I was agreeing with him (and to some extent, with you). I was adding that people should be discussing MP implementation rather than making demands of the devs. And for the point of asking the devs about MP implementation, I said they may not have anything to share yet.
Ok. So I did not quote you out of context. I just want to clear this up because you did try to accuse me of that when you said
You paired my quotes to make them sound contradictory when they weren’t. That’s only possible if your interpretation was out of context, because I have been very clear and consistent about this.
I’m getting annoyed, that you seem to lead every discussion away from the topic to just plain arguing about who has the better arguments and how they are presented. This nitpicking on peoples exact phrases is very tedious. I think it’s very easy to understand everybody’s points here and there’s absolutely no need to always try to turn peoples phrases into different meaning that pleases your enjoyment to look like the smartest guy in the web.
I / we asked for information about MP because theres little. We asked the devs directly. If the answer would be “Since December 2020 we made no progress and have nothing to share” this would at least be an answer. As long as you are not with EHG all you can do is guessing why and how. I can guess for myself. I know all the possible reason why the devs would not answer.
If you followed the recent dev streams, Mike stated that they have a dedicated team working in MP and make a weekly EHG MP session every Wednesday. Also he mention there could be a MP dev stream, too, someday.
It’s up to EHG to decide what infos they share and how deep these infos go. It’s not yours and it’s not mine. But they should break the silence in that regard.
Of course I do! They had a realese plan for August 2020. They made a lot of post about the topic 2 years ago, explaining little things and big things. Theres a dev blog about the bazar, too, I did not link.
It’s all there, just outdated.
Again, I’m not asking you about information. So as long as you don’t have anything else to contribute to this topic then telling people that they are wrong, you may consider joining the devs in silence.
Well, if there’s anything I’ve learned from reading other people’s posts, it’s that me being a pedantic … person may not make for the most enjoyable conversation.
This was the result of someone attempting to do precisely this to me, so if people want to stop trying to “catch me out” and instead understand what I’m saying, we can all enjoy nicer discussions.
That, or bring better arguments.
I enjoy conversation with you. I’d rather someone have good reasons for their position and try to understand each other than this lame nonsense of trying to make it personal and then attacking someone on that basis.
Looks like you’re the one who’s wrong and should remain in silence if you can’t understand this point. You want to be rude, I can definitely reciprocate. How about we not?
Being pedantic is fine. If you’re correct to begin with.
(If possible) I think being the case as it is, why not someone devs or not, make a mega thread about MP and pin it up, since people keep making a thread about this every few months from what people seems to allude.
Make it about what we know so far about the MP, don’t add speculations (this is debatable) since IMO, it can ruin the MP because of what people expect. If anyone make subsequent post about MP after the creation of said mega thread, it will be close and redirected to that thread instead.
Having a dev create/pin a topic about release timing would be fine, imo, but I think threads discussing implementation shouldn’t be closed/redirected to some megathread. That practice in general is taken as silencing behavior, so it really should be reserved for very select things.
I think most of us agree that it’s annoying to see “When is multiplayer?” constantly when the answer is, “When it’s ready.”
What if it just an automatic notification that state: you can always post this into the megathread if closing the thread is too much?
Also, what i meant was that he/she can post whatever his/her post on said megathread without it being censor whatsoever, it just kind of an announcement that said thread is better posted on megathread.
Yes it’s pretty much kinda annoying isn’t it?
I’ve seen shady dev teams / PR managers use megathreads to try to manipulate public perception and effectively silence voices by burying those voices under the tombstone of a “megathread” on several occasions. It’s a really bad look for EHG if they go that route in any enforceable manner. If the megathread is simply a suggestion, but leaves players free to create their own threads on the topic, I doubt it would be a big deal.
I’ve seen that as a discussion point against megathreads before, but in all honesty most of the time it’s bullocks imo. If the same question is being asked over and over again, and most of the time the answer remains the same, a megathread condenses all conversation around said topic in one place making it easier for devs (and anyone else interested in following the discussion) to keep track of what people are saying. There’s no need to have 14 threads asking the same thing spread months apart with dozens of posts each when a single megathread can serve as a reference for every bit of the conversation.
I can’t speak for anyone else, but my reading experience is far more pleasant that way.
The problem with megathreads is that it’s not really reasonable to expect someone to read through the entire discussion once the thread has grown long enough. It works great for those who were incrementally following along, but it’s just too much for someone who hasn’t. This discourages people from both reading and posting on the topic and is why it is seen as silencing behavior when it is used to prohibit new topics.
I’ve seen it first hand on several occasions (DDO, SW:TOR, across several EA and Ubisoft titles, etc). While I don’t consider EHG to be the kind of company to deliberately use them in this way, it still gives off that perception–especially for those less familiar with what the company is about. It’s better to err on the side of retaining your reputation for open communication with the players and not as even perceivably manipulative/controlling/silencing.
One other problem with megathreads is that of definition. If you’re going to say, “All the MP stuff goes here,” where do you draw that line? If someone wants to talk about the networking infrastructure or logistics of the system, it’s a whole different conversation from trade, which is different from party compositions/strategy, etc. It’s just too stifling.
TLDR - it depends.
Essentially, but with extreme caution. If it was just for “When will MP come out” and not general MP discussion, I think it’s appropriate. Keep the scope of such a megathread as narrow as possible and only for the most commonly repeated questions. For that matter, a pinned FAQ is probably a lot more appropriate. That way players can just direct newer users to that before having to spam the forum with copy/paste of the same thing asked different ways–and there’s a chance the newer players might check that out first anyway.
I agree, you have a fair point. Especially after showing the trailer MP is coming its odd that it is silence for so long now.
I still stick with my point however that MP should come when the base game is stable enough. In my opinion its not stable enough performance wise.
Also the game itself is still missing a lot of things like 3d art being 1 example of the many.
I think that when they update the artworks and more items (so your character actually looks great with every gear piece) the game might have even more stabillity problems.
I rather have a good working MP then a laggy one. It doesnt need to be perfect either in my opinion from the get go. With way more players on the servers you will probably face new problems which they can fix. They can’t do that right now i believe with way less people testing (i suspect community testers are testing it aswell but iam not sure about that ( i hope so).
The communication about multiplayer is bad at the moment imo.
Like you said its silent for to long.
I agree on that one. So i hope they’ll come up with some news.
i cannot agree with you about this issue because game is not ready for it. thera are performance issues like when I explode 10 shadows in once with rogue, performance gets bad for couple of seconds. think that 3 people spamming skills with high screen density. it just cannot for now. Btw these are happening on geforce 1080c rtx(Tesla p40) card. Or there is other accesibility issues like unclear visuals. I think an arpg game needs these features before they get released. an arpg can be played alone but is hard to continue with bad accesibility features. They need to straighten up the design philosophy and engineering so in the future when they are changing or adapting things it would be easier to develop in general. First those and then MP imo

The problem with megathreads is that it’s not really reasonable to expect someone to read through the entire discussion once the thread has grown long enough.
Is it any more reasonable to expect people to read dozens of different threads to get the same amount of info?
If you want to peruse or leave feedback, it is easier for everyone involved to do so in a single location. Most issues players face are not unique, so there is no reason to have easily answered questions spread out over several discussions that may be missed by the devs or anyone interested in following along when they can all be piled in one place while more nuanced reports can be dealt with individually.
I get that this is off topic for the thread, but nothing kills the flow and usefulness of a discussion board like being spammed repeatedly with the same easily answerable questions. A megathread is a useful tool to mitigate that, and there isn’t any reason it should be avoided because the 1000th iteration of the same question isn’t deemed worthy of being it’s own thread.
/rant over