I have high hopes after this from Judd during the recent AMA:
Learning from those that came before us. There’s been a lot of hiccups when releasing server-authoritative multiplayer and there’s plenty of information on what issues have occurred so we’re taking into account how we can avoid the same mistakes
Ensuring that multiplayer is not released before its ready. We’re very excited to launch it but we won’t do it before it’s stable, enjoyable, and where it should be.
working with consultants and engineers from the AAA space that have developed this for very popular titles
testing, scale testing, testing, testing, testing.
Even with all the precautions we’re taking it’s likely that there will still be some hiccups here and there but we’re very serious about getting multiplayer right.
I’m certainly enjoying the latest patch, but I can’t help getting back to my obsession with lack of multiplayer. There’s been so much emphasis on endgame content, UI details, etc - it would all be fantastic on a completed game that needed polishing. But for me it was already in a fantastic state before this patch, while there is still a massively glaring hole when I think about potential changes that may be required after multiplayer is released.
And I know it’s not just me. Every time I login I see someone ask about MP, multiple times. I have a small group of friends who I convinced to buy into the game, but about 5x the amount more who are waiting for MP. I 100% understand the caution to have a strong release for reputation, etc. - but now it’s slowly crossing into the reverse territory where the game is getting the rep of being “that arpg that can’t get multi done.”
If it were up to me, I would put all possible resources on getting MP ready, make it the absolute number one priority moving forward. My concern is if there are 7 more 0.8.x releases before we get to 0.9. It would be really nice to see something before the end of this year.