybody has to like every part of LE.

I far prefer the post immediately above yours as a way to deal with this issue. I have said it before: if you want a larger playerbase then more options is the way to go. Boss fights like the one being discussed here just plain pisses some people off. That reaction does not lead to longevity in a game especially when there are many other choices.

Which is fair enough.

True, but some people like it and enjoy the step up in difficulty. Both groups are right.

Thus the desire for more options, to maybe satisfy both groups? That way those that struggle like myself for example, I turn 70 next year, can learn about the fight without the frustration of dying and having to constantly start over.
I have to commend the devs on the change to the Lagon Fight in the campaign. I did die once during the 2nd phase this time thru. I was reborn right there, I did not have to do the entire 1st phase again. It was an enormous relief.
There is a reason people my age don’t play MOBAs.

On my Marksman DA it was difficult and took me several attempts. On other builds it was much easier. In fact, everything is more difficult when leveling a Marksman.

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New hero, new fail. A Harvest Lich.
During her second phase, two swipes. One put me out of Reaper Form, the second killed me. I had 1300 HP and 36% Endurance
I tried with multiple heroes, I think only one succeeded.
Now, onto the Monoliths, to get some levels and some stuff.
I hope at release we’ll still be able to do so. :cry: